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Messages - Droggarth

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1
Indeed for convenience sake the first one is better.

2





Both have their own charms that I like. If I had to choose, I'd choose the latter for that ornate cozy feel.

3
Mod Releases / Re: [44.12] ZM5's Mod Depository - Waking City
« on: February 03, 2020, 03:26:57 pm »
Take as much time as ye needs. I be DFHack dependent fer these past few years anyhow as most of me playstyle is tied to it (DFHack) and Dwarfcraft: Reign of Armok. It'd be like drinkin' water instead o' rum playin' this game vanilla.

Good stuff o'er th' horizon!

4
Mod Releases / Re: [44.12] ZM5's Mod Depository - Waking City
« on: November 27, 2019, 01:26:24 pm »
Glad to have been of help, thanks. Just genned a random world to see if it works and it worked, whew.

5
Mod Releases / Re: [44.12] ZM5's Mod Depository - Waking City
« on: November 27, 2019, 09:11:17 am »
Nah, I always remove previous/old files from specific folders before updating mods for DF,
kinda like uninstall/reinstall to make sure there aren't any duplicates or old files lingering in the raws and whatnot.

The darn fresh new errorlog is so long that I can't post it in the post and I've forgotten the name of the site I used for file sharing.


Agh, finally recalled the site.. my head's pounding at this point. Here ya go: https://www.dropbox.com/s/0muepvhgnlfd6a4/errorlog.txt?dl=0

Other than the crashing it currently has. Can't quite imagine playing DF without 'Dwarfcraft: Reign of Armok', I'd get pretty darn bored with just dwarves, humans, goblins and elves, sure there's occasionally a bunch of random animal men but I prefer the variety that Warcraft has.

6
Mod Releases / Re: [44.12] ZM5's Mod Depository - Waking City
« on: November 27, 2019, 05:45:57 am »
For some reason I can't gen a new world with current version of Warcraft pack (Nov 5, 2019) with all four additional stuff from it added too (since I don't use other mods that conflict with standard raws). Crashes every single time it tries to bring up the world gen settings menu. I'm still way too mentally burnt out to figure things like that out (I still get strong headaches when I try to brainstorm something; shortly put I must not strain my brain). Rolled back to the one I've been using since 4 months back.

Thought I'd let you know and no, I just checked; The crashes aren't related to my own custom raws or even the additional stuff in your Warcraft pack. Something just seems off in the core Warcraft pack and I'm not the one to figure it out due to bespoken headache.

7
Aye, the dotted version! Makes the world feel so much more interesting to look at while adventuring. Man that arabic tileset looks gorgeous.

8
I seldom play this game these days due to mental issues with my diminished imaginative side as it makes playing the game hard to role-play when you no longer have a strong child-like way to make the world come alive from letters and if I do push myself to be more imaginative I just get an headache, sometimes mild, sometimes strong. Been beating myself over about it for months and months now because the game's still fun when my imagination is working.

Mind you, non-ASCII colorful tilesets won't help me either as I still need that imaginative side working to piece together images of various npcs and events and whatnot to make sense of the game.

So, yeah. Got my own reasons why I'm inactive myself and can kinda relate. If it weren't for your tilesets, the game wouldn't feel the same. What I mean by that is I wouldn't be playing the game if only that vertically stretched vanilla ASCII was the only ASCII style to play the game with.
Something about the game's vanilla color-scheme and ASCII style makes me wanna proverbially scrape my eyes out.

Which is why I treasure using your tilesets with 'Taffer' color-scheme, I'm currently using the 18x18 sans-serif one with corner walls due to an headache I had a few months back, thought it would lessen it (the headache) and it kinda did.

9
One thing I instantly noticed in the new 'Taffer' color scheme was the brighter black background, loving it! Not sure though what has changed exactly in the 'Arabic-inspired' one but seems to be easier to read. Overall, nice work!

10
And the 'taffer' and 'pastel' (default) colour palettes now have a pure black background

I liked that the 'taffer' color palette's black isn't entirely black and also, with my new IPS monitor, pitch black dark can get on my nerves due to IPS glow (which I've tweaked down as much as I could, but still). Lighter blacks minimize reading discomfort for me along with keeping me from feeling depressed during gameplay.

Feedback wanted! Recoiling in horror? Think something looks good? Let me know (would you kindly)![/b]

I've gotten so used to 'Heretical'/'Artistic' 'Damascus' tileset nowadays that I can't quite tell which is better or worse, I feel confused is all. All I can say is that the tiny blocky tundra/snowy bits feel odd. I can imagine a snowing map and all I can see is not snow but ice cubes that are supposed to be snow.. it's, in a word; confusing.

11
Version v6.1.0 released!

Played a bit with the updated 'Heretical' 18x18 Damascus and I'm finding words much easier to read now, that's awesome! Nice work. :o

edit: Really loving polished/updated Damascus here. It is indeed much easier to read and while playing the game with it, makes me feel like playing something genuinely good looking from DOS-era.

12
Utilities and 3rd Party Applications / Re: DFHack 0.44.12-r1
« on: December 01, 2018, 10:38:09 pm »
(Accidental double post)

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Utilities and 3rd Party Applications / Re: DFHack 0.44.12-r1
« on: December 01, 2018, 10:37:26 pm »
Ah, nice so it's doable. All I need then now are some commands, windows.. something, more info basically. Gonna look up some.

14
Utilities and 3rd Party Applications / Re: DFHack 0.44.12-r1
« on: December 01, 2018, 08:39:06 pm »
Is there a way to change one's species after selecting a species during character creation with dfhack? I've been doing that with DF Tool previously but he hasn't updated it for a while and so it doesn't work for .44.12.

Mainly posting for curiosity and in hopes of being able to do same with dfhack.

15
DF Adventure Mode Discussion / Re: What's going on in your adventure?
« on: October 15, 2018, 03:02:08 pm »
Holy shit.. that Rove Beetle business, yikes. Beasts like that are the reason I created my ischrotaur for, come to think of it. To be able to impose great strength and fear upon much larger creatures, hence the doomsday eldritch nature of my demonic, hairless, broad-bodied and god-like minotaur (the kind that has hooves with digitigrade legs) aka the ischrotaur.

Other than the whole beetle beast fight making me think about my own thing and the reasons for it, this was an interesting read with diverse incidents.

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