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Messages - Dustin

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1
Hey Fellas, I got a question, im on premium here, and just trying to be efficient as i'm building an above ground fortress, is there a good way of seeing relationship statuses in DT or do i have to do the manual work of looking at all my modded peeps?

2
DF Dwarf Mode Discussion / Re: New release !!SCIENCE!!
« on: November 23, 2017, 11:58:07 am »
quick question for your science, Do you notice any kind of fps differences when not sending missions and while a mission is underway?

5
Utilities and 3rd Party Applications / df2mc
« on: January 29, 2017, 03:14:51 pm »
hey guys i have decided to revive this old piece of junk now
http://www.bay12forums.com/smf/index.php?topic=64473.0
i need some help in understanding the code and how it works so i can make a better version of it
can i get some help please?

6
Masterwork DF / Re: This weeks update - 500 creature sprites
« on: November 30, 2016, 09:28:06 am »
also paintings, and murals

7
Masterwork DF / Re: This weeks update - 500 creature sprites
« on: November 30, 2016, 09:25:15 am »
functional couches, counters, and cabinets

8
Masterwork DF / Re: rip to teh dorfs
« on: November 29, 2016, 09:20:39 pm »
oh no its ok
it was your post in whats happening in your fort

9
Masterwork DF / Re: Still unresponsive after 30 min of computer time
« on: November 29, 2016, 09:20:12 pm »
lagging has always happened to me at embark, unpausing, and any of that, so basically my computer may not be up to df masterwork

10
Masterwork DF / Still unresponsive after 30 min of computer time
« on: November 26, 2016, 11:31:59 pm »
so ive embarked as humans, cause i had to make a new world as succumbi were lagging my game to death literally
so now im back with humans, and waiting half an hr now, and still unresponsive, any way to make it even a little faster?

11
Masterwork DF / Re: rip to teh dorfs
« on: November 26, 2016, 11:30:17 pm »
yah i know i remember your post

12
Masterwork DF / Re: crashing on world gen
« on: November 26, 2016, 10:39:57 pm »
how?

13
Masterwork DF / rip to teh dorfs
« on: November 26, 2016, 10:38:17 pm »
welp apparently dorfs didn't make it outta world gen sadly, they succumbed to white tigers, *mancers, and something else. Is that normal?

14
Masterwork DF / Re: What's happening in your Fort.
« on: November 26, 2016, 01:51:35 am »
and maybe have come back with an adventurer to help out

15
Masterwork DF / Re: What's happening in your Fort.
« on: November 26, 2016, 01:51:10 am »
I’d never lost a fortress to an invasion before but, it just happened.  Silstukos, a two-year fortress of 56 dwarves and wealth of 389K.  Invasions started in the 4th season and that’s a full year earlier than usual in Ye Olde Masterwork, the fort wasn’t ready.  There’d been plenty of thieves and visitors in the Unclaimed Wilds but we dealt with those.  The first invasion was a dozen Tigermen with some accompanying Giant Rats.  Tigermen are easy but these were level 4 in skills.  We took our casualties but made it through.  Next came some Orcs, the following season.  More Tigermen followed.  A couple of werebeasts were troublesome.  Beginning the third year, the Elves came with a caravan and 60 Tigermen came behind, this time with a dozen blood spider fiends, each larger than a dwarf.  Down to only a few trained and armored troops, the order was given to raise the Front Gate Bridge but it wasn’t given quickly enough and they were inside with us.  52 with war beasts against 7 warriors and 42 civilians.  It took less than a month for the fortress to fall.  Quick invasions!  Lvl 4 “easy” invaders still come with decent quality iron armor, good weapons and names.  Three invasions in that second year took their toll, the fourth took us out. 
i would have retired the fortress at the 2nd invasion in a year, not let it fall by the 4th XD

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