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Messages - Cloudless

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Is there any way to filter out petitioners who are not citizens yet (monster slayers in 'u' screen).  They show as citizens in DF but I don't think they're supposed to be.  The wiki says they can become citizens in 2 years.  You can't change their jobs or put them in squads in-game, but therapist appears to allow this.  I haven't tried it, in case it is game breaking.

Doesn't the "Don't Display Visitors/Guests" option (general tab) take care of that? Jobs should not be allowed if you do not have enable the cheat option "Allow Labor Setting on Anyone" (general tab too). Maybe 0.44.02 broke the test for citizenship. I did not check that.

At least in my save, checking off "Don't Display Visitors/Guests" doesn't take anyone off the list.  Accepted petitioners are in the "citizen" list in-game, but clearly aren't citizens as you can't do anything with them.  I think you can edit them in dwarf therapist even without checking the cheat option?  It looks like there is a bug or a missing category for them.

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Is there any way to filter out petitioners who are not citizens yet (monster slayers in 'u' screen).  They show as citizens in DF but I don't think they're supposed to be.  The wiki says they can become citizens in 2 years.  You can't change their jobs or put them in squads in-game, but therapist appears to allow this.  I haven't tried it, in case it is game breaking.

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DF Gameplay Questions / Re: Dodge Pits and Zombies
« on: March 08, 2017, 09:31:56 pm »
Gotcha, I guess I was more wondering if zombies really dodge everything or if my setup was just a failure.  I know maces are good for killing zombies and avoiding pieces left crawling all around so I'll give them a go!

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DF Gameplay Questions / Re: Dodge Pits and Zombies
« on: March 08, 2017, 04:12:03 pm »
I feel like maybe a couple points were missed in my OP, but:

-Changelogs for DF 42.05 report "Zombies no longer dodge, parry, block, wrestle or run, and they do charging attacks whenever possible", so are dodge traps even possible with them?

-Bug 9888 reports that you can't use weapon trap components proper (spiked balls, large serrated discs, etc) since at least 43.04 or you will get crashes due to item wear (sometimes after just a few trap hits), but you can use actual weapons without issues. http://www.bay12games.com/dwarves/mantisbt/view.php?id=9888

-The example save I downloaded with training spear weapon traps dumped goblins by the hundreds into lava flawlessly. I'm just not sure it works the same with zombies. He used training spears because the goal is to get someone to dodge, not to damage them.
Edit: this save from the wiki is the one I was using: http://dwarffortresswiki.org/index.php?title=DF2014:Trap_design#Dodge_Me_Trap

I will agree that spiked ball traps are the best bet for dodging, if they weren't currently broken in game.

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DF Gameplay Questions / Dodge Pits and Zombies
« on: March 08, 2017, 12:58:35 pm »
I was working on a dodge pit, after downloading a save where it worked quite well on a hoard of goblins (I forget the thread I found it in).  It used 3 training spears per trap (there is a bug that crashes with trap components I've been told).

However, I tried it on some zombies and they ran right across!  Looking into it, it appears that zombies lost dodging in a version of 0.42?  What other alternatives are there?  I'm on a evil embark and dead things are wandering in killing all the migrants and caravans.  I wanted to be able to clear them out once in a while because so far military is useless against them.

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DF Dwarf Mode Discussion / Re: Trouble With Pits
« on: February 12, 2017, 04:21:39 pm »
Thanks, I ended up being able to channel dug stairs to the bottom, then seal up the opening on the last floor.  So far, 10z levels killed a goblin and mangled up another.

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Utilities and 3rd Party Applications / DFHack Enhanced Stock Question
« on: February 12, 2017, 01:25:56 pm »
Loving DFHack's utilites, especially the jobs screen.  I'm trying to use the stock screen to find items on caged prisoners for dumping.  It does show them, but only having "C" filter enabled won't show anything.  I have to have all the filters associated with that item enabled to have them showed up.  So an item is "caged", "in inventory", and "dump" designated, and I have to have all 3 of them turned on to view it.  Is there a way to get a partial match that I'm missing?  Sort of an AND OR type of setting?

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DF Dwarf Mode Discussion / Trouble With Pits
« on: February 12, 2017, 12:13:17 pm »
I've looked all over, trying to find the secret to digging a decent pit.  I decided to do a 10z pit with a door at the bottom that I would just lock or wall up later.  The problem is, the dwarves channel down a couple of levels, then they climb out and never go back!  I tried putting a door up top and locking them in to do their work, but then they just sit there after a couple levels until the door is unlocked.  I saw this: http://www.bay12games.com/dwarves/mantisbt/view.php?id=9408 so maybe this bug is still active?

Is there a better way?  I was thinking dug stairs on one tile, make the rest then channel those down last but I figure it will have the same problem.  I just want a pit to throw my captured enemies down!

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DF Gameplay Questions / Re: Liaison Not Assignable?
« on: February 27, 2016, 11:09:19 pm »
Now it makes sense, thank you! For some reason that wasn't obvious to me from reading the wiki.

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DF Gameplay Questions / Liaison Not Assignable?
« on: February 27, 2016, 07:25:37 pm »
When a dwarf caravan comes by I get a liaison, but he/she is only visible in the u-Others view. The wiki is saying there are room requirements etc for an outpost liaison, but there is no way to view or do anything with this person. How is this supposed to work?

Also, the liaison seems to disappear completely when I reload a save, and then reappears after the next caravan?

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