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DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: February 16, 2019, 03:28:27 pm »
I just had a 10 year old cyclops child invade, panic at first sight of my military and run away straight into a cage trap.
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Hey there! Any news on a launch pack for lazy people that can't figure out how to get soundsense, therapist, dfhack and phoebus working without succumbing to the ever encroaching madness DF brings naturally?"You can copy and paste over the Dwarf Fortress game folder in the Start Pack with DA:III DF game folder for a quick and ugly way. Changing packs after doing so: will break the mod, so pick the pack you want first.".
I'd love to give this mod a good whirl. Very keen on having more enemies to contend with (just like with masterwork, though it's tilesets are sadly wrong atm).
Anyway, not trying to put pressure on. Just inquiring if there's anything in the works on that front? Some way to bundle it with Peridexxiserrant's LNP or some such?
Cheers!
Never forget, you can always Frankenstein the modpack and try to splice in updates if you want to take them for a whirl.
Can necromancers get intoxicated? They're kind of halfway between life and death.
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Edit: Put it in the library, then you know where the said library is. You can collect the slab as an adventurer.
Science: Make a fuckton of copies of the slab. See whether the copy works in adventure mode.