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Messages - Mahesar

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DF Dwarf Mode Discussion / Re: DF v0.43.03+ Worldgen Cookbook Thread!
« on: June 08, 2016, 12:42:03 am »
You could simply try pasting the region folder from one to the other, though it might not work and just crash (perhaps due stone axes).

Otherwise, good and evil squares are randomly decided - you can only mess with the odds.

I tried this and the world doesn't even show up to start in. I guess I'll just have to play it vanilla until everything is updated for .43. Thanks.

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DF Modding / Re: Question: Clothing Colouration?
« on: June 02, 2016, 02:31:09 am »
Hey, so, this is a bit of a weird question, but I think I've heard some things in the past about civ/entity "uniforms" (still not entirely sure what that term entails) having a certain common colour. I'm not sure if this is actually the case, but if it is, what exactly does color mean? It's not presented in any identifiable way in-game (for example, you don't look at a cloak and see "red (insert fibre of your choice) cloak" or anything like that. Is the "color" of items defined by the materials themselves? And on that subject, is it possible to give clothing and the like randomized or organized colouring? For example, everyone in a civ wearing clothing/armor of the same colour, or people wearing randomly coloured clothes?
I haven't messed with it much myself, but from what I can gather, it would seem that the color options for uniforms, lets you.. well.. specify the color of the (non metal) items in the uniform. For example, if the uniform includes clothing as well as armor, such as cloaks, hoods, mittens ect, then it will use ones dyed the specified color if at all possible.

Assuming you aren't using any plant based mods, then you're pretty limited on your color options; dark blue (from dimple cups) is always possible, and the other 3 colors, red (hide root) black (silver barb) and light green (blade weed) are only available if they happen to be growing on the surface for you to harvest/grow.

Using workshops set to take from stockpiles that only allow the specific dye you want to use will let you choose what color you dye your thread/cloth that you use to make the clothing.

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DF Modding / custom workshop question
« on: May 31, 2016, 01:04:06 am »
So I've been lurking for a little while and playing on and off for a few months and I've decided to try my hand at tinkering with the raws. I've got my workshop designed and most of my reactions in place, I just need to power the damn thing. Ideally I'd like it to function like the other magma powered workshops i.e. not even showing up until you discover magma.

Is there a specific token to allow a workshop to be magma powered? I looked around on the wiki but didn't see anything specific about it.

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