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Messages - draconicDuelist

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DF Modding / Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« on: July 09, 2016, 08:11:18 pm »
I guess that might look a bit neater overall, plus that points out why it didn't like the wings where I did it (I put materials above caste)

Here's the current version of the Drakes as I have them
Spoiler (click to show/hide)

Just so people can pick it apart and laugh or whatever X3 Yeah, they're somewhat OP, but I'll mellow them out later on once I work out all the details of how to do things.

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DF Modding / Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« on: July 09, 2016, 12:18:22 pm »
Alright then, thankee much, and I'll get back to you on the body thing.
I guess so on the biome, I mean I've even cut back on what biomes they can inhabit, and it still goes nuts... my next thought on the biggest reason would have been the age, but that shouldn't matter as much... maybe they do just really enjoy laying eggs? X3 I remember when I had clutch sizes at 1:3, I saw these HUGE families, like 20 cousins and 10 siblings, and I just went 'no... that's insane' and cut back.

UPDATE: The game does not seem to like seeing bodyparts all by themselves in the caste section, claiming 'no tissue thickness' for each body part referenced.
Maybe I can go the route of the Antmen? Select to two castes I want, make this body shape, select the other two, add that little change, then select all castes and use the body plan/body detail stuff?

UPDATE2: I did it like that, then well... moved every other token into the grasp of 'select_caste:all' and I got only one error in the log, related back to the horn tissue again (I'll figure out where to make it reference later) So now it looks like I should have my two castes ^_^ winged drakes, and tentacled drakes >.>

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DF Modding / Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« on: July 09, 2016, 11:55:07 am »
Alright, so far, my drakes have been doing well with their steelskin and steelmuscles and such, so now I want to try making my two castes again, however, I don't know which way would be best to make two similarly-bodied castes. Should I define the base kind of body (basically humans, but bigger) then for the one caste add [BODY:2WINGS] and for the other [BODY:SIX_TENTACLES] (Don't ask why >.>) or do I instead use the entire BODY: line in each caste and just switch out the wings for the other caste?
Or can I even define a winged and tentacle'd body, then for each caste, remove the wings, or tentacles as needed?

Semi related note, I'm not really sure why, but it seems that at world gen, the drakes are hugely prolific, and outnumber... well, every other race by the end of 125 years. They make a clutch size of 1(never more than 1 egg at a time), they mature at age 15(3 years later than most), and live for about 200 years(Longer then dwarves oddly), and they prefer deserts and savannas. Here's an example http://i.imgur.com/MlVqXI3.jpg

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DF Modding / Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« on: July 08, 2016, 12:49:36 pm »
Hmm, I suspected as much. That's a good workaround solution but it won't work for the specific scenario I was envisioning.

It's not ideal, but I suppose my other option is just editing the raws in the save to change their pet value post-embark. That would take effect immediately for all members of the species in-game, right? Even ones already in my fortress?
As long as you do it to the save you want changed, yes, editing a creature file takes effect upon the next starting of the game.
(At least, as far as I have seen regarding the controllable pop, but one may interpret that to all creatures)

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DF Modding / Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« on: July 07, 2016, 04:08:13 pm »
Slapped all the files into the raws, had it start loading for a new world, and checked the errorlog, here's the only entries related to my race at least:
Spoiler (click to show/hide)
I can guess it didn't like the horns, but I've yet to understand why it doesn't like them with eggs (I copied the eggs mostly from the kobolds, I figured it'd be a safe bet. Though they steal nest boxes from the geese...)

I actually generated a world, and everything seemed to go alright ^_^
So tomorrow, I'll see about fixing the smaller stuff, and figuring out some of the odd behavior.

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DF Modding / Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« on: July 07, 2016, 03:26:27 pm »
Alright, I set up a a few material templates, copied the base material, then changed the numbers to that of steel, then had the new body plan refer to those templates (for simplicity's sake, I just mashed STEEL to the front of the same name).
Now, copying the details for humans, then switching 'standard_materials' for my new 'steel_materials' should work?
Spoiler (click to show/hide)
Anything else I needed to change?

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DF Modding / Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« on: July 07, 2016, 01:09:33 pm »
I've been puttering around with a custom race for a while now, but now that I'm trying to expand on them, things seem to be breaking in ways that I don't quite understand. However, maybe I can start fixing that from the ground up.
Initially I was trying to figure out how to take a normal creature template (Based on humans for example) and then change all the materials used into another material. There wasn't anything clear on that from the Wiki, so I took from the Bronze Colossus and just made them solid 'material'. After a time, I noticed that certain descriptors weren't appearing when I thought they should, so I added a few body_plan tokens and such, and it appeared to work alright (Of course, I never checked the errorlog, dummy that I am.)
So now world gen isn't working quite right (version 43.03) and as I read through it I see that a lot of things aren't applying due to a lack of bps, and I don't know why they don't exist.
Now I'm thinking it might be better to go back to the first idea, making a normal creature with all the body plans and such, then converting the skin materials to another material, only, I don't know how to correctly do that. I'm considering making a special body plan, but I don't know which things to change to make say, a human with skin made from steel.

I can post my creature file if anyone wants to take a peek and point out what I screwed up.

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