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Masterwork DF / Re: ☼MASTERWORK☼ (43.05) - DF2016 - Newest version! - Updated 15th Dec 2017
« on: January 26, 2018, 12:08:51 am »I have a problem with kobolds in the recent version, they won't use *bone hatchets from the bone chipper, so I can't chop trees down. Am I supposed to generate a different map for each civ enabled race? Only other thing I can think of that would mess with that.Hey does anyone knows how cannons works for human civ ,it appears like if they are animals?
I think they've been that way for a while, you're supposed to pasture them to a 1x1 zone? I don't know if they actually work or not, I've been meaning to start a human fort soon.
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Heya ,about the kobolds i am sorry i cant help ,but about the human fort,it looks like cannons arent in this version only in the one for DF 34.11 ,oh and am loving the humans if you are gonna give them a try i recommend a 5x5 embark ,you will need a lot of building space