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Messages - RACERBOY

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1
Sorry that this is sort of a super early time to post about this, but I was wondering if you had any plans of bringing this to the new release of DF on steam when that comes out. This mod is like 80% of the fun I have in DF and it'd be awesome to see it in the future too.

2
I've installed the latest version and have been able to reach super saiyan 4 without any issue.

Though I've now turned my attention to the new wrathful state you mentioned in the changelog. How do you actually make an adventurer capable of being a legendary super saiyan? Is it as simple as making a saiyan with max hate rage and vengeance? I've done so and only have gone regular super saiyan thus far. Is there something I'm missing? I also notice that in the code for transformations the legendary trait is assigned at birth apparently so is it impossible to reliably make in adventure mode?

3
So I have done some testing grinding up saiyan adventurers to use all the forms and I have run into a consistent problem. No matter what I try I can't seem to get Super Saiyan 4. I have full power super saiyan, super saiyan anger, etc. all trained up to full ultra instinct, but even when I do Oozaru with super saiyan and grind that way I never get the Super Saiyan 4 form. Is there something I am failing to do or is it just buggy with adventure mode? I have tried going super saiyan first and then oozaru and vice versa but nothing seems to happen besides just being golden oozaru.

On a side note, I've found from testing that cutting the tail off of any saiyan 100% of the time causes them to bleed so much they die from bleeding out even if they have no other injuries. Is that intentional?

4
DF Modding / Re: Some help with Syndromes
« on: October 29, 2018, 10:24:18 pm »
So I made a small thing to test it out and it works for the most part and I wanted to see what you all think of this so far and where it can be improved.
Note that the bruise severity is ridiculously high because no matter what I seem to do I can only ever get light bruising.
Code: [Select]
[INTERACTION:RIGHT_DETROIT_SMASH]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_CANNOT_TARGET_IF_ALREADY_AFFECTED]
[IT_MANUAL_INPUT:recipient]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[SYNDROME]
[CE_PHYS_ATT_CHANGE:STRENGTH:900:5000:BP:BY_TOKEN:RUA:ALL:START:0:END:10]
[CE_PHYS:ATT:CHANGE:AGILITY:900:5000:BP:BY_TOKEN:RUA:ALL:START:0:END:10]
[CE_PHYS:ATT:CHANGE:SPEED_PERC:900:5000:BP:BY_TOKEN:RUA:ALL:START:0:END:500]
[CE_BRUISING:SEV:100000000000:PROB:100:RESISTABLE:BP:BY_TOKEN:RUA:ALL:START:11:END:1000]
[CE_PAIN:SEV:4000:PROB:100:RESISTABLE:BP:BY_TOKEN:RUA:ALL:START:0:END:1000]
[CE_BRUISING:SEV:100000000000:PROB:100:RESISTABLE:BP:BY_TOKEN:RLA:ALL:START:11:END:1000]
[CE_PAIN:SEV:4000:PROB:100:RESISTABLE:BP:BY_TOKEN:RLA:ALL:START:0:END:1000]
[CE_BRUISING:SEV:100000000000:PROB:100:RESISTABLE:BP:BY_TOKEN:RH:ALL:START:11:END:1000]
[CE_PAIN:SEV:4000:PROB:100:RESISTABLE:BP:BY_TOKEN:RH:ALL:START:0:END:1000]

5
Is it possible to acquire senzu beans in adventurer mode? I've never once seen them.

6
DF Modding / Re: Some help with Syndromes
« on: October 28, 2018, 04:33:38 pm »
Okay, will do. Thanks for the help you guys.

7
DF Modding / Re: Some help with Syndromes
« on: October 25, 2018, 05:45:38 pm »
Is it possible to make some kind of syndrome effect or generate some product (such as with an interaction) that would instantly damage whatever it is touching? My goal from the get-go is to simulate the One For All quirk from My Hero Academia into DF. Although, without the damaging effects it just becomes a super strength boost. What I was hoping to make this come out like would be it would deal X amount of force/damage to the limb you use so if you want to be able to use it effectively you have to train your body for it. If there is a better way of achieving this, I'd like to know since it is something I would really like to create.

8
DF Modding / Re: Some help with Syndromes
« on: October 25, 2018, 12:14:15 pm »
I don't think you can.

Would there be some way to independently target a limb for damage, just in general?

9
DF Modding / Some help with Syndromes
« on: October 25, 2018, 11:38:57 am »
So I'm a complete newbie to making these sorts of things, but I decided to try my hand in making a specific kind of syndrome. The syndrome I am trying to make would boost attributes for one attack and then damage whatever you attacked with. ex: attack with arm, arm gets damaged. How would I make that work? Is there something I can put in the syndrome that would specifically target the limb you use for an attack or would that be something else entirely?

edit: also on a *cough* unrelated note how much force does it take to break the average dwarf bone?

10
Hey sorry to bother you again but I was wondering if there is a way to learn kaioken as of yet.

11
Yes, that's what I mean. Sorry for not being clear in that

12
Hey, sorry if this is a necropost, but I just wanted to ask if we could get some more details in the wiki you linked, like training strategies and how other mechanics like using ki to fight work. Again, sorry if this is a necropost.

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