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Messages - Vailnoff

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DF Adventure Mode Discussion / Re: What's going on in your adventure?
« on: June 21, 2017, 12:58:17 pm »
Recently, I have been attempting to kill the world. Venturing through villages and fortresses, I have slaughtered whole populations, over 140 people dying at the hands of my sword. If someone escaped, I would track their trail as far as it went, and if there was no trail, I would await their return. However, I soon grew bored of waiting, and devised a method of stopping people from ever escaping: throwing stuff at them.
First, I stole a few knives and daggers, and levelled up by throwing them at an annoying pigeon. However, my first taste of the power of throwing stuff was yet to come.
I had been attempting to destroy the population of a small village, but the mayor kept escaping, and I was having difficulty tracking him. Eventually, I found him cowering in the hillside. He turned to run, but I was ready. My dagger spun through the air, tearing through his right cheek, destroying his tongue and embedding itself in his left cheek. With the pain slowing him and a telltale trail of blood, I could easily track and dispatch him
Soon after that, I began collecting pebbles and coins to throw too. At that point, I had begun to perfect my technique: I would first walk into a room filled with victims. The few standing by the doorway would be killed instantly, my sword cleaving through their necks. Some tried to run, but this was a mistake, for they were greeted by a positive hail of pebbles and coins, breaking their bones, tearing at their muscles and severing nerves. Those who were not killed were immobilised, and could soon be dispatched. And all this before they had time to cross the room.
Sometimes, someone would try to fight me. A farmer armed with a knife, or maybe even a soldier. Luckily, I had a technique for this too. First, I would launch a dagger at them, tearing through their legs and knocking them to the ground. But even crippled, they could still be dangerous. It is because of this that I threw my knife at them, severing their heads and finally killing them.
Via this method, I have killed over 140 people. I have destroyed civilization in the Hills of Admiration. And I will eventually destroy the world. I am Bob Umerkad.

2
DF Modding / Re: Black Powder Firearms
« on: April 13, 2017, 02:13:43 pm »
Not sure if this helps but for some reason, although the mod doesn't work on any of my worlds, when I go into the default/raws option in the object testing arena, it does work.

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DF Modding / Re: Black Powder Firearms
« on: April 12, 2017, 06:22:13 am »
Here.
Spoiler (click to show/hide)

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DF Modding / Re: Black Powder Firearms
« on: April 12, 2017, 06:12:19 am »
Yes.

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DF Modding / Re: Black Powder Firearms
« on: April 12, 2017, 05:19:59 am »
For some reason, this mod isn't working with my world. I've added the files to the raws, I've added the required text to the entity_default.txt, and yet when I start a fortress in this world, none of the workshops are available! The only change I made to the files was changing things like [ITEM_WEAPON:ITEM_WEAPON_MUSKET] to [WEAPON:ITEM_WEAPON_MUSKET], but I can't see how that would cause the mod to not work.

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DF Community Games & Stories / Re: The tale of Ushiliklist
« on: December 31, 2016, 06:41:37 am »
To give you an idea of how bad things have gotten, here's the experiences of one dwarf who has lived in Ushiliklist for less than half a year.

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DF Community Games & Stories / The tale of Ushiliklist
« on: December 30, 2016, 05:11:45 pm »
It began in the fifth year of the reign of king Urvad in the dwarven civilization of Etur Ibruk. This great empire was rapidly expanding its borders, and it was in this year that 7 dwarves were sent to the glaciers of the south, where they were to found a new bastion of dwarven civilization. This was to be Ushiliklist. Unfortunately, not long after the founding of Ushiklist, war came to Etur Ibruk. The elven kingdoms of the west lost their patience with the dwarves and launched a full scale assault upon the grat empire. During this time, Etur Ibruk was too focused on the war effort to send traders or migrants to the fortress. Thus, the colonists were stuck with the food and drink they had the foresight to bring with them.
Despite this, the first few months went swimmingly at Ushiliklist. Workshops were built, a firm wall was made to keep the yeti out(Although it managed to break in anyway) and everyone was happy(Bar the 3 miners who almost starved to death thanks to an architectural misunderstanding). However, the spring after Ushiliklist's founding, the inevitable happened: the last of the carefully kept rations of food and drink finally ran out. Desperate, the dwarves mined down to the caverns, hoping to be able to make a farm there. Yet my the time they breached the caves, it was to late. All but 3 of the dwarves had died of thirst, and the remaining few were very close to death. Worse, a horde of troglodytes had escaped from the caverns. The dwarves valiantly battled against the troglodytes, but one by one they fell, until only the miner Sazir Shorebrass remained. Sazir desperately grappled with the troglodytes, yet he too was grievously injured. At last Sazir took his last breath and died a heroes death. Yet as his soul passed into oblivion, something amazing happened: some migrants arrived.
These migrants obviously came upon quite a brutal scene, yet they did the best they could considering the circumstances. They dug out some tombs, made a farm so as to brew beer and even began producing goods to sell to traders! Indeed, during the last days of Ushiliklist's original colonists, the elves of the west were finally defeated by Etur Ibruk. Around this time, a bookkeeper looking through some old records realised that the fortress of Ushiliklist had been completely forgotten for two years! A group of traders was immediately sent to the fortress, where the inhabitants (Recently bolstered by another group of migrants) presented them with all types of stone and ice crafts, and in return for a large number of cages, weapons and armour. Yet these weapons came too late, for while the dwarves were trading, the troglodytes broke into the fortress, where they killed 2 dwarves and badly injured the other 3 before finally being killed. The traders ran off, returning to the mountainhome, where they told of what had happened there. Ushiliklist was written off as dead by the empire, and no more traders would be sent on what was clearly a suicidal route.
Meanwhile at Ushiliklist, things had gone from bad to worse. A troll had destroyed the farm and broken into the tombs, where it smashed coffins and knocked over the statues that had been to carefully made to honour the dead. It was at this point that 5 dwarves arrived, among them being Unib Zonzeg, one of Ushiliklist's greatest heroes. Originally a strand extractor, Zonzeg first showed her potential when she single handedly killed the troll that had plagued Ushiliklist for so long. Zonzeg then took part in a great many battles with the Yeti, eventually constructing a suit of yeti bone armour. Yet this peace would not last. In the spring of the eighth year of the reign of king Urvad, a craftsdwarf was sent out to make some yeti bone armour. But while he was out there, the yeti immediately attacked him. The other dwarves immediately rushed to his aid, but the yeti immediately attacked them, rendering 2 dwarves immobile and badly injuring all of them but Zonzeg. After killing the yeti, Zonzeg hastily constructed a hospital but it was too late. All the dwarves but Zonzeg succumbed to their injuries and infections. With Zonzeg the 1 remaining dwarf left, things seemed hopeless. Yet hope has arrived once more in the form of 24 new immigrants, and beyond all odds, Ushiliklist has survived for 3 years. I can only hope its future shall be bright.

The entrance to the fortress. A great many battles against the yetis were fought here, as one can see due to the various bloodstains and pile of clothes where dead bodies once were. Two of the main doors to the fortress have been destroyed by the yeti. To the south, you can see the wall, an early attempt by the original colonists to keep the yeti out. It didn't work. You can also see a tin cage, a failed attempt by a mechanic(Now deceased) to trap the yeti.

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Forum Games and Roleplaying / Re: Cassia IV evolution game
« on: December 18, 2016, 11:44:20 am »

Crawlshell. In response to the growing dangers of the Fintail and the Topuratooth, the Crawlshell developed a hard, chitinous  shell that allows it to camouflage itself against the seabed and is much harder for the Topuratooths teeth to penetrate.

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Forum Games and Roleplaying / Re: Cassia IV evolution game
« on: December 18, 2016, 06:32:09 am »
Bump.

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B. Our army is far superior to a mere dragon!

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Forum Games and Roleplaying / Re: Cassia IV evolution game
« on: December 18, 2016, 05:23:06 am »

Fintail. Some descendants of the Topurafin grew even faster, eventually developing a "tail" that allowed it to manoeuvre more easily in the waters.

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Forum Games and Roleplaying / Re: Cassia IV evolution game
« on: December 18, 2016, 02:53:40 am »
The creatures are supposed to be solid colours, I think the texture is just from jpeg distortion. I'll change the file format to png, that might make things a bit better.

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Forum Games and Roleplaying / Re: Cassia IV evolution game
« on: December 17, 2016, 12:59:15 pm »

Shlocrawler. To escape the grasp of the Topuraworm and its descendants, the Shlocrawler has developed simple leg-like limbs that allow it to crawl along the seabed at a slightly faster pace than simple undulation.

14
1) B, we don't need any mercenaries! 2) A, if we attack the enemies without any defences, then we're screwed.

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Forum Games and Roleplaying / Re: Cassia IV evolution game
« on: December 17, 2016, 12:24:39 pm »
Let's start this off!

Topuratooth. This descendant of the Topurakletcus has gained several hard chitin based "teeth" in its mouth, allowing it to get a better grip on the Shloworms.

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