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Messages - Bidyhackier

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1
Well, i found a pretty significant bug. it involves the arcane magic.

i was trying to collect all the spells, and then i came to a tower, and could hear combat from the outside, very weird. when i got inside, i noticed the Arcamancers where fighting their own creations. i let them do their thing for a while, then got inside and found out the battle was bigger than i expected, lots of corpses from both sides. then i took my slabs and went home, screw them.

when i tried to ressurect a corpse as an arcane fiend, same thing happened, attacked by my own undead. luckily they are weak

2
DF General Discussion / Re: What Would Urist Do?
« on: April 14, 2019, 09:04:22 pm »
Tantrum and murder the craftsdwarf, generating a loyalty cascade







what would other urists do to protect themselves from the chaos?

3
Curses / Re: An LCS Remake
« on: March 31, 2019, 10:38:34 pm »
i am also having a serious problem with the Supreme court. its already blue, with 6 chairs occupied by liberals(blue) and 3 by arch conservatives, yet they usually approve conservative laws 8-1, and tend to not approve liberal laws, i have no idea of why. i would have won the game already if they did'nt set back the agenda all the time

4
Curses / Re: An LCS Remake
« on: March 30, 2019, 06:57:35 pm »
Not sure if a bug or intended, but it seems Liberal Teaching cant teach skills past the user Natural Stat
https://imgur.com/gallery/TILKQ7m

At this example, i got an Agent to train my liberals in urban warfare. then i checked the LCS Wiki(that i am aware is outdaded). it said you had to train the Teacher in Teaching till his level was at least 2 levels inferior to the skill you want trained. the guy had dodge at 9, so i trained him to teaching 7 via college courses. then i set him off to teach, money was being spent at the classes... then it stopped. the training stopped at level 5 and i was wondering why. then i noticed it was because my founder actual stat for agility, without factoring in his boosts from liberal rank, was 5.

5
Curses / Re: Legal Crime Squad?
« on: March 25, 2019, 10:15:13 pm »
Well, that was all very helpful, thank you. especially the bit on kidnapping the leaders.. but there is a problem i am running onto, they are very dangerous and thus cant be outright kidnapped, but if i make them less dangerous through the power of liberal assault rifle fire, they become too dead to cooperate. i guess i should be using weaker weaponry then?

Also, i dont consider some things as "crimes", for example, the ccs are a bunch of terrorists, and not even the game itself recognizes murdering the shit out of them as a crime, so why should i?

6
Curses / Re: Legal Crime Squad?
« on: March 24, 2019, 11:31:28 am »
There is a way to get the CCS Backer List without ever entering the CIA HQ. If you can recruit either a politician or a CCS archconservative (presumably by seduction), then he will be able to leak the CCS backer list to you. In some versions, you can find one or both of these in the cigar bar, which you can just walk into if you have a good enough disguise or if women's rights laws are liberal enough.

I did'nt knew that was an option, but i am not sure if its avaible on the version i play... (Cheshire Cat's Unity Remake)

7
Curses / Legal Crime Squad?
« on: March 23, 2019, 02:51:57 pm »
 Is it even possible to have a 100% legal run? i mean, i can get around to subverting people to my cause with liberal music, but when it comes to fighting the CSS, it all goes to shit. there are only two ways to beat them(as far as i know):
1-Finding their bases and shooting them all(breaking and entering,murder)
2-Going inside the C.I.A bases, stealing the backers list and publishing it(breaking and entering, treason)

So, what could be a way to beat the CSS on a 100% legal way? I propose a method:

Liberal Snitching
so... we found the ccs safehouse, but being a perfectly legal crime squad, we cant just go in and kill them all, so what?
First, there would be a redesign on the Police Station, adding a Receptionist like the one on the Bank and the Landlord on buildings, with two options. the first would be one for "Surrendering" to the cops, which could cause an effect on how big of a Sentence a liberal gets... but i digress. the second option would be "tipping off" the cops on where the conservatives hide, which, depending on how liberal the Police issue is, could have a chance of them organizing a siege on the fortress, and based on the CCS strenght, beating them.

The Drawback would be the liberals would'nt be getting any juice from that, because it was'nt them beating the Conservative Menace, but the Conservative Police they despise so much.

8
DF General Discussion / Re: What Would Urist Do?
« on: March 30, 2017, 12:38:46 pm »
Close the drawbridge


WWUD if the fort was taken over by ELVES?

9
I were at the wrong side of a canyon,the dire wolf was closing in, i were a human and talented wrestler, and as such Tried to throw him, the throwing roll threw the Wolf on me, because of the Wolf size his flying body propelled mine and both fell.

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DF General Discussion / Re: What Would Urist Do?
« on: March 24, 2017, 10:32:31 pm »
Have you played 43.05?


WWUD if his wife was a Vampire?

11
Curses / Re: Corin's Mystery Massacre
« on: January 03, 2017, 12:55:41 pm »
okay,i found out how to produce units,thats already a miracle,can someone give me a light of what to do now?

EDIT:i found out what to do but i am overwhelmed right now,and in the process of dying,at least i survived 1 hour.

12
DF Adventure Mode Discussion / Re: [SPOILERS] Incendiary armor
« on: December 21, 2016, 12:48:26 pm »
Works the other way too, grabbed a helmet out of a river that froze nightly and put it on... ouch.
Which symbol is shown before the name of a freezing item? is it a "ˇ" instead of "!"?

on topic:you said you froze a item by letting it inside the river,could it be exploited to freeze stuffs like swords,and will the sword "coldness" transfer to whatever was hit with it?would it be possible to freeze a lot of arrows and then use a bow to fire those frozen arrows?

13
DF General Discussion / Re: Evolution Chart
« on: December 20, 2016, 10:15:11 pm »
No idea about what mods you speak of, and these are quite some mods if your dwarves and humans meet each other in camps full of wrestlers in fort mode.
I think you misunderstood me,i meant on adv. mode,not fortress,as i am horrible on fort mode and dont usually play it at all,and btw,


OFF TOPIC:tested and a steel whip is a gamebreaker.

14
DF Adventure Mode Discussion / Re: [SPOILERS] Incendiary armor
« on: December 20, 2016, 06:10:07 pm »
 I think the only way to check how hot something is is by counting the "!"s before and after the name of something, "bronze short sword" being normal, "!bronze short sword" being hot and "!!bronze short sword!!" being scorching hell.
 As to warming things up,i never suceeded in burning corpses or other stuff, i tried:igniting the tile with the item and the tiles around it and making campfires on the tile and the tiles around it.Maybe using the nteract menu to warm it near a campfire could work

15
DF General Discussion / Re: What Would Urist Do?
« on: December 19, 2016, 09:33:21 am »
Tantrum,invade the library and kill scholars



EDIT:it seems i broke the entire stuff,so:
WWUD when his wife questioned why he came home that late?

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