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Messages - Rethi-Eli

Pages: [1] 2 3 ... 80
1
Roll To Dodge / Re: Tower of Makhios - OPEN
« on: July 10, 2023, 10:23:09 pm »
I think they've got this, but I need to show that I'm not useless!
I use my fire on the bats overhead!

Spoiler: Meleria (click to show/hide)

Roll Focus: 5+2 = 7

Bolts of fire springs from Meleria's fingertips again, arcing and looping in an almost graceful fashion before colliding with the bats still huddled on the ceiling. Being grouped together, the entire bunch of scorched and set alight, plummeting to the ground in a stinking, burning mess of leathery wings and snapping maws.

Meleria gains 0.5 Arcana!


Interesting. I wonder if trying to use the knife will expend it? Maybe better to keep a hold of it for now.
Wait quietly for the last bats to fly down and attack the others. If one survives, kick it in the back.

Spoiler: Isolde (click to show/hide)

Roll Skill-at-arms: 2, 4

Bat bats for fun and profit.

Spoiler: Mu (click to show/hide)

Roll Skill-at-arms: 1, 4+2 = 6

The immolated bats, left at the mercy of the party, are quickly bludgeoned and dispatched. Mu finds great satisfaction in the way they crunch, while Isolde is less than satisfied with the way they dirty her boots. Nonetheless, the room is cleared!

Spoiler (click to show/hide)

Magic another bat with my staff

With the bats dispatched one and all, Vaolu is greeted with an opportunity to catch his breath.

Roll Conviction: 3

Vaolu loses 0.25 Arcana!

Strange statue probably wants Shanks to sacrifice some blood or something to it but Shanks isn't confident enough for that so Shanks shall leave strange statue room and check out other one!

Spoiler:  Shanks The Monsters (click to show/hide)

Shanks dips out of the room and closes the door, and just in time at that - a blur of motion descending from the ceiling and the sudden sound of raspy breathing tells Shanks that the room was not, in fact, as empty as it first seemed. Whatever's in the room seems unable to open the door, although the sound of something scratching against the stone surface indicates that it's certainly trying. The other door leads to a room that finally distinguishes itself from the grey brickwork that the rest of the Tower so far has been composed of: stepping over the threshold, Shanks finds himself struck immediately by the heat and humidity of this very, very large room, sporting a high ceiling bedecked with small points of light as to resemble a night sky. The ground is covered in a thick layer of soil, and plants of every shape and size imaginable sprout from it. Shanks, being well-traveled, recognizes these plants as jungle flora. The leaves and shrubbery that stretch out in all directions make it impossible to search for the area's entrances or exits. What looks to be a somewhat traveled path leads straight out from the door, but it certainly isn't the only way to go - following the wall in either direction could perhaps prove a safer pathway.

(I don't rest a bit? Would rather not have to pay for medicine or healing cause I got hurt.)

Lenglon's response more or less covers it. Natural healing is a very slow process that will take effect only over multiple turns, although resting and medicine may accelerate it. Making healing too accessible would devalue the utility of healing magic and perks.

2
Roll To Dodge / Re: Tower of Makhios - Turn 6 (8/8, waitlist open)
« on: July 10, 2023, 01:54:02 am »
I'm going to wait one more day, since I'd like to make sure that everyone who's still willing to play can keep up the momentum, but I have a turn at the ready for some time tomorrow, which I'll be posting then regardless of missing turns

3
Roll To Dodge / Re: Tower of Makhios - Turn 6 (8/8, waitlist open)
« on: July 08, 2023, 12:38:09 am »
All very fair points. I'll have a turn up tomorrow and we'll see what happens!

4
Roll To Dodge / Re: Tower of Makhios - Turn 6 (8/8, waitlist open)
« on: July 03, 2023, 11:21:08 pm »
Sorry y'all, I feel like our momentum sputtered out and I'm not really sure how to handle the situation. I hope you all can understand why I'm issuing a moratorium on the Tower - in retrospect, the scope that I had planned for it simply doesn't feel like it works well with the more minimalist RTD style that seem to be most engaging and successful. I appreciate everyone who expressed interest in joining, and wish you all the best!

5
Roll To Dodge / Re: Tower of Makhios - Turn 6 (8/8, waitlist open)
« on: June 18, 2023, 04:06:58 am »
Taking the road less traveled seems to work out well for Shanks! Peak through the right door and if it looks safe to Shanks walk in!

Spoiler:  Shanks The Monsters (click to show/hide)

Roll Focus: 1+1 = 2

Shanks takes a surreptitious glance into the room to the right. The room seems devoid of occupants, and doesn't have any further connections - a dead end. In the center of the room sits an interesting fixture: a statue of Makhios. The tip of the spear he carries in his right hand emits a faint red pulse, while shadowy glyphs dance across the surface of the tablet in his left. The room smells particularly musty, somewhere between a damp basement and an animal's lair.

Enter the room and go for the dagger, picking up the coins one at a time as quietly as possible.

Spoiler: Isolde (click to show/hide)

Roll Conviction: 2+3 = 5

Though the bats are seemingly sound asleep, creeping under them is still a nerve-wracking experience. Despite the imminent danger, Isolde remains steadfast and unafraid, guided by her vision to the treasure-laden coffer. Sifting patiently through the coins within, Isolde is able to uncover and extricate the dagger, exactly the same in all regards as it seemed in her mind's eye. Feeling its weight, Isolde is certain that the implement is meant to be thrown. Even to one unfamiliar with the flow of arcana as Isolde, the energy within the stone at the knife's base is clearly unstable and hardly contained.

Throwing Knife (Frost-Imbued, Unstable)

Continue recovering in silence

Spoiler: Meleria (click to show/hide)

Roll Conviction: 5+1 = 6

Meleria, emboldened by Isolde's success and the implacability of the huddled bats, finds it much easier to catch her breath. Her connection to the arcane current mends itself as her spirits lift, and soon enough, magical potential is coursing through her once again.

Meleria loses 2 Arcana!


Xing Xing will take a Maile Shirt and rest a bit before going back out. A minor debt, easily repaid. Light armor that won't cause issue.

Settling her old tab and paying off a good chunk of her newer debt in the process, Xing Xing walks away with a fine hauberk.

Maille Shirt (light, 0.5 wound reduction)

Heading back up the stairs, Xing Xing is able to retrace her steps and rejoin the group fairly easily. They now wait outside another room filled with giant bats, preparing to face these new foes at the very moment.

Seeing no one else wants to fight the monsters, Mu heads in to do so.

Spoiler: Mu (click to show/hide)

Shrugging the mercenary,  seeing as nobody has a fucking plan stood at the door ready to brain a bat with his cudgel if any came flying to the door. Better to keep the only door they've seen so far clear so the others can get in before the enemy did.

Spoiler: Siegrid (click to show/hide)

Spoiler: Arek (click to show/hide)

Arek tries to piece together anything relevant to his situation from the scroll, and if not possible, he joins Mu in beating up the monsters with his pull charm

Spoiler (click to show/hide)

I wait for the others to act.  if they act, I use my equipped staff, trying to conjre some sort of offensive magic

((could I, by any chance, slip my point from skill-at-arms to brawn?))

Growing impatient with the inaction of the others, Mu is the first to stride into the room without making an attempt at stealth, backed up by Siegrid, Vaolu, and Arek, who are ready to engage the bats at a moment's notice. As Mu enters, sure enough, the creatures begin to stir, crimson eyes flicking open and scanning their surroundings. The creatures squeak, click, and screech as they unfurl their leathery wings, and four of them drop down from the ceiling, headed towards the interlopers. It seems as if they are either unaware of Isolde's presence, or simply more focused on the more overt presence of Mu. He is prepared, and takes a swing at the first bat to enter his reach.

Roll Skill-at-arms: 4+2 = 6

A sickening crunch spells the end of the bat, its limp form thudding against the ground after Mu caves its head in. Seems like the straightforward approach was fairly handy.

Perk gained! (Mu)
Implacable - Rolls against fear are not affected by your Wounds value. Additionally, you are immune to fear for the first round of each combat.

Siegrid, too, is prepared to strike, emerging from behind the door as the next bat draws close.

Roll Skill-at-arms: 3+2 = 5

Siegrid finds that bat skulls are, if anything, far easier to crush than most. Despite their size, it turns out that the bats are - individually, at least - fairly fragile creatures. A single blow is more than enough to dispatch another. Two are now dead, another two still incoming, and the last four yet to leave the ceiling.

Arek finds little interesting about the partially-deciphered text: it seems like some sort of memorandum, its significance likely long lost. Turning to the fight at hand, he puts his new charm to use, pulling the last two bats down to the ground.

Roll Focus: 4+3 = 7

The force is more than enough to send the bats slamming down into the ground. It doesn't take a particularly skilled logistician to figure out that the effect seems superb for dealing with flying foes: both bats are either dead or paralyzed after colliding with the stone floor.

Arek gains 0.5 Arcana!


Vaolu, too, prepares to put his magical implement to use.

Roll Focus: 3+3 = 6

Channeling his arcana into his new staff, Vaolu is simultaneously horrified and delighted as one of the bats on the ceiling starts bleeding profusely from its eyes and mouth not a moment later. The blood, instead of falling to the ground, remains suspended in the air, collecting in a globule before being drawn to the tip of the staff, wherein it is seemingly absorbed. Vaolu can feel the energy of the bat's vitae course through the staff and offset some of the Arcana drained by the spell. The bloodless husk of the bat plummets, lifeless, to the ground.

Vaolu gains 0.25 Arcana!

6
pointy-eared tree-hugging leaf-loving

7
Roll To Dodge / Re: Tower of Makhios - Turn 6 (8/8, waitlist open)
« on: June 16, 2023, 02:21:23 pm »
Sorry y'all, I just got my laptop back from repair. Have a lot to catch up on accordingly but I will make sure to have a turn up today.

8
Roll To Dodge / Re: Tower of Makhios - Turn 6 (8/8, waitlist open)
« on: June 01, 2023, 09:35:16 pm »
(I'll post in a few hours or so?)
(Works for me, honestly. Laptop is acting up.)

9
Roll To Dodge / Re: Tower of Makhios - Turn 6 (8/8, waitlist open)
« on: May 31, 2023, 11:07:52 am »
I'll be posting the next turn some time today or tomorrow. Just a gentle reminder to, if you can/want to, get an action in.

10
Roll To Dodge / Re: The Frozen Abyss [Turn 3]
« on: May 30, 2023, 04:00:56 pm »
Pandolfo smiles upon hearing Amelie's request.

"Sister Amelie... I would be delighted to have you accompany me on this journey, and I am flattered to be the target of your affections, but I am afraid that it is not all pomp and ceremony. The previous High Minister was assassinated, and I do not yet know why. It is very much possible that I am, through taking this position, making some very dangerous enemies! I am happy to risk my life if it is for the good of the realm, its people, and their faith, but you must understand that I do not wish to needlessly endanger you. I will not tell you what to do: if you still wish to accompany me, I will protect you with my life, but I hope you at least consider what I have told you before making your choice."

Pandolfo, satisfied with his warning, waits to hear Amelie's answer before retiring for the night. In the morning, he is to meet the Chancellor!

Spoiler: Pandolfo (click to show/hide)

11
Stuart Little

12
Roll To Dodge / Re: Tower of Makhios - Turn 6 (8/8, waitlist open)
« on: May 30, 2023, 12:19:21 am »
((could I, by any chance, slip my point from skill-at-arms to brawn?))
Sure thing.

13
paradox

14
Roll To Dodge / Re: Tower of Makhios - Turn 6 (8/8, waitlist open)
« on: May 26, 2023, 09:40:46 pm »
That was scary. I should rest and see if that makes me feel better.
move up to Siegrid and Mu at the entrance to the next room so I don't get left behind, then rest for the turn and see if my arcana recovers.

Spoiler: Meleria (click to show/hide)
Roll Conviction: 1+2 = 3
Meleria takes a moment to sit down, recuperating from expending so much energy in such a short duration. Catching her breath helps steady her somewhat, but she's unable to rest well between talking of the other folks in the room, the pain that still wracks her hand, and most notably, the small swarm of giant bats no more than a few seconds away from her should they wake. Troubled rest is still better than no rest at all, however, and Meleria feels her connection to the arcane slowly begin to mend itself.

Meleria loses 0.5 Arcana!

"I saw... chains. Zillions of 'em, going everywhere. Trapping something? What could need so many..?" Isolde whispers.

Take a peek into the room ahead.

Spoiler: Isolde (click to show/hide)

Roll Conviction: 3+3 = 6

Isolde, though concerned at first, cannot help but feel somewhat emboldened when she looks to the room. Another vision comes, though this one is certainly far less esoteric. She sees the room she is in as though looking down from above. Passing through the doorway into the next like a swooping bird, her vision dives into the chest at the room's end. Buried under the heap of coins, which her strange point of view slips and weaves through, is a small dagger lying at the chest's bottom. It's tiny, strangely shaped, and lacks a handle, but embedded in its base is a shimmering blue stone. Its frost-covered surface is motionless, but the light emanating within shifts and pulses violently, as if desperate to burst out. The vision ends, and Isolde is left looking at the huddled forms of the sleeping bats.

"Finally! Shanks is done waiting! Onwards with Shanks!"

Onwards regardless if they follow Shanks or not! Shanks shall get the best loot!

Spoiler:  Shanks The Monsters (click to show/hide)

Roll Focus: 1+1 = 2

Emboldened and thus-far triumphant, Shanks the Monsters strikes out ahead, reaching the third floor in record time... to find what looks to be the site of a fairly recent skirmish. No less than three slain bodies are strewn on the floor, all seemingly stripped bare at a glance. A blood trail leaves ample evidence of the whereabouts battle's survivors, leading down a corridor to the left and through a very slightly ajar door. The only other way to proceed is to the right, through another door that is ever so slightly open.

Quickly head back to the start to pay off the debt and cash in some new gear. Armor would be helpful.

Weaving her way through the others and descending the stairs down to the first floor, Xing Xing stops at the first floor shop and puts her 300 crowns on the table.

"Good timing, friend," one of the tired-faced guards says, "the boss just cleared a lot of new haul to hit the floor. I was telling the lads, 'such a shame those new folks left already', but here you are."


Spoiler (click to show/hide)

Spoiler: Keywords definitions (click to show/hide)

Do i see any groups i could join?  If so, I do. 

Vaolu has little issue slipping into the ranks of the group at the door. A moment of observation and he's aware of the situation - the room they intend to enter next possesses a heap of treasure, as well as a brood of sleeping giant bats. Quite the dilemma.

Mu readies his Club to Bat some Bats.

Spoiler: Mu (click to show/hide)

Mu is left somewhat disappointed by the group's reticence, but it is no matter - whatever may come, he is ready. Taking a position by the door with his club raised, he ensures that he will be the first to act if any of the creatures ahead decide to try and attack. His focus sharpened and now adjusted to the balance of his new weapon, he is nigh certain that his next strike will not fail.

Spoiler: Arek (click to show/hide)

"They restin'. Someone sneaks in and takes the treasure, then we leave."

Arek wipes a trickle of blood from his mouth onto his hand with a slight grimace. “Bah. Cowardice.

Arek follows the group and proceeds west. He sneaks closer to inspect the scroll in the room.

(I am with Egan and gang right? I don’t remember.)


Roll Focus: 4+3 = 7

Though the scroll is wrought of stone, same as the rest of the statue, it bears writing inscribed upon its surface nonetheless. Some of it has eroded, same as whatever once was written at the statue's base, but some of the writing on the scroll is yet legible. What remains can be stitched together, but the even if some of the words remain, the meaning is perhaps already forever lost.

After a... mortal companions... mission wholly victorious... bound within the... seek out... eternity... Warden Sevuzyulir.

All in all, Arek can decipher about 1/3 of the scroll.



15
Roll To Dodge / Re: The Frozen Abyss [Turn 2]
« on: May 25, 2023, 09:07:37 pm »
"We will make great changes together, you and I. I fear no assassin - I shall accompany you to Etelgarde at your earliest convenience. If an inauguration is in store, I suppose I should save the heavy drinking for the celebrations. It has been a good night, gentlemen, but I must bid farewell to my brothers at the monastery."

Pandolfo heads back to the monastery, fate willing, and packs a cask of his finest for the journey ahead. After saying his goodbyes, naturally.


Spoiler (click to show/hide)

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