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DF General Discussion / Re: Future of the Fortress
« on: July 19, 2012, 08:47:06 am »
Do tents have any differentiating features or are they just something like cloth-block hovels at this stage?
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Actually, we have talented programmers in the community, don't we? I think it would be a stellar idea if someone made a program using the DF Hack library to act as a more sophisticated parser for announcements, similar to soundsense, that you ran in a little window next to DF. Don't look at me, I can't code. But I was just mentioning it, wink wink, nudge nudge.Does soundsense not do this already? (I haven't used it, but it certainly seems a logical extension of parse-announcements-and-do-whatever)
As in drop on them and cause damage to an ACME victim?Can you think of any other reason to drop an anvil on someone?
The ({iron anvil}) strikes The Miner in the lower left leg, bruising the muscle through the (gray langur leather robe)!
the only way I know to fix it involves reading from a different list of items which would be hell slow.By 'different list of items' are we talking trawling through the all-the-items-anywhere vector again?
They'll probably be ignored, because I doubt there is code in there for causing a collision with just any random object.That would be the easiest option. Although it would probably also be relatively simple to hook it up to the same flingify routine as bridges use...
Will we be able to have 1-way stops? So could you have a stop that allowed carts coming from 1 direction to shoot through without being stopped or slowed, but carts from another to be stopped and need to be started again? (Potentially in a different direction?)Assuming that I have the cart logic interpreted right, I think we can rig this up ourselves even if it isnt explicitly coded:
<<═══╗═≠≠≠═╗
╚═════╚═══>>
Cart from the west takes the south path, missing the stop, then joins back to the rail heading eastIf it counts as an engraving, that may well work. If it counts as a construction, it probably won't.Seems like it should work:
You can place any building on top of a track (at least any building that would work on a stone/constructed floor).
Will I need to take you off the retired list?Hmm. I'm more in that sort of semi-retired hangs-around-but-doesn't-get-much-done state...