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Messages - Alpaq

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1
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: December 10, 2017, 03:32:34 am »
My fisherdwarf Esme Aslatup just got bored by fishing with no catch and casually decided to become Monster Slayer just before going to sleep. I'm curious of his future adventures.

2
DF Modding / Re: Centaur anatomy
« on: November 27, 2017, 07:23:00 pm »
Or get carried away with this concept
Spoiler (click to show/hide)

3
Good job with quick going official and new stuff!

4
To every one with missing names on windows 64, use this fixed version.
Or just add this missing line in [offsets] section:
string_cap_offset=0x0018

5
Tentative untested Therapist INI files for Dwarf Fortress version 0.44.02:

Windows 32-bit:
Spoiler (click to show/hide)

Windows 64-bit:
Spoiler (click to show/hide)

If you decide to try using these, please provide feedback!

Thanks! It works for me (at least at first glance). I'll provide feedback later if necessary.
I don't want to be too inquisitive, but how did you reach these new addresses?

Edit:
Seems that it doesn't read dwarfs names.
Here?
Code: [Select]
[dwarf_offsets]
first_name=0x0000
nick_name=0x0020
last_name=0x0040

6
DF General Discussion / Re: PeridexisErrant's DF Starter Pack
« on: November 25, 2017, 07:02:54 pm »
Is 0.43 32 bit? I'm on Windows 10, I don't think it's 32 bit.

Just to be sure, right-click on the Start Button, click "System", click "About" at the bottom of the list. There you'll see your type of OS and processor.

Should read something like: "System type 64-bit operating system, x64-based processor" or the Spanish equivalent of that anyway   ;)
Damn, yeah. It is a 32 bit system with a x64 processor.
Does that mean I won't be able to play newer versions of DF or is there something I can do?

Best thing to do would be upgrade system if your processor supports x64 architecture.

7
DF Modding / Re: Can anything be done about migrations?
« on: November 25, 2017, 01:44:07 pm »
As for my opinion: getting migration is one thing, making use of it is another, so migrants can be good but also often this riff-raff is completely useless mouths to feed in the begining and it only complicates situation in the fortress before you get them to use. I would not say it affects balance that much, I'd say it shifts the game focus to more of a macro-management one.
Maybe a world with very low dwarf pop or embarking in some desolate place would change migration values? I didn't experiment with this.

8
DF General Discussion / Re: PeridexisErrant's DF Starter Pack
« on: November 24, 2017, 11:07:52 pm »
Is 0.43 32 bit? I'm on Windows 10, I don't think it's 32 bit.
It can be, depends on what you downloaded.

I can assure you that windows 10 x64 works with every DF version (x64 backward compatibility) so it must be something with your PC.
Can you check for sure on which architecture is your system operating? If you have x86 you need to stick to these specific versions.

9
I got crushed with a second migration wave and now I'm going to have fun with adventurer mode until DT or Dfhack will come around.

10
DF General Discussion / Re: PeridexisErrant's DF Starter Pack
« on: November 24, 2017, 04:56:28 pm »
You still have 32 bit platform? Well that's a bummer. You can try some compatibility options and launching with admin rights, maybe it will help.

11
DF General Discussion / Re: The release party thread!
« on: November 23, 2017, 10:38:56 pm »
I managed to get normal size/332 years old world after few tries. It's possible, so party on!

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DF General Discussion / Re: PeridexisErrant's DF Starter Pack
« on: November 23, 2017, 09:54:23 pm »
As far as I know dwarf therapist and dfhack could be some hassle to update, but PyLNP for new DF version is already up and running.

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