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Messages - Dragonmaster13

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Sounds Interesting. Can't wait to try it.  :)

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Hi tali713, My apologies I didn't see your post. Thanks for your interest in the tileset. Help, criticism, or suggestions are always welcome. While i'm still making lots of changes to the tileset on this side I'm not opposed to possible putting a few user creations into the mix. I can't make any promises. Please feel free to make a fork of the DM13 tileset, if your so inclined. I only ask that you mention my name and cite this tileset as the source. Either way I look forward to seeing your creations. Good Luck.

If it helps to know I currently use paint.net with several layers for tileset editing. Also the tileset will shortly be moving to TWBT NEXT and so most tiles now have a permanent colored foreground and a color changing background (i.e. Books on a bookcase now have the same color everytime while the material the bookcase is made from now shows up in the background.) Please keep this in mind when making your creations so you can transition to the next update.

If you have any questions its easier to get a hold of me on reddit @ "dragonmaster_13" user name. Happy Editing! :D

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Still here. I'm working on updates but it takes a while. I work 40+ and have a family. I'm also keeping a lot of nice features/updates to myself as people like to copy my work that's taken months to do and not give me credit, so... I'll release a substantial update when its 100% and polished vs the 90% somewhat broken one that is currently in place. I thank you all for your patience & support!

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Tilesets and Graphics / Re: Extended Color Palette - TWBT tutorial
« on: May 16, 2018, 07:46:17 pm »
Nope, its 155. You don't use the 115 colors in the descriptive color standard raw in the game. Its a file used for dyes and the dyes all get converted to one of the closest default 16 colors, so not used. When you start using the colors Mifki's way you are actually adding 155 colors to the game. Might as well change those colors to whatever colors you like (i.e. Gothic, pastels, Christmas colors, etc). So in essence changing all the RGB values in the file only works for you since you can then use a palette of 171 colors, of your own design, in the game.

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Tilesets and Graphics / Re: Extended Color Palette - TWBT tutorial
« on: May 13, 2018, 05:08:07 pm »
To get max effect doing this I redid the initial 115, + added custom 40 colors, and don't forget the initial 16 colors = 171 colors in all. You can change them all. I changing all my metals and woods using this method. You'd be surprised how fast you run out of colors. TWBT Next, currently fully implemented in the new unreleased Dragonmaster tileset, uses mifki's color expansion script. Mifki also talked about upgrading this feature to use more colors if more people became interested. Its safe to say that this works with the most current version of TWBT. This took two months to figure out! Enjoy. :D

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Thanks Meph!

I'm quietly working on an update to address some of the biggest issues.

Tileset was updated to the latest version. Furniture and other items with color issues from various materials have been fixed. The tileset was updated to TWBT Next. I have also reworked the workshop tilesets and condensed the tiles down to as few TWBT sheets as needed for performance. At one point I even fixed out how to get alternative tiles working for 15 more type of Gems. Tracks work now and take on the 200+ colors of whatever you make them out of.

I'll try and finding a stopping point to release it soon. Thanks everyone for the support!

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BRB - Well not right back. I won't be around a PC for a week or two for reasons beyond my control. Please leave me feedback on any changes I can make for you guys when I return. I promise I'll get on them as soon as I can. Happy Holidays!

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Roger Thanks.

I fixed it. Top ones the correct one. Uploading shortly.

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Nope it was me.

Happens when you get a couple of revisions into something. Unmined GEMS were setup to display their desired color as a BG color w/transparent unmined GEM tiles. While, at the same time, inventory GEMS display only FG color for the GEMS. Had to change the BG to FG in Raws for all gems and then redo the graphics for all GEMS to make them whitish for a FG color.

Just like this:
Spoiler (click to show/hide)

FIXED!!

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I’m pretty sure they work correctly. I ran across an emerald recently and it was green and I haven’t touched Gems since then. What command are you specifically using so I can test when I get home from work?

UPDATE: I figured it out in my head. I changed the Large gem tile recently and it doesn’t show the BG now just the FG color. I’ll quickly redo the tile and post it tonight. Again Good catch Thanks.

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Jecowa thanks for the screenshots. It’s always nice to see someone else’s take on the tileset.

Meph thanks for the feedback. My plans are to update to DF 44 then start implementing TWBT-Next. Still some minor work to be done.

Download button moved to top and bigger. I think Sterling  Silver became a victim of the editing process. Nice catch! Thanks.

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What I meant to say was I haven't implemented it yet. I have all the override words from your site listed in a big text document and I'm checking them off one by one when I can. So not everything is working yet. Work in progress. Slowly getting there.  :)

Adding more colors sounds awesome. Thanks!

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mifki!! TWBT works like a charm. Thank You!
My understanding was that you weren't advertising the "palette expansion feature" but it works nicely. I've updated the description to cite you directly for the feature. I tip my hat to the master.  :)

It took a lot of work to implement. I'm happy to be the first tileset to show it working (am I the first?). Will you still be supporting it in future TWBT updates, I kind of depend on it?

Answer to your question: I've only played with 176-178:T:MineralWall(Worn1, Worn2, Worn3) and all they do is override an unmined Stone Mineral tile while digging. I haven't found the override for the rest yet. Your instructions are awesome but I'm still doing a lot of trial and error to figure out what settings work for overrides and what don't. Has someone been tasked with doing a master working examples file of overrides.txt for the masses? Are you taking volunteers?

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I've been looking into this a lot recently. I wanted to do the right thing when releasing my tileset even though I'm switching out all the borrowed content and will soon have it 100% my own. The fact of the matter is that pretty much everyone, with the exception of a few choice tilesets, copies from someone else when making a tileset. Look at the DF wiki tileset repository and you'll see that most of the tilesets cite someone elses work as the base for their tileset. I'm not saying it right I'm just pointing it out.

Some suggestions would be to: Resize a tile, Flip a tile, change the shading, change the colors, or make small changes to make it your own, combine two different tiles. Have fun making changes.

The question I'd be asking is if anyone on the DF Forum has a copyrighted tileset in the first place. Most people are okay with it if you cite them in the credit. Just my two cents.

My created content is free for sharing as well. Cheers  ;D

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As stated in the Install Instruction "PLEASE START A NEW SAVE GAME". Your right, you can't make changes to the raws without starting a new game. I didn't change the color tokens required by the game so it won't have an effect on the gameplay. As an example: the ASH_GRAY token is still ASH_GRAY.

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