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Messages - wafflesoflife

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1
Curses / Re: Terra Vitae Mod (version 1.4 released!)
« on: January 22, 2018, 01:52:30 pm »
In the windows version, I can't find anyone with magic or powers and some of the new npcs won't spawn also in paragon city the superhero base is just a blank map where you can't move. Is there any way of fixing this?

2
Curses / Re: Terra Vitae Mod (version 1.4 released!)
« on: December 05, 2017, 11:46:30 am »
It's only 1.4 not 1.32 or anyother versions

3
Curses / Re: Terra Vitae Mod (version 1.4 released!)
« on: December 05, 2017, 11:34:32 am »
For the windows 1.4 version the saves don't seem to work. When I exit, die (but without pressing c) or when it crashes it doesn't load

4
Curses / Re: Terra Vitae Mod (version 1.3 released!)
« on: October 14, 2017, 12:25:55 pm »
What does terravita even mean?

5
Curses / Re: Terra Vitae Mod (version 1.2 released!)
« on: June 27, 2017, 07:15:56 pm »
Thanks Isaac

Glad to help.

Yeah the game is really buggy and crashes often please fix soon


[sigh] I hate C++ so much.  Especially Visual Studio 2015.

If you can consistently reproduce the crash, upload your save data from before and after the crash and I should be able to figure it out (if it's the Window's port that's causing the crash).
This is the version that won't start https://www.dropbox.com/s/cwj23mgkplxrf7j/Getting%20Started%20with%20Dropbox.pdf?dl=0
and this is a good save https://www.dropbox.com/s/2gf99spl9qbtcyo/saveTV1.1.dat?dl=0
Note these are two different saves if you need it from the same game just ask

6
Curses / Re: Terra Vitae Mod (version 1.2 released!)
« on: June 24, 2017, 05:11:02 am »
It crashed after at the end of may when people were being elected also learning at the university doesn't do anything if I pick the ones added by the mod

7
Curses / Re: Terra Vitae Mod (version 1.2 released!)
« on: June 24, 2017, 05:09:07 am »
Can you tell me what you were doing that led to the crashes? Demanding "fix" isn't too helpful without an idea of where the bug might be that needs to be fixed.
In my first game I was just holding down w to get my tailoring skill up. I'm pretty sure it was the end of the month when the laws get changed then it crashed. The second play through I was doing the athletic raise awareness thing and it crashed. I'll see what happens in a different game

8
Curses / Re: Terra Vitae Mod (version 1.2 released!)
« on: June 23, 2017, 04:52:12 pm »
Yeah the game is really buggy and crashes often please fix soon

9
Curses / Re: Terra Vitae Mod (version 1.2 released!)
« on: June 23, 2017, 04:42:27 pm »
I was using isaacs and I was selling t shirts but the game crashed and wont load back up

10
Curses / Re: Terra Vitae Mod (version 1.2 released!)
« on: June 23, 2017, 04:21:04 pm »
Thanks Isaac

11
Curses / Re: Terra Vitae Mod (version 1.1 released!)
« on: June 11, 2017, 03:27:45 pm »
Also the top bar on Isaac's build says 1.0, not 1.1. Is that normal? How can I find out if it's just the top bar or the game itself is 1.0? What are some major changes from 1.0 to 1.1 that I can test?
LCS uses a number of... bizarre features of the C++ language, and one result is that the internal version number has to be changed three or four times for it to show up properly.  I can't speak for SlatersQuest, but I usually don't bother updating the version number in the source code, because so long as you don't break save compatibility it doesn't impact the game itself.


I haven't seen Isaac for a while but I'm still here. I haven't had a chance to playtest the lobby display which is why 1.2 hasn't been released yet. I really should.
I'm always here, I'm just shy.  I also don't have an internet connection at home, so logging in is a bit of an uphill battle.

In the 1.2 version (which I plan on releasing soon), the movies will not be shown unless you are outside of prison.
Thank god when will it be out and can you compile a windows version I don't want to wait a year for one to pop up
Relax, everything is going to be fine.  Probably.
You don't have internet connection... I'm so sorry and why don't you have it are you in a rural area or something

12
Curses / Re: Terra Vitae Mod (version 1.1 released!)
« on: June 11, 2017, 03:25:52 pm »
All right, gonna poll people:

The entire point of lobbies is that they are player-editable, and I have writer's block. So, please tell me what lobbies you want to see that I can release as a player-modifiable sample with version 1.2.

 :D
I'm sorry for being an idiot but what is a lobby

13
Curses / Re: Terra Vitae Mod (version 1.1 released!)
« on: June 06, 2017, 02:10:34 pm »
In the 1.2 version (which I plan on releasing soon), the movies will not be shown unless you are outside of prison.
Thank god when will it be out and can you compile a windows version I don't want to wait a year for one to pop up

14
Curses / Re: Terra Vitae Mod (version 1.1 released!)
« on: June 06, 2017, 10:29:06 am »
Not sure if this is still active but I downloaded the windows version from isaacg and the whole tv area aren't there, there's no magic/power skill that I have noticed even though there are super heroes and villains and the CIA isn't there too even when I kill hundreds of people and attack the white house. Is this because I'm on windows or is it something else

I'm on Windows also, and I'm not getting ANY of this stuff... :/ Just music and new laws. Also, when I die and it quits me out, it restarts from when I'm about to die, even though it recognizes that squad was killed, putting me in an infinite loop of dying, and I can't restart.

You downloaded this right?

I fooled around with it for a few minutes and all TV areas were there. Tried getting myself killed and I lost the game normally without any bugs or anything.

I tried compiling this on Windows first and top bar of the console said 0.11 and there were no TV areas, exactly like you guys mentioned. It's like the mod was some kinda ancient version I was playing with several WIP features. But I didn't run into any issues with pre-compiled Windows build Isaac provided, though I didn't play much. I'll play it tomorrow and I'll post any issues I run into.

Also the top bar on Isaac's build says 1.0, not 1.1. Is that normal? How can I find out if it's just the top bar or the game itself is 1.0? What are some major changes from 1.0 to 1.1 that I can test?
I'm pretty sure that the loop bug comes after awhile of playing and I see the 1.0 instead of 1.1 too

15
Curses / Re: Terra Vitae Mod (version 1.1 released!)
« on: June 06, 2017, 10:25:35 am »
After I deleted the save I had I managed to seduce a super hero and I got the super powers, super hero base (it is broken nothing shows up and you can't move) and the TV offices but nothing else I know of

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