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Messages - Coriantumr

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1
DF Dwarf Mode Discussion / Re: Ice is wonky
« on: July 10, 2010, 04:31:29 pm »
I'm pretty certain there's a bug regarding that. If a dwarf gets knocked unconscious by a creature and then that creature gets caught in a cage trap then that dwarf will forever spam announcements about being interrupted by that creature.

I had a dwarf get severely injured by a goblin who was later caught in a cage trap. The wounds the dwarf suffered should have killed it. The dwarf was taken to the hospital but the doctor "Cancelled Surgery, Patient not Resting." This continued for over a year, until I finally uncaged the goblin and killed it. In the very instant that the goblin died, the dwarf bled to death.

2
The outpost liason dropped dead immediately upon entering the map. Upon further examination, her description reads:
Code: [Select]
A short, sturdy createre fond of drink and industry.

She is incredibly muscular. Her upper body is gone.

3
I thought that might have been the case, but it is happening so regularly I don't think it's a coincidence.

I'm also pretty sure there were no existing stockpile jobs. I had forbidden the lot of it because I didn't want my dwarves dashing headlong into an ambush to grab socks. I dump designated at the very same time I unforbade so theoretically the only hauling jobs that should have been generated for the items were dumping jobs.

4
I have a lot of goblin socks, etc accumulating out in front of my fortress. I want to clean it up, so I just dump designated it all and put the pile just inside the fortress so that I could bring it to safety and then sort it all out. However, my dwarves seem to be hauling the items to a stockpile and then hauling them *again* from there to the dump pile.

5
DF Bug Reports / Re: Minor lag when chasming objects
« on: July 31, 2008, 04:07:06 pm »
I think I've figured it out, since I can no longer duplicate the effect.

Here's what I was doing:

I had dammed off a cave river and on the very bottom level of the map dug out a large, approx. 50x70 chamber that I was going to flood and then use to grow trees. Since the cave river exits the bottom of the map in a chasm, I figured I would just chuck all 3,500 or so stones into it to save the trouble of lugging them all the way back up to the fortress.

I'm not sure, when there are thousands of items designated for dumping how the next one is chosen. It doesn't seem to go by distance at all, so I am assuming that my minor lags each time a stone was chucked into the chasm probably had something to do with the dwarf deciding -which- of the remaining 3,499 stones they wanted to throw in next.

I now can't duplicate the effect because my 50x70 room now no longer has any stones left in it. I didn't think it was pathfinding because I only have seven adult dwarves and even if every single one of them wanted to find a new path quite frequently it shouldn't create noticable lag.

I can still find somewhere to upload the save if Toady still wants to see it, but there really isn't anything to see anymore. I should have kept an old one when the room was still full of junk.

6
DF Bug Reports / Minor lag when chasming objects
« on: July 28, 2008, 04:28:36 pm »
This may not be a bug, so feel free to ignore it if it is.

When one of my dwarves throws an object into a chasm, it creates a noticeable 1/10 second or so lag in the game. Normally this isn't a problem but when I have more than just a few dwarves dumping at once it can more than halve my fps.

Is this just the game going through the overhead of permanently removing items from the game? I suppose depending on how Toady has written it, it must take at least a bit to remove the appropriate entry in the array/linked list/binary tree/sparse array/etc ... which ever method he uses to keep tabs on everything.

7
DF Bug Reports / Re: [39e] Magma High in sky above cave?
« on: July 27, 2008, 05:29:43 pm »
The what? :)

I had never heard of that bug, and I couldn't find anything like it in the bug list. How long has it been around? I've never seen it before.

8
DF Bug Reports / [39e] Magma High in sky above cave?
« on: July 27, 2008, 05:15:47 pm »
My wife just started a new fortress but was getting <10 fps upon embark. Some quick investigation of the map found a ton of magma spilling all over the place directly above a cave, falling into the chasm and running down the sides of the mountain. We first thought that the cave and magma had been generated in the same space, but even more investigation found a perfectly good magma tube far away from the cave.

Do you want the save file for this? I'm sure I can find a place to upload it to if you do.

9
DF Suggestions / Set "Stay Inside" order for individual dwarves.
« on: July 27, 2008, 09:54:27 am »
In one of my recent fortresses, I had two mothers with over twenty children each. I couldn't give them any job that would require them to go outside because the resulting tsunami of following children was just too tempting a target for the snatchers.

It would be incredibly handy to be able to set the "Dwarves Stay Inside" flag for individual dwarves. That way the people I need to stay indoors can still perform useful hauling jobs inside without trying to run halfway across the map to grab xXPig Tail SockXx.

10
I am having this same issue ... I'm trying to dig long shafts of up/down staircases while trying to discover my underground water source. My miner will dig the first set of stairs and then declare his current task to be "No Job" and will walk 90% of the way across a 4x5 map before he realizes there is more to dig. He will then go mine one more square and then repeat the process again.

Edit: Nope, this isn't just limited to staircases. I just designed a large rectangular area to be mined for a stockpile, and my miner dug out an area shaped:

Code: [Select]
  X
 XXX
XXXXX
 XXX
And has now stopped, happily standing in the meeting area proclaiming "No Job."

11
I accidentally stumbled across some shiny objects while looking for some magma, which attracted the attention of the King of the mountainhome, who arrived "Disguised as a Peasant."

However, he is not a Peasant as he has been for me in games past. He is a fully fledged noble with all the demands and other annoyances to suit him. I don't know if he will start imposing mandates when I only have 9 other dwarves and no sheriff to punish those unable to complete them.

Is this supposed to happen?

12
DF Bug Reports / Re: [39b/c] Donkey has gone stark raving mad!
« on: July 17, 2008, 05:13:36 pm »
Wow ... I must be too nice to my animals then, I've never seen it happen before.

13
DF Bug Reports / [39b/c] Donkey has gone stark raving mad!
« on: July 17, 2008, 03:44:48 pm »
I started a new fortress under 39b but due to the pathfinding bug I put very little time into it. I played until late autumn of my first year, but never built a trade depot and so I have a merchant who has been stricken by melancholy.

However, within moments of seeing the message for the merchant going melancholy, I get the message: "Donkey has gone stark raving mad!" Are animals capable of going insane now? I've never seen that before.

14
DF Dwarf Mode Discussion / Re: New Version Hauling
« on: July 14, 2008, 11:10:29 am »
I was wondering the same thing, my dwarves seem to have retained all their old hauling settings, but I can't figure out how to change them.

15
Punishments are a little over the top at the moment.

My mayor had been upset by the failure of my dwarves to meet a demand, and assigned a beating to my wood burner. However, I had not assigned a Captain of the Guard ... and I didn't assign one for nearly twenty years after that.

I finally got around to building a jail, and chose a relatively weak dwarf to be the Captain of the Guard. Upon being promoted to Captain, he promptly sought out the wood burner who had escaped justice for nearly twenty years, and beat them so badly that when hauled to a bed they promptly choked to death on their own blood.

By that point I doubt the mayor even remembered why they wanted the wood burner beat in the first place. I certainly didn't.

Maybe my definition of "beating" is too weak? When I think beating I think 10 lashes from a cat-o-nine-tails ... not being pile-driven on a hard obsidian floor, and then pummeled 20 times until their face is pulp.

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