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Messages - Novurist

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1
DF Modding / Re: Just learned how amazingly simple Modding is!
« on: August 09, 2017, 03:45:25 am »
It would be interesting to know how you achieved the smoke puffs. Did you add another result to each reaction to create a stone with a fixed high temperature that burns up immediately? Or did you add some syndrome?

2
Tilesets and Graphics / Re: Vordak`s 32x Dwarf Tileset
« on: August 08, 2017, 10:36:49 am »
Makes sense somehow.
It fits into the madness going on in my forts when you imagine a ghostly beard with two muscular hands attached floating down a corridor shortly before you have to witness a dwarfen child getting strangled by it. :D

3
Tilesets and Graphics / Re: Vordak`s 32x Dwarf Tileset
« on: August 08, 2017, 09:31:35 am »
Would be interesting to see the ghost-dwarf in this tileset :D would he/she have a ghost-beard as well? :D

4
DF Modding / Divine materials for user defined entities
« on: July 31, 2017, 05:51:59 am »
Hey guys,

As I was playing around with the entities in the raws (dividing them up into multiple files for better readability, adding custom reactions to dwarfs for decorating weapons and armor with gems, adding signs as a custom workshop for decoration,etc ...) I noticed that there are civ tokens for allowing the civilization to use divine materials like shining metals ([DIVINE_MAT_ARMOR], [DIVINE_MAT_WEAPON]). I added them but until now I didn't see a difference in legends and have yet to await a siege from them. Has anybody of you tried this?

5
DF Modding / Re: Secrets and the 0.42 Knowledge System
« on: July 31, 2017, 05:47:21 am »
The wiki says that at the moment your dwarfs won't discover the generated secrets in fortress mode and wander of to build a tower somewhere. Is this also true for the user-specified secrets or is there a possibility that these secrets are written down and stored in your fortress library?

6
Would it be possible to have a preliminary test version of your dwarf graphics? I really like the details and work you put into it so far!

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