Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Charizard

Pages: [1]
1
DF General Discussion / Re: Future of the Fortress
« on: June 24, 2018, 05:39:14 pm »
Do you use a profiler to find performance problems?

2
The beast rumors don't get removed when the beast dies, so they'll still talk about it when they know it's dead, it's been like that since the new conversation system was added.

3
DF General Discussion / Re: Future of the Fortress
« on: November 23, 2017, 03:24:05 pm »
Why do the inhabitants of an occupied site abandon it and become refugees when you kill the administrator?

4
DF Gameplay Questions / Re: should i appoint a sherrif?
« on: November 15, 2017, 09:43:12 am »
Dwarf justice can be excessively harsh if you let it be.  Sentences tend to become harsher than the transgression that motivated them if the more lenient sentence that was mandated cannot be fulfilled. 

This is a long way of saying build some jail cells.  Ideally, 3x3 tile cells with a chain in the center, a bed, a table and chair, and tiny stockpiles with booze and prepared food (set to take from larger stockpiles.)  Plus anything nice quality that might produce thoughts of admiration.  A dwarf who failed to fulfill an impossible mandate or smashed something nice when they got angry will be sent to a "time out room", rather than subjected to a beating.
DF considers beatings to be less serious than jail, so it's technically a downgrade (the beaten dwarf gets a positive thought for being beaten instead of jailed, and the sheriff gets a negative thought), but supposedly non-lethal punches can kill your dwarves.

5
Pressure plates stay triggered for 100 ticks after they're released, but the bridge won't raise again if it's pressed right after that.
Doors will kill vermin when they close, leaving remains, so they will get stuck.
Huh.  Guess I FUBAR'd my prior test of bridge and floodgate operation by minecart pushed across pressure switch.  Tore it down and built it all again; now the bridges and floodgate wink out after the minecart passes.  Haven't tested whether they stay open long enough to operate my latches, but should do.

Thanks for setting me straight.
You're welcome!
You can see how long they take to open/close on the wiki: http://dwarffortresswiki.org/index.php/DF2014:Pressure_plate#Operation

6
Pressure plates stay triggered for 100 ticks after they're released, but the bridge won't raise again if it's pressed right after that.
Doors will kill vermin when they close, leaving remains, so they will get stuck.

7
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: October 10, 2017, 04:29:02 am »
It's entirely possible that the problem is printed right. Middle school/high school algebra is when they start to introduce the idea of there being no solution to an equation or system of equations. In that case, you simply state something along the lines of "no solution".

The opposite case can also occur, when any value works because you eliminate at least one variable entirely and get a true statement (like 1 = 1). In that case you say that the solution is something like "all real numbers".
It can be written as "∄t" (t does not exist).

8
Oddly enough, rumor info also exists somewhat uselessly in the local hivemind.

Were one of your characters to "ask about the surrounding area" in the vicinity of this savanna titan's shrine, they could be told that "such and such savanna titan was slain by Tuun."

Yet were your character to ask about this savanna titan, they'd be told "so and so is a dangerous animal" which is a weird disconnect, as that text response indicates that such a creature is still considered alive.

None of that causes the rumor to spread.
The "ask about the surrounding area" option doesn't use the rumor system, so people can talk about events they don't know about.

9
Someone will inherit the position when the baron dies, but the new baron may not be in your fortress.

Pages: [1]