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Messages - lorenmj

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1
DF General Discussion / Re: Lazy Mac Pack (v0.47.04)
« on: December 19, 2020, 12:41:23 pm »
Anyone else having issues one MacOS 11.1? Seems to be related to PyLNP. It was working fine yesterday. I updated last night and now LNP crashes on launch.

Edit: To add info. Even a fresh download of the LMP will crash on launch.

Edit 2: Dfhack also seems to fail at loading ruby library.

Same here: See pic for error since I could not copy/paste to/from a closed window.

2
I think that if you remove actual necromancy from the world, the messages you get about people being obsessed with their own mortality won’t have actual consequences. They wish they could be necromancers, but they aren’t actually acting on it.
Again, many people in history were obsessed with mortality. Went to great lengths to become necromancers only to fail once they got there.

Specifically what is Legends telling you that they're doing, beyond them being obsessed with their own mortality?

It is just a lot of it. I generally go thousands of years unless I'm experimenting with something specific.

If many humans or whatever else are trying to become immortal even though necromancy is removed from the design of the world and this is an expected outcome - then I accept that. I just wondered if it was expected. Removing were-disease seems to remove were* beasts. Would this not work the same way?

3
I don't like playing with certain elements in the game, so I thought I was removing them by removing the possibility of them being generated, however, it has *odd* results. Which I think might be unintended.

If I go to design a world without the items in the list (see Subject:) I get a bunch of creatures/humans generated that still try to become these things, only they fail.

I would think that the generated world would produce more humans who go about other activities rather than spending time on the search for secrets, but no.. they spend just as much time searching for secrets only fail once they get there. Can't there be a way such that if secrets were removed that humans (or anything that pursues necromancy since it cannot exist in this world) simply spend more time on other endeavors?

It seems to work with creature generation just fine. I get plenty of cyclops and golems which result in lots of the normal *fun* which is fantastic.

4
I could have sword I fought a copper golem. Anyway, I could be wrong on that. My point was that things are still *fun* without zombies and necromancers.

Your point is taken, if mods are the people with he answers I will take my question there.

And to your point, I have been ignoring it up to this point, but it apparently bothered me enough to finally make a post about it. You are welcome to duplicate my setup and take a look at a legends world to see what I mean. Just go to design a world and remove demons, necromancers, bogeymen and were* things.

Your legends stories should also fill with humans reaching the pinnacle of their knowledge only to find they've graduated from a school that doesn't exist.

Thank you for your patience and the suggestions.

5

As to the wrong forum, this is not a mod..

You can choose the options I am describing without a modification. In fact, I would think it should work in vanilla.
Choose generate a new world then in the options remove necromancy and the other things I described. Generate the world, go for at least as long as it might take a human to explore life and death which they invariably will (irritating humans) but they will always fail. Actually, I think they succeed, but then it is taken away.

As to your insisting that humans be allowed to do what they do in DF..

I would expect humans to be more ambitious about other things, rather than impossible things. It is not possible for humans to live forever in the real world, I'm just asking that idea be modeled. I don't think you constantly explore ways of not dying just because it is impossible for you to live forever without divine intervention.

Thank you for the reply.

6
I don't like playing with certain elements in the game, so I thought I was removing them by removing the possibility of them being generated, however, it has *odd* results. Which I think might be unintended.

By way of duplicating this predicament:
I'm trying to generate a world/worlds that do not contain any lichs. In fact, I'd like to completely remove undead, demons, bogeymen and a few other baddies.

I would think that this might cause a human to think this way:
Well.. since I will never find the secrets to life and death I may as well get on to other things. In fact, perhaps I could dabble in some local politics or get married or have some children..

But, nope, this seems to be happening:
I am a human and love magic - which for some reason doesn't exist - and I can't figure out why. So I will spend my life researching and hoping to uncover the secrets of life and death. I get all the way there, but I just keep failing. How can I spend my life more meaningfully?

Any chance we could 'fix' this to work in the latter way? As in, move on to something else since those types of things don't exist in the universe, rather than pretending they still exist and wasting time trying? Just a thought for those of us who like to remove certain non-preferred types of creatures to play with.

It seems to work with creature generation just fine. I get plenty of cyclops and copper golems which result in lots of the normal *fun* which is fantastic, but these humans do not seem to understand this universe I'm trying to build.

7
I did not play the world so I can't speak for the prevalence of our 1 eyed brethren. That might tease out in the legends mode. Do cyclops gather as a civ? Is that even possible?

8
DF Dwarf Mode Discussion / World Generation -> tail -f ?
« on: May 07, 2019, 11:41:27 am »
Is there a way to see what is going on exactly during world generation? Like a way to see the legends mode as it is being generated?

Ideally, use tail -f on a file that tells everything going on?

9
Hey, thanks for these! What settings do you use to gen these worlds? Such as mineral scarcity, titan counts, savagery levels, etc.

I copy the default settings that appear under LARGE REGION, but I rename it to LARGE so that scripts don't tank.

The original generation takes about 2-3 hours, then it is sort of a manual process to get the resource maps. Usually another hour, though mostly that's me being away from the keyboard and coming back later to generate another one. I do this in legends mode.

Thanks for the feedback!

10
Another one today:

Nitom Niral - The Planets of Portent
Year 1050

World map:
WorldMap

World Download:
Nitom_Niral-The_Planets_of_Portent.zip


11
Slozgo Tosnung - The Universe of Cyclones
Year 1050

World Map:
https://imgur.com/a/9Zsm5

World Download:
Slozgo_Tosnung-The_Universe_of_Cyclones.zip

12
Strasp Sagus - The Planets of Dawning
Year 1050

World Map:
https://imgur.com/r9UzHEp

Download:
Strasp_Sagus-The_Planets_of_Dawning.zip

13
Elathu Inala - The Domain of Portent
Year 1050

World Map:
http://i.imgur.com/ddjCvPK.jpg

Download:
Elathu_Inala-The_Domain_of_Portent.zip

14
I've created a few more.

Boldolramul - The Cyclopean Plane
Year 1050

world_map:
https://imgur.com/r9UzHEp

World Download:
Boldolramul-The_Cyclopean_Plane.zip


Feedback welcome. Have a few more to post.

15
If it is useful to anyone, I enjoy creating a large world with a long history 1000+ years to play in. These take hours to build, but I love the random histories and legends.

I thought I would post one and see if anyone might enjoy playing in it without having to spend hours generating it.

This first one is called "Aluorid - The Windy Universe." It is a very Earthlike world in its continents with a great mix of biomes. I have fully generated all of the bitmaps for the world, including drainage, savagery, structures/towns/roads.

Here is a picture of the world:
https://imgur.com/kCsdLQL

Free download:
https://rg.to/file/00636b72a08349e4d0b446be8cbd62e6/Aluorid-The_Windy_Universe.zip.html

Installation:
Put the zip in your Dwarf Fortress main directory (where data folder exists) and unzip. It will unzip the maps in your DF directory and the save should be under data/save/Aluorid-The_Windy_Universe

Feedback? Reply and let me know how it goes.

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