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« on: December 10, 2017, 06:27:01 pm »
I realized this when I played Adventure mode for the first time and spawned in a dwarven fort. I couldn't see more than 4 or 5 tiles ahead of me (which became extremely annoying when I was trying to get out of it, especially since the mapped area kept disappearing) and it got to me thinking, "Is this because there's practically no light in here?"
Then I got to thinking "What if you could place torches on the walls in fort mode? How would it affect the dwarves in the fort?"
Then again, knowing how Toady is with his baby, he probably wants light to behave in the most physically accurate way possible as to add to the simulation, so that might be way off in the future.
Still, it does kinda make me wonder how it would affect gameplay or what bugs could come from its inclusion (Like if a Dwarf walks in front of a mirror outside in the sunlight, would the Urist be reduced o ashes because the mirror created a laser?)