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Messages - TheRedwolf

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1
Forum Games and Roleplaying / Re: Gnome Town [Turn 10]
« on: August 12, 2023, 03:05:49 pm »
Gather food

2
Also fucking Zyrtec the almighty, does he ride upon a steed named Benedryl?

3
Last minute, a new champion arrives!

4
Forum Games and Roleplaying / Re: Something about the next poster...
« on: September 26, 2022, 01:13:45 pm »
Yep, a chemical cocktail keeps me alive
The next poster is a member of ye old alphabet mafia

5
If I may ask, what program do you use for the ship cards? It looks real cool

6
And unloads it’s clip into a couple of nazis

Urist MacMiner walks into a bar

7
well the original plan was to go government and name, then city placement, then first designs, but idk tbh

8
Added to the List!

9
Forum Games and Roleplaying / Re: MegaMek Arms Race: The Resource Wars
« on: April 16, 2022, 05:39:39 pm »
Alright everything is Up-and-Ready For now!

10
Welcome, commander, to Side Y. However, if we are to wrest control over the resources of the world, we must first decide who we are. Your first task is to come up with a name for our great nation, as well as what form of Government we Pledge Ourselves to. Are We:
A Liberal Democracy, pledged to spread freedom, capitalism, and ordinance throughout the world?
A Nation ran by Corporate interests, searching for a monopoly on natural and manufactured resources?
A Technocracy led by the best and brightest of our academics?
A Despotism swearing fealty to an authoritarian Dictator?
A Theocracy, Because I didn't think of that
or A Communist State led by Union Leadership?
Main Thread: http://www.bay12forums.com/smf/index.php?topic=179742.msg8367876#msg8367876

11
Welcome, commander, to Side X. However, if we are to wrest control over the resources of the world, we must first decide who we are. Your first task is to come up with a name for our great nation, as well as what form of Government we Pledge Ourselves to. Are We:
A Liberal Democracy, pledged to spread freedom, capitalism, and ordinance throughout the world?
A Nation ran by Corporate interests, searching for a monopoly on natural and manufactured resources?
A Technocracy led by the best and brightest of our academics?
A Despotism swearing fealty to an authoritarian Dictator?
or A Communist State led by Union Leadership?
Main Thread: http://www.bay12forums.com/smf/index.php?topic=179742.msg8367876#msg8367876

12
Forum Games and Roleplaying / MegaMek Arms Race: The Resource Wars
« on: April 16, 2022, 04:30:46 pm »
It is the year 2070, Long had the world been conflict-less, the two great nations of the world have long since been at peace, as an ancient treaty at the advent of nuclear weapons prevented any hot war between major power. This peace, proclaimed to be everlasting, is at the verge of ending as both powers realize that their deepest fears are coming true: The Oil Wells that kept the fuel industry and international commerce of both nations afloat, were going to run out within ten years. Nobody is quite sure who fired the first shot, but every nation-state in the world is sure: The Resource Wars have begun.

Welcome to The Resource Wars! I haven't run a game in here in forever, and I have a huge chunk of free time on my hands, so I figured i would run one with a twist: The battles, production, and to some extent Design will be simulated using the program MegaMek! The rules for this game are as follows:
Resources and Manufacturing:
Spoiler (click to show/hide)
Buildings:
Spoiler (click to show/hide)
Commanders:
Spoiler (click to show/hide)

Turn order goes like this:
Design Phase: design new equipment for your military to use; anyone in the team can submit a design proposal and the team votes on one (or more, in special circumstances) proposal for their team to work on that round. In the following Design Results, based on a dice roll & difficulty of the design based on your technology level/experience, you get to see what your engineers came up with based on the proposal.
 Revision Phase: works similar to the design phase, but on a much smaller scale -- use revisions to change things about existing designs or make new designs/variants with a few changes/whatnot.
Manufacture Phase: Construct new buildings, Manufacture
Battle Phase: Deploy the manufactured units on the battlefield, assign commanders, give orders, that kinda thing. Bear in mine that the AI will control both sides in an actual battle, and these will behave according to the Commander picked for these sides.
The Internal Affairs Phase can exist though won't always appear, and simply exposits ongoing affairs and events within your side or anything else that may be relevant. Plot/lore/fluff stuff. If there's any player interaction in one of these phases, then it'll be detailed at the time.
The Battle Report is always posted in the core thread (this thread), and is universal to both sides. The rest of the phases/reports start/end at the same time but each side gets their own post about it in their own thread.
Links To Sides Incoming!
the map:https://imgur.com/a/8wyqjt1
Blue is Side X http://www.bay12forums.com/smf/index.php?topic=179743.0
Red is Side Y http://www.bay12forums.com/smf/index.php?topic=179744.0
Tech Known By all:
Spoiler (click to show/hide)
Basic Designs:
Spoiler (click to show/hide)

13
Forum Games and Roleplaying / Re: Give me your strangest spells.
« on: March 15, 2022, 08:51:45 pm »
Prismatic Chair
Summons a chair that splits light for you to sit upon. This chair disappears after 2d8 hours of being sat upon

Dispel Customer

14
Mod Releases / Re: [47.05] DwarfCrafted v1.0.1 - DF meets Minecraft
« on: January 19, 2022, 02:26:37 pm »
I have some ideas if you’d let me help a little bit. I wanna get back in the modding saddle

15
Mod Releases / Re: [47.04] Zombies Ate My Dwarves - Hell on Earth
« on: October 05, 2020, 11:22:30 am »
It's the spooky month and I was hoping my favorite mod would get an update this month

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