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Messages - DwarfMines

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1
Woohoo, victory!

Medicine isn't really a... thing in Dwarf Fortress, but maybe we can pull something off. Tend to our wounded as best we can, free that kid, and go looting. Then, let Edi rest for an hour or so while we stand watch... and make sure that kid doesn't run off on us while we wait. He'd be bogeyman food out there.

+1

2
Woo, Edi lucked out!

As the others are saying, have Edi go grab that crossbow. While he does that, focus fire on the... hm. On the lasher, let's say. Whips are overpowered.
+1

Edi's superman flight pose makes me happy.

+1. Lashers are super scary.
+1

+1

3
Keep firing at the Crossbow woman. She's the biggest threat.

+1

5
Insist that the human will have to wear feathers at some point in our adventure, to keep our fethery theme of course.
+1

6
Talk to everyone at the bar and ask if they'd like to join you in rescuing the missing child kidnapped by those villainous bandits. More blades and shields between you and the enemy will help bring you swift victory and you can always kick people out once you find more willing Kea-folk. Even if people refuse it won't hurt to work on your social graces and increase your reputation with the locals. As you leave the bar and make your way towards the bandit camp improvise some songs. Sing of Victory and Justice.
+1
Before we get out of town, check and see what kind of equipment Edi Knifepattern is carrying.

7
"So what exactly is the goal of our adventure exactly?"

"Step One: Find and acquire as many shinies as possible.
Step Two: Find and acquire a safe place to store and admire all the shinies.
Step Three: Plot to find and acquire even more shinies!"

8
I assume his cousin his also a barn owl man. Let's go find him! And look for other bird people on the way we can try to recruit. Persistence is the key!

+1

Also, keep a sharp eye out for anything valuable that is not nailed down.

9
Noidontwantacracker
Noi Dontwan Tacracker
Looks better this way, to me at least.

+1
+1

unfortunately, everyone calls her  The Cracker Crackers for some reason.

+1

10
Undulate arrhythmically at the ankylosaurid in an attempt to disrupt its innate motion and create a damaging pressure surge within. Try to convince your companions to do the same for maximum effect.

I imagine it like using a hula hoop without the hoop and without any coordination.

+1 creative thinking!

Also, since shields block all sorts of nasty things, and our dwarf buddy equipped our only shield, stay behind him – but not directly behind, in case the beast has a line attack – and make sure he draws the aggro. No idea what his skills are, but he's still the best tank we've got. Kobold and goblin circle in opposite directions looking for strikes of opportunity.

And, as always, avoid becoming Tired!


+1

11
DF General Discussion / Re: The Dwarven Language Codified
« on: February 23, 2019, 10:51:44 pm »
Old Norse term is "dvergr" (plural: "dvergar".)

That would be cool.  :)

12
DF General Discussion / Re: The Dwarven Language Codified
« on: February 23, 2019, 11:46:42 am »
A simple question, why "stark" for "dwarf?"

13
Tilesets and Graphics / Re: Vordak`s 32x Graphic Tileset v1.1.2
« on: February 21, 2019, 10:28:38 pm »
I see on the future content post on page 1 that it was updated on Feb 10, 2019.

What's being worked on right now?

14
Tilesets and Graphics / Re: Vettlingr's Dwarves v1.0 32x32, 24x24.
« on: September 18, 2018, 08:04:47 pm »
Great, now I can't decide if I like this or Vordak's set the best.

15
This tileset is amazing!

I can't play this game without it any more.

It launched the graphic representational possibilities of Dwarf Fortress into a whole new level.

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