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« on: June 05, 2018, 10:56:55 pm »
Interesting. Reelya, do you have a github so I can give you collaborator access? This is the first time I'm actually participating in a collaborative project, so pardon my amateur-ness.
Basically, the beginning choices would be entirely UI elements on the canvas. We should keep in mind that options should be linked to a button press, but also a mouseclick for when we switch to an android platform. Would it be easier to do certain text and the infiltrations, like the beginning founder backstory, as separate scenes rather than the whole game being one scene? That way you don't have to keep destroying or hiding gameObjects when you don't want to display them. Instead, each screen will load the next scene as soon as you choose an option. It might simplify things a bit.
I am not well versed on the C++ code, not sure how much I can contribute to that.
Try to keep the project file hierarchy organized if you are gonna work on it. Some of the folders were not included in the github for some reason, but you can see their meta files.