Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Cook100500

Pages: [1] 2
1
Thought week isnt over yet, damn, guess lost track of time.
Havent acomplished anything on the turn anyway, everything is either done already or near-impossible to do, and havent learned how to play fortress mode in 5 years of playing DF, so good luck lurkerZ

2
DF Community Games & Stories / Re: Museum III, adventure succession game
« on: November 29, 2022, 05:40:50 pm »
The way I understand it, he used a dfhack command to trick the game that it's in the year 1000 without progressing the game the normal way through the calendar screen. The game keeps track of historical figures' death age and likely killed the offending unit before it could move wherever it wanted to. So, 4 months was an arbitrary time to test if it runs smoothly, I figure it would have worked with 4 years or more too.
Didnt know the game would do that, huh. So everyone has their natural age of death already? Sinister.
Will try massacring few forts and sites in test runs to see if that will somehow help, but that's like searching for a needle in a hay stack. There is a chance of fixing by blind luck but i hope someone knowlegable enough finds the solution

3
DF Community Games & Stories / Re: Museum III, adventure succession game
« on: November 29, 2022, 04:53:54 pm »
Also on another copy of the save I've forwarded the clock by a ridiculous amount to the year 1000, and the game appears stable (or at least doesn't crash every few days as reported earlier) I've progressed a month or four without crashes, presumably because whatever causes the crash might have died of old age. Not sure if that will last but I'm out of testing time for today (and will not have further time to test this week)
If you skipped less than 4 months it could not crash just because crashes begin about 3-4 months playing into the save, after 6th hematite. But if it actually works thats narrows it down a little

4
DF Community Games & Stories / Re: Museum III, adventure succession game
« on: November 29, 2022, 07:19:43 am »
Tried to clear some sites out to test if someone is causing it. For some reason every time trying to exterminate every dwarf/human in silverthrone it causes a crash. Could be unrelated. New Weatherponder seems fine, and even after clearing it crashes still occur

5
DF Community Games & Stories / Re: Museum III, adventure succession game
« on: November 29, 2022, 05:21:32 am »
https://drive.google.com/file/d/1q12T50MrzvvfTBPL07dMajZLdRECMI_f/view?usp=sharing
Saved exacly 1 tick before the disaster. Maybe that will somehow help
EDIT: Maybe, the exact tick it happens. When retired and set timeskip to 0 tick it crashes

6
DF Community Games & Stories / Re: Museum III, adventure succession game
« on: November 27, 2022, 11:29:44 pm »
Whatever happens is probably related to your fort or your character. Skipped about 20 years on turn 96 and nothing happend

7
DF Community Games & Stories / Re: Museum III, adventure succession game
« on: November 27, 2022, 10:48:42 pm »
Well, it happend again. Now its 7th hematite that causes the crash. dont even know why and how its 7th hematite, considering few days have passed. Luckly we have a solution, but still hope it wont happen again

After testing can say for sure: something bad happens every few days, causing a crash. we can dodge that date with gui/gm-editor df.global, but there should be a long-term solution

8
DF Community Games & Stories / Re: Museum III, adventure succession game
« on: November 27, 2022, 09:33:35 pm »
Truly, a chad goblin commander.
Spoiler (click to show/hide)

9
DF Community Games & Stories / Re: Museum III, adventure succession game
« on: November 27, 2022, 08:26:29 pm »
Two solutions:

One, if you can get into the game whether that be fortress or adventure mode, 'gui/gm-editor df.global'
Find the current year, and current year tick. Jump them ahead enough to pass the date by some arbitrary amount.

Two, if you are trying to unretire or load the save in anyway where the calender shows up before play, even from the main menu before loading, 'set-timeskip-duration -ticks 0' this will cause no time to pass whatsoever and bypass the specific date crash. Then you can use the first solution to skip time past the date of the crash.
Thank you, that worked!
will post my save in two days, after i finish adventuring.

10
DF Community Games & Stories / Re: Museum III, adventure succession game
« on: November 27, 2022, 07:00:23 pm »
I think this is it? I have three different Museum III turn 97 archives, this is the oldest. Hope it's not corrupted. Maybe something broke in the archiving?
It is corrupted. Checking turn 96...

11
DF Community Games & Stories / Re: Museum III, adventure succession game
« on: November 27, 2022, 05:56:00 pm »
Notice there's an over 2 month difference between the last save and the one you uploaded. You should use something like
Code: [Select]
set-timeskip-duration
to see if Unraveller's latest save goes beyond that cursed date so you won't risk playing for nothing. Or maybe reclaim one of the NPC forts to play a few months to see there are no issues.
FUn, did exacly that, it does break every time! Wanted to download an unmodified, unfixed save, but it seems like unraveller updated whole google drive file, so i cant find it anywhere in this topic. Ill try earlier save just for a test

12
DF Community Games & Stories / Re: Museum III, adventure succession game
« on: November 27, 2022, 05:24:37 pm »
Probably best to restart from the last save ? (and reset the timer)
Got it. Also will first test it and if it breaks on some date anyway, and if it does, try playing not on unraveller's fixed save, but on unfixed one

UPDATE: It does crash, at exact same date, 6th hematite. Time to check an unfixed save

13
DF Community Games & Stories / Re: Museum III, adventure succession game
« on: November 26, 2022, 04:35:26 pm »
Will it let you progress beyond that date in fort mode and then unretire your adventurer?
Tried that, won't work

14
DF Community Games & Stories / Re: Museum III, adventure succession game
« on: November 26, 2022, 01:56:34 pm »
You don't want to make a fortress? You still have a few days in your turn.

And what's the status of the save? Did you manage to retire?

Edit: Hmm, you mean you had these issues in fortress mode? A shame. I hope I won't have that problem.
retired trying to fix the crash, it kept occuring. Havent finished adventuring yet

15
DF Community Games & Stories / Re: Museum III, adventure succession game
« on: November 26, 2022, 01:07:49 pm »
I suggest trying to use questport to teleport on the farthest part of the map, maybe that jogs something in the save. Maybe it's something in the adventurer's area that break the game.
Sadly forgot to make a backup before i retired, so it is impossible. Also, traveled every way possible, so doubt that. Here is the save:
https://drive.google.com/file/d/15vnSeOx6s3kAz2fYxSODmH963THMeR8k/view?usp=sharing

Pages: [1] 2