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Messages - BetterMember

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1
Other Games / Re: Economies of Scale (BetterMember Server)
« on: July 22, 2018, 06:33:32 pm »
Marketing Update
I've been looking at the marketing code for sometime.  The biggest problem that I've had with it was it isn't working on the original and I joined the original late so I never knew how it worked.   I ended up doing a little bit of a re-write,  removing the part where it will divide the marketing between all of your stores as there was errors with the original code and it looked like it was dividing it among all of the buildings you owned in that firm instead of just the stores but only giving marketing to stores and running into an error code when it reached an industry.  So that part removed, I don't know how that will affect the code but it seems to be working on the variable aspect.   I will need some of the veteran players of the original let me know if it still operates the same or what needs changed.

Thank you bay12 members in advance for your help on trouble shooting this feature as we work on it.

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Other Games / Re: Economies of Scale *Free Browser Game*
« on: July 22, 2018, 08:41:01 am »
I've seen quite a few posts in this topic about making a new topic just for the bettermember server.

as requested, I created a thread at : http://www.bay12forums.com/smf/index.php?topic=171469.0

Thank all of you for your support here.

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Other Games / Economies of Scale (BetterMember Server)
« on: July 22, 2018, 08:38:46 am »
Economies of Scale (BetterMember Server)
A multi-player browser based business simulation game focused on choices that you make to grow your business and develop in game business relations to make your products faster, better and cheaper than your competitors.

New topic made for the BetterMember Server only to avoid confusion with the original EoS produced by Scott Yang.

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4
Other Games / Re: Economies of Scale *Free Browser Game*
« on: July 18, 2018, 05:39:47 pm »
I noticed you lowered the instant expansion limit from 500mē to 100mē. Too harsh if you ask me. 500 was indeed too high, but i think 200 would have been a good compromise. 100 is reached quickly, even at start-up stage, and then, expanding my farm market from 100 to 110 cost me 15h of time. Way too much.

100 is fine for industry as it is.

100 if fine for mamarket as long as the marketing bonus gets fixed.

however, time to expansion needs to be reduced (around 10min/m^2 base price) and until quests are enabled the expansion should cost money instead of influence (around 100k$/m^2)

I heard you guys and agree completely.  Expansion times have been reduced.  Prices remain the same. 

I'm working on quests little by little,  looks like a re-write.  Could be a little while.

Also Support EoS at the bottom of the screen can be clicked on once per day as a daily log-in currently day 4 and day 7 are the only ways to get influence until quests are running.

5
Other Games / Re: Economies of Scale *Free Browser Game*
« on: July 17, 2018, 08:39:27 pm »
LoL, nope not meant to be quality 0.  Just one of those things I happened to overlook.

Ok,  Added some new products and assigned some R&Ds in some much needed areas.

I just wanted to thank everyone here at Bay12 again for being so welcoming and patient with me as I continue to code EoS on the BetterMember Server.
Your input, although I don't comment much on it, is always appreciated.  I am reading it and working on the areas that you mention.

Looking for ideas on a new quest system or do you like the old quest system and think I should just scale it way down?

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Other Games / Re: Economies of Scale *Free Browser Game*
« on: July 17, 2018, 05:33:51 pm »
I've noticed that you can't sell water or filtered water for more than twice the wholesale value.  Presumably, this limit is on every product.

I think this is a bad idea.  Demand for water is high.  If you have a product that is in demand to sell, you should be able to get what the market is willing to pay for it.  That's how capitalism works.

Price caps discourage people from creating surpluses to sell, since they might not be able to get a decent price.  Price caps will tend to make the game even more about ignoring the B2B and more about creating your own supplies.

Also, I wonder if this price cap takes into account the formula (basevalue * (1 + (Q/50))).  If a product's value after quality is taken into account is way, way higher than what we're allowed to sell it for, people will not bother.

This cap is to prevent people from buying up all the electric and water and selling it at 7.00 per unit which happened to be the case in the old capitalism game.  It creates the same problem.  Which is also the addition to Wind and Solar power on my server.  To create an almost free reliable energy for starting players and help battle this capitalistic need to destroy a server.  It also helps prevent people from creating multiple accounts selling low from one and back high in an effort to transfer money from one account to another.

To an extent I agree with you as well Zaz, I thought the cap would be harmful as well.  So I wrote in an extra little script on the R&D side of it where the cap is attached to the quality.

example
I can sell 1 filtered water with a zero quality 26 cents (max).
I can sell 1 filtered water with a quality of 25 at 32 cents (max).

This is to encourage R&D and quality growth as well.  Good point though, it's something that I struggled with on the decision as well. 
Thanks ZaZ

7
Other Games / Re: Economies of Scale *Free Browser Game*
« on: July 15, 2018, 07:08:31 am »
Some buggy or weird things I've noticed:

Buildings always expand instantly even though it says it will take many hours.

R&D expansion is weird after 100 m2.  You can only add 3 at a time.  Since it's instant, it doesn't really limit the size of your R&D if that was your intent.  It just makes you expand 3 at a time over and over, which is incredibly tedious.

I think it's bad idea if you intend to limit research that way, because then it makes research all about spending money to complete the research, which is very tedious doing over and over, and not about the size of the R&D.  Also, at some point it becomes very expensive to spend complete the research, and impractical to do the research normally since you're limited in the size of your R&D, which means everyone will eventually be at the same tech level in most products.

In the old version, it would show in your markets an estimate for how long your current stock will last, and your market share.  Seems to be disabled in this version.

Those are some good catches Zaz, and congratulations on becoming a millionaire in minutes.  LoL.  I think that I put some safe guards in place now.

Yeah, I plan on re-configuring the R&D, research times tech levels at some point.

Yes the market script is unfortunately one that was almost completely broken.   I removed most of the script and re-wrote the other half.  I still have much re-writing to do on that one. 

8
Other Games / Re: Economies of Scale *Free Browser Game*
« on: July 13, 2018, 03:55:07 pm »
In case anyone else has the problem I had (and probably what Caz is having):
The First Post is for a completely different website, and is essentially defunct.
The current activity is for the version being hosted on http://capitalism.bettermember.net/eos/index.php

Honestly, from the time the continuation(?) was made public, it should've started it's own thread.

Oh yeah, mine is on the bettermember server.  Excellent point n9103, I never even gave that a thought.  The registration for the actual capitalism went down in December for some reason or another.  That's what prompted me to start coding it for my server.  I kept going back to it from time to time.  I like the concept and I didn't have the opportunity to play it when it was popular and cared for.

9
Other Games / Re: Economies of Scale *Free Browser Game*
« on: July 13, 2018, 03:50:39 pm »
BetterMember, does this formula still apply for determining the value of goods in a company's warehouse when determining the company's net worth?
(basevalue * (1 + (Q/50)))

The only thing that I changed in value determination is the land value.  It was actually way off.  As for the rest of that code,  I never really messed with so it should be the original what Mr. Yang had programmed in.

10
Other Games / Re: Economies of Scale *Free Browser Game*
« on: July 11, 2018, 09:37:56 pm »
I couldn't make an account on this. The form seemed bugged and wouldn't send.

A few other people from this forum was able to create accounts.  Has anyone else had this problem?

What Operating system are you using?  What internet browser do you use?

11
Other Games / Re: Economies of Scale *Free Browser Game*
« on: July 11, 2018, 09:36:14 pm »
Some of the end-products don't have a storefront to sell them. Like everything in a bakery for example (side note: why does a supermarket stock orange concentrate powder but doesn't carry salt or sugar? ???)

Plastic bag roll quality does matter but only usually on a 1% basis (so you are basically correct. just bragging rights. LoL) PLANTATION products now sold at FARM MARKET. CONTAINERS now sold in INDUSTRIAL store. BAKED GOODS now sold in BAKE SHOP (new). (Thank you guys keep them coming).

Yeah,  I'm correcting these as I find them or as you guys mention them.  I really do appreciate all the advice and thoughts.  Feel free to message me here about any of the ideas you may have.

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Other Games / Re: Economies of Scale *Free Browser Game*
« on: July 11, 2018, 09:34:04 pm »
Seing that you have the code and the visuals, wouldn't it be easier to just migrate everything to a newer framework like Symfony ? I can only guess how tedious it must be to fix or add feature in an old bad written code (quoting the original author).

By the way, marketing power doesn't seem to work. The button to validate the spending doesn't do anything.

I like tedious. LoL.  There are some things that PHP applications used to manipulate PHP code that wouldn't write it the way I would.

13
Other Games / Re: Economies of Scale *Free Browser Game*
« on: July 10, 2018, 08:15:27 pm »
So, because I picked "futile" difficulty, I start with $49.  Not enough to do anything.

Someone give me a job.  You'll get an employee who knows the game.  (At least, the old version of it.)  Put me in charge of an empty company with $100k in cash, and I'll make it worth millions.

Remember ZaZ, you can earn $38,000 per week simply by clicking on Support EoS at the bottom of the gametime screen.  By the end of the week, take a loan and Maybe get enough for a startup. 

Take your time and Plan wisely with your investments.

(spoiler)  Rags to Riches badge winners will receive rewards later.  If all the coding goes right.  Much later though, I do have plans for it.

Good luck.

14
Other Games / Re: Economies of Scale *Free Browser Game*
« on: July 10, 2018, 06:50:18 pm »
Great that it was resurrected! Thanks BetterMember.

Wow, with current level of starting economy, supermarkets demand and the fact that everyone gets stuff lower in production chains, it's really hard to sell anything in them. Gas stations selling only filtered water is never going to cover it's own maintenance cost, it wouldn't even at 100% efficiency and Q50. And I'm not even starting to talk about production costs. Good that people are still trying to make it work and water/energy gets sold at B2B.

edit: If you are not planning any payments, it would be better for the game to make your repo public. There is always some PR worth merging.

Yes, in the process of resurrecting...  Still much work to be done.  The conversations here and those of you contacting me about ideas is a lot of help.

No financials for the game planned yet, just a little side project that I decided to take on.


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Other Games / Re: Economies of Scale *Free Browser Game*
« on: July 09, 2018, 07:37:30 pm »
Whoa! Solar panels  costs a hundred dollars for a unit of electricity!
Those aren't profit margins!
Wew lad!

WoW!!!  Never buying any of those!

LoL

A variable I messed up when fixing qualities.  Should be corrected soon.

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