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Other Games / Re: Free Game List
« on: December 29, 2018, 03:11:11 pm »I have a code for fantasy general and everspace. Anyone interested?
It's gog btw
I also have two Fantasy General codes on GOG, if anyone is interested.
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I have a code for fantasy general and everspace. Anyone interested?
It's gog btw
Looks like there's no research building for fast food. Although I guess that would be logical, since fast food generally isn't known for its stellar quality and all, but still. If there's plans for one, that's great, I'll just wait, but I thought I'd mention it so that it can get on the list, if it isn't already
Not a bug, but something that need balancing in my opinion is yeast. It's kinda difficult to produce, unless you really go full bakery products (it needs salt, which come from sub surface haletite and bakery refining, and sugar, that come from sugar cane from plantation and bakery refining, and potato, which come from vegetable field, so 4 buildings just for yeast) and it's very very long : 14h for 100k for a 100kmē building. And the result is... something that value is 0.23$ the unit. And that product is mandatory for alcohol business and some bakeries products.
I think you should tweek the time to produce. So 100k should be around 2h or so for a 100mē factory.
Next bug:
Can't create new company, always getting "insufficient cash" error. It shows I need 1.25M to start. I have 2M personal cash and 1.5M in my only other company
Bumping this, how did people get multiple companies?
aluminium cannot be researched
Interest is 1% on the balance. There's a 2% fee when you take the loan out, this gets counted within the interest line, on the day the loan is taken. Not sure how your getting your 3.4% though, you sure thats correct?
Like everyone I've been selling those turkeys, however the moment I decided to start selling stuff I sold... I had such an odd experience, I made energy drinks and I can barely shift them, making like 1000 per tick with them per store, was getting 8-10x that from turkeys. What's worse is when I decided to go for a realistic approach and stock my shops with things -along with- the turkeys, turkey sales fell into oblivion, to the point where a full store cut turkey sales to -20%-
I'm honestly struggling to make a decent amount of money without resorting to that turkey exploit.
Here's a screenshot of my supermarket, as this is the place I'm -not- trying to exploit turkeys
http://es.tinypic.com/r/2nlr606/9
It seems really, really poor sales. Are my expectations just too high?
More cartons up on the b2b, if anyone wants I can run a couple K boxes and throw them up as well.
I could unload some of my cartons onto the b2b, in fact I'm starting a run of a couple K containers to put up there. Also I'm selling them at 2.30 in my store, I'll put em up on b2b for less. Even if I sold them at that price on the b2b you should still make a good profit selling the next tier good in a store.
Something another player didn't fully grasp last time I played EoS. Didn't like the price of my bottles, thought I was gouging. Even after I pointed out that after the cost of everything else (that he was making himself) the end good he was going for sold for 4-5 times the price of my bottles AND I was selling them on the b2b for less than half I could in a store. But that was back in the day of old broken EoS.
It's probably not something so easy to code, but it's a bit annoying that you can't use things as they're produced instead of having to wait for their production to end.
As an aside, I'm going to start producing plastic packaging, so if anyone wants to start producing stuff to be packaged, you'll have some plastic bags and bottles in the next couple of days.