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Messages - Deagh

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Other Games / Re: Free Game List
« on: December 29, 2018, 03:11:11 pm »
I have a code for fantasy general and everspace. Anyone interested?

It's gog btw

I also have two Fantasy General codes on GOG, if anyone is interested.

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Other Games / Re: Economies of Scale (BetterMember Server)
« on: August 28, 2018, 04:55:14 pm »
Looks like there's no research building for fast food.  Although I guess that would be logical, since fast food generally isn't known for its stellar quality and all, but still.  If there's plans for one, that's great, I'll just wait, but I thought I'd mention it so that it can get on the list, if it isn't already :)

And it looks like it was added today.  Thanks!

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Other Games / Re: Economies of Scale (BetterMember Server)
« on: August 23, 2018, 11:27:44 pm »
Looks like there's no research building for fast food.  Although I guess that would be logical, since fast food generally isn't known for its stellar quality and all, but still.  If there's plans for one, that's great, I'll just wait, but I thought I'd mention it so that it can get on the list, if it isn't already :)

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Other Games / Re: Economies of Scale (BetterMember Server)
« on: August 15, 2018, 02:01:56 pm »
Not a bug, but something that need balancing in my opinion is yeast. It's kinda difficult to produce, unless you really go full bakery products (it needs salt, which come from sub surface haletite and bakery refining, and sugar, that come from sugar cane from plantation and bakery refining, and potato, which come from vegetable field, so 4 buildings just for yeast) and it's very very long : 14h for 100k for a 100kmē building. And the result is... something that value is 0.23$ the unit. And that product is mandatory for alcohol business and some bakeries products.

I think you should tweek the time to produce. So 100k should be around 2h or so for a 100mē factory.

Plus if you want to research it, you have to have the confectionery, so if you are producing alcohol you need an extra building to just research one thing.

Filtered water is a bit out of balance, too.  Takes forever to produce it, and the wholesale cost is the same as for unfiltered water, even though you have to add in electricity and a whole lot of time to make it.

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Other Games / Re: Economies of Scale (BetterMember Server)
« on: July 29, 2018, 08:12:50 pm »
He noted in the patch notes that he's fixed it.  Glad it worked!  I'm working towards that, myself, although it will be a while.  I need one more research building for what i have going on in my original company, and I'm out of cheap land there.

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Other Games / Re: Economies of Scale (BetterMember Server)
« on: July 29, 2018, 12:43:53 pm »
Next bug:
Can't create new company, always getting "insufficient cash" error. It shows I need 1.25M to start. I have 2M personal cash and 1.5M in my only other company

Bumping this, how did people get multiple companies?

This is just a guess, but I'd imagine there's a higher amount that it actually charges you when you try to start a second company.  If there are multiple checks on how much starting a new company costs, and the amounts weren't changed in all the places, then that would be why it is failing.  But if one had that higher amount, whatever it was on the original server, then it would work.  Mr. Vlad, for example, is worth billions, so whatever the amount was, he likely could have paid it.

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Other Games / Re: Economies of Scale (BetterMember Server)
« on: July 28, 2018, 10:56:28 pm »
Anyone interested in tortillas for their fast food place?  I can make them now that there's oil in the B2B, but they're not high enough margin for me to sell in my bake shop.  But if someone wants them, I could run some up.

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Other Games / Re: Economies of Scale (BetterMember Server)
« on: July 28, 2018, 02:50:57 pm »
aluminium cannot be researched

Neither can vanilla extract, at least not directly.  The inputs can be, so you can improve quality that way, but you can't directly research the extract itself.

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Other Games / Re: Economies of Scale (BetterMember Server)
« on: July 28, 2018, 12:46:27 pm »
Interest is 1% on the balance. There's a 2% fee when you take the loan out, this gets counted within the interest line, on the day the loan is taken. Not sure how your getting your 3.4% though, you sure thats correct?

Aha, the 2% fee being paid with the first day's interest is where the issue is.  I had understood that the origination fee was paid at the time I took out the loan, not on the first day's interest.

The 3.4% came from paying 21250 in interest on an outstanding balance of 625,000.  21250 is 3.4% of 625k. 

But original loan amount was 750k, 2% of that is 15k, then the remaining 6250 is the 1% interest.  Makes sense now, thank you.

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Other Games / Re: Economies of Scale (BetterMember Server)
« on: July 28, 2018, 02:37:13 am »
Interest seems to not be as advertised.  Game text says interest is 1%, but I was just charged 21,250.00 on a 625k outstanding loan, which is 3.4% interest.

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Other Games / Re: Economies of Scale (BetterMember Server)
« on: July 26, 2018, 07:43:16 pm »
Like everyone I've been selling those turkeys, however the moment I decided to start selling stuff I sold... I had such an odd experience, I made energy drinks and I can barely shift them, making like 1000 per tick with them per store, was getting 8-10x that from turkeys. What's worse is when I decided to go for a realistic approach and stock my shops with things -along with- the turkeys, turkey sales fell into oblivion, to the point where a full store cut turkey sales to -20%-

I'm honestly struggling to make a decent amount of money without resorting to that turkey exploit.

Here's a screenshot of my supermarket, as this is the place I'm -not- trying to exploit turkeys

http://es.tinypic.com/r/2nlr606/9

It seems really, really poor sales. Are my expectations just too high?

For a full store to work, the things need to be about the same price or possibly same profit margin.  There's some play there, but selling really cheap and really expensive stuff at the same time just doesn't really work.

There's a post on the ratjoy forum here:  http://www.ratjoy.com/forum/topic/a-single-place-for-all-revealed-formulas/2  that gives the efficiency formulas.  Don't know if it's still valid, but it seems to work at least somewhat like that says.  Right now i have three items in my bake shop and they're all reasonably close to the same profit margin and the price on them isn't all that far off either, and I seem to be doing better overall than if I just have one. 

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Other Games / Re: Economies of Scale (BetterMember Server)
« on: July 25, 2018, 01:30:51 pm »
What are the wholesale prices based on?  Some of the wholesale prices seem to be off.  Glass bottles are listed at .20 each for wholesale, but they actually cost more than 50 cents each to make, at least if you haven't yet scaled up to huge amounts of production.  And that means you can't actually sell them on the b2b for enough to cover costs, much less make a reasonable profit, because of the cap to prevent gouging.

So because of the caps the way they are now, it is difficult to get some of the things one needs, without making them yourself.


13
Other Games / Re: Economies of Scale *Free Browser Game*
« on: July 19, 2018, 12:41:57 pm »
More cartons up on the b2b, if anyone wants I can run a couple K boxes and throw them up as well.

Thanks!  Looks like I can go through about 5k cartons per day at present, but I'm slowly building my capacity, so it will probably be more eventually.

Oh, if anyone decides they want to make a pizza or fast food place, I can provide cheese to the B2B, just let me know.  I noticed someone is selling pizza sauce, so that made me think of it.

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Other Games / Re: Economies of Scale *Free Browser Game*
« on: July 18, 2018, 12:57:24 am »
I could unload some of my cartons onto the b2b, in fact I'm starting a run of a couple K containers to put up there.  Also I'm selling them at 2.30 in my store, I'll put em up on b2b for less.  Even if I sold them at that price on the b2b you should still make a good profit selling the next tier good in a store. 

Something another player didn't fully grasp last time I played EoS.  Didn't like the price of my bottles, thought I was gouging.  Even after I pointed out that after the cost of everything else (that he was making himself) the end good he was going for sold for 4-5 times the price of my bottles AND I was selling them on the b2b for less than half I could in a store.  But that was back in the day of old broken EoS.

That's exactly why I'm hoping for containers - I can already see that more processing is more profit, and even less the cost of the containers I should be able to make more money selling the milk gallons and half gallons than I can just selling the milk.  I'll have to see if they're more profitable than cheese, but I won't find out until I try it.  Thanks for the response and for the manufacturing! 

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Other Games / Re: Economies of Scale *Free Browser Game*
« on: July 17, 2018, 08:44:46 pm »
It's probably not something so easy to code, but it's a bit annoying that you can't use things as they're produced instead of having to wait for their production to end.

As an aside, I'm going to start producing plastic packaging, so if anyone wants to start producing stuff to be packaged, you'll have some plastic bags and bottles in the next couple of days.

Yay!  I have a dairy going, and if I want to make gallons or half gallons of milk I need containers.  Now I just need someone making paper cartons!

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