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Messages - Real_bang

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1
DF General Discussion / Re: Future of the Fortress
« on: September 03, 2019, 11:43:30 pm »
Actually this gives me one thought
Would cursed adventurers after turning into an animal and back heal their lost limbs like the werecreatures?

2
DF General Discussion / Re: Future of the Fortress
« on: July 27, 2019, 02:32:33 pm »
Damn last blogpost spawned a lot of questions which is very cool!
1. What if npc or player steals the divination dice/s from shrine? Will they get cursed if they wont return the dice/s in some days later?
2. Do divination dice's count as artifacts?

3
DF General Discussion / Re: Future of the Fortress
« on: July 12, 2019, 11:47:21 pm »
It would be hilarious if a mortal npc attempted to flirt with the undead, only to realize their mistake too late, or the undead got outed because someone tried to grab their hand and realized they're dead cold
Or, even funnier, the undead is so good at keeping up the facade that the two court, get married, and spend several years together before the mortal figures it out.
And thus "Weekend at Urist's" started

4
DF General Discussion / Re: Future of the Fortress
« on: July 11, 2019, 05:34:26 am »
Nice devlog! This brings me one important question to ask:
Can we pet the intelligent undead that we raise aswell?

5
There is an internal discussion about showing things like individual limbs (for injuries) and how many different sprite-parts we can use (number of layers that are baked into one sprite) without making it too resource intensive. For now the focus is on improving the vanilla system, once that is done I can pester Toady a bit about mod support.

That being said, forgotten beasts should use correct sprites for their limbs, wings, etc, so I think at the very least, the basis should be there. Even if mifki has to TWBT-magic it together in the end for us modders. ^^

Would individual limp system be hard on old CPU? also maybe toady would add multi core support for the steam version? heheehe. Yeah i know

6
I wonder how will those bubbles ingame when you have 100+ dwarfs and you start running out of food/drinks. Would it look distracting from the game? I cant imagine all 100 dwarfs having bubbles that are blocking some of the game screen and intertwining with each other.

7
I've been messing around with items lately and I had a stupid dwarf idea: What if furniture/items have "varied tiles", just like floors? Players could pick if they have 1 sprite or 4 sprites (and possibly cycle between them, to keep the symmetry if they like it).



Minor variants of the same objects, like these cabinets, coffins and beds.

Just want to know what you guys think, this is probably nothing that will happen in the first release, but for example it's possible right now with TWBT.

This is a cool idea but surely will require a lot of work. (and also isnt it for the meph tileset instead of the steam one?)

9
Mike Mayday has also improved them greatly since that picture was posted.


that make no sense on you picture at the point where the dwarf stands is only 1 block !
and this block is one level high
the ramps are also 1 block long  i dont know but this is to extreme it makes no sense visually  because when you dig an 1 block wide corridor you hafe 2 ramps from both sides that stuck together

pls make an 1block corridor with the graphic option you tested and you can see it for yourself
Dude you're overdoing your critique. If steam tileset looks that bad for you then make a new and better tileset when steam version is live. Actually you can start making it right now, so your tileset will be up for the steam release.

10
DF General Discussion / Re: Future of the Fortress
« on: June 01, 2019, 01:37:37 am »
Thanks for the answers!

11
I was wondering if trees could be smaller and doubled by four.
It would change a cartographic style a bit to make more sense in scale-wise. Right-now those trees won't give me an impression of real forest, they are more like small park. They also make mountains look too small.

What do you think about something similar instead?


On the small scale tree map swamps look like lakes though.

12
DF General Discussion / Re: Future of the Fortress
« on: May 01, 2019, 03:58:19 am »
Thank you for answers!

13
DF General Discussion / Re: Future of the Fortress
« on: April 27, 2019, 05:27:54 am »
1. Should we expect necromancer alliances to take over the world with even bigger zombie army?
2. Should we expect the whole world (or at least most of the world civilizations) uniting before the great danger of the demon king or zombie army?

14
I really like the 4th one

15
What about the large scale map being simplistic and small scale (adventure mode) map looking realistic

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