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Messages - Romi

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1
DF Gameplay Questions / What is your fortress workforce breakdown?
« on: March 13, 2020, 08:21:15 am »
I considering to use decentralized living quarters in my new fort, with sort of farming/soldier cast etc. But I am struggling to recall my workforce breakdown from previous games.

Any examples or rule of the thumb on healthy workforce breakdown ?

2
In the past, I made basic use of minecarts mainly to save haul time moving heavy raw resources from top to bottom of the fort. This time around I'd like to better integrate minecarts in my industry design.

I usually build my forts as multi z around central straircase but I am looking for any examples of minecart use that improve production workflow (industry/stockpile etc). So that I can have a rough idea how much space to pin down.

3
DF Gameplay Questions / Re: Minecart shafts
« on: January 24, 2019, 08:04:58 am »
I am looking at way to reducing hull time and improve my resource distribution. I am thinking main elevator shaft to help move things in bulk from where ever my mining operation is.  Its a huge project without a reload button so I am looking for inspiration/tips.

4
DF General Discussion / Re: Is there a tool for save game archiving?
« on: January 24, 2019, 07:53:34 am »
Not sure about DF save compression, I am using the lazy newb pack with default settings.  And the region folder in 'data\save' is a couple of hundred megabytes large, which isn't a great thing for my weak upload here. Will using 7-zip make a dent here?

5
DF Gameplay Questions / Minecart shafts
« on: January 23, 2019, 07:05:01 pm »
I'd like use mincarts to help bring up materials up/down and eventually lava. Is there an example of using a spiral shaft with Rollers and does the impulse ramp examples at the wiki are still valid?

http://dwarffortresswiki.org/index.php/DF2014:Minecart#Automated_propulsion


6
DF General Discussion / Is there a tool for save game archiving?
« on: January 23, 2019, 06:17:15 pm »
The entry I read about savegame seem a little confusing, i'd rather not waste time on this and have the most optimal compression. Is there any easy to use tool that archive a savegame?

7
Sure, i'll give it a try. Though if its really big it will have to wait till next month, I almost reached my data cap.

8
Utilities and 3rd Party Applications / Re: DFHack 0.44.12-r2
« on: January 19, 2019, 05:34:13 am »
@Romi: Note that you can achieve it without DFHack by manually designating each sub standard tile for smoothing again (which of course is a pain, but if you're hard into perfect, that's the way to do it). It would presumably be possible to write a script that designated all non masterworks engravings for smoothing, although I don't know the details. In both cases the dorfs would actually do the work themselves, so it wouldn't be "cheating".

I didn't know that, I much prefer this safe and sound method, Thanks!  There is no need for the script i'll just redo everything.

9
Utilities and 3rd Party Applications / Re: DFHack 0.44.12-r2
« on: January 18, 2019, 07:05:33 pm »
Is it possible to use DFHack to remove engravings?

I just noticed that all my main areas were engraved by low quality engravers, because I forgot to tick off stone detailing from the "peasant" squad that helped smoothed up the place. This a 5 year Fortress that I have meticulously micromanaged, and this really soured my playthrough.

10
After putting a little more play time, smoothed natural stone definitely can be climbed. Enemy siege troops consistently walk to the walls and climb them.

Here is some images: https://imgur.com/a/IvAL6mi
You can see the goblin spearmen at bottom left of z3.
The curving designation on z0 is to show its indeed all smoothed natural stone.

Also enemy crossbowmen love to turn the fortification against me. I think this ability to operate a crossbow while scaling the wall and use the embrasure from the opposite side seem a little bit too amazing. Only rivaled to the mid air fighting (I avoid this by limiting access to everywhere but the tower.)

11
DF Gameplay Questions / Re: A question about Anvils…
« on: January 17, 2019, 04:13:17 pm »
Yes, The anvil of creation! 


@Arkloyd,

Gameply wise embark or trade.
Humor see the wikipage for fun.
Realistically,  stones or any other hardplace surface.

12
DF Gameplay Questions / Re: Petition and citizen request how?!
« on: January 16, 2019, 05:01:25 am »
If you have dfhack, there is option to enter and find a name, type in part of the first name to narrow selection. If there is no one with that name, then that's probably a vampire or some other miscreant.

I have DFhack and I used the search (q) to check the unit screens, trying both first and last name (in case there is some weird letter) I also tried dwardtherapist (with nothing hidden and no filters) same.

I accepted the petition just for fun, still don't see the name anywhere. Also I use custom profession for everyone, so usually anyone new stands out and I don't recall anyone (forgot to check unit count before to compare.)

If the applicant doesn't "exist" it's someone who uses a false name, which typically means they're a vampire or a spy. However, if you accept a spy as resident->citizen the resident acceptance immediately severs the ties to the old civ, and creates a new one with yours.

If so then its a spy, because I just used the option to check if there are any cursed units and there are none.

13
DF Gameplay Questions / Petition and citizen request how?!
« on: January 15, 2019, 06:50:37 am »
Petitions are extremely annoying, since you aren't given any information on the applicant nor able to focus on them. After a while I just decide to accept everyone (I can afford it) and wait for the citizen request and use therapist to get more info. Which worked fine until now, I have a citizen request from someone who isn't listed in therapist, nor shown in the unit citizen/other/dead section, manually I can't find anyone in the inn with that name, nor my nobles are meeting with anyone.

What am I missing? and is there a better way of doing this?

14
It is the cursor. no floors or anything else, that whole side has been channeled down into the rock layer and smoothed. I even smoothed over gems and metals to keep the shape along the whole perimeter. The wall/fortifications on top (several z higher) are built from common shale blocks.

15
DF Gameplay Questions / Re: Questions about automating work orders
« on: January 14, 2019, 05:56:06 pm »
got you, that would work!

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