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Messages - DwarvenLord

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1
Any news Zalthor?

2
Oh, sorry, quantum must not have updated the overseer list.
It's actually your turn, Zalthor.

3
I contacted Left on Discord, he said we can skip his turn. It's Recon's turn now.

4
Are you fine gentledwarves still accepting petitions for new overseers?
Sure.

5
Alright Lefty, should we skip you?

6
Hey Left, how's the turn going?

7
Well, if they do abandon my pit, my turn will of had absolutely no effect other than a degradation from a lack of maintenance. Oh well. Better luck next time...

8
Quote
We have a casualty of the wood-cutting operations: the other Mosus in the fort dies instantly, on account of falling logs.
We thought the threat of logs was over, but they were only biding their time...
Anyway, good job on the rest of the fort! Shame the gold entryway was removed, but it was necessary.

9
DF Community Games & Stories / Re: Smithsoldier Year 11: [47.04]
« on: July 23, 2020, 10:35:43 pm »
Journal for Timber, Moonstone, Opal and Obsidian
I thought I would combine the last four months into one entry.

These last couple months, I wanted to do something extra- so far, all I've really done is make a hole, and thrown some goblins down it.
What I wanted to at first wasn't exactly a megaproject- Just a steel monolith, meant to show our strength and power. Then I saw the sheer amount of gold we had.
I checked the ledgers, and saw that we had over three hundred bars of gold, just sitting there! (just to note, we have over 2,000 bars of iron, but it's just not the same.) So I scrapped the monolith and dedicated the rest of the year to covering the inside of the fortress with pure gold.
Is it flashy? Yes.
Is it opulent? Absolutely.
Do I care? No.
I started by ordering gold blocks to be made- after all, they are more efficient and cleaner than the bars themselves. I started with the walls of the room after the drawbridge, mining them out and replacing them with gold. The gold just never seemed to end-  It just kept coming. I made a gold bar stockpile to make the process easier, and I assumed the year would end without any sort of bang.
Then a were chameleon came at the beginning of opal and... It was really quite lucky. It completely focused on a single human weaver, tearing the poor soul apart, practically letting a recruit I sent as a time-saver hack away at it. Even better, they weren't even bitten- only punched, and the only bite it got in before getting it's head chopped off was completely deflected by his armor. After that, all that really happened was the mayor withdrawing from from society and making some hatch cover.
Anyway, it's the end of the year again.
There is a little shakiness to her handwriting now, she was obviously writing this frantically.
Time to be closed in... I won't let it happen, not like last time... I promise... I won't let it get me, I swear... I swear to Stisträs I won't fall again... no... no, no...

If you go back and look for records of the reinclosement of DwarvenLord, you will find nothing. Nothing at all...



SAVE: https://dffd.bay12games.com/file.php?id=15155
NOTES:
Please continue en-goldening the inside of the fort.
Dump some more gobbos if you need to.
There's a happiness issue, a lot of people have been murdered by tantrums, I didn't include it since I didn't really know these people were dying from that reason until it was too late, really.
Find something to do with the over 2,000 bars of iron, probably.
Have !!FUN!!

Can you put me behind any new members, so it only is my turn when there's no one else claimed?

10
DF Community Games & Stories / Re: Smithsoldier Year 11: [47.04]
« on: July 18, 2020, 12:35:28 pm »
Good ideas, though will my dorf even need a tomb? Do werebeasts die of old age?
Any megaproject I would start would probably be left unfinished. The tomb just doesn't seem in character, really. I'll think about what I can do, however.

My next post will probably be the last four months combined into one.

11
DF Community Games & Stories / Re: Smithsoldier Year 11: [47.04]
« on: July 16, 2020, 02:02:28 pm »
Journal for Sandstone
I was going to skip this month, but apparently it's required.
Nothing much at all happened this month- Some migrants arrive and I set some more goblins to go down the pit.
That's it.



(I just feel bad because my turn is so... boring. Sorry. If anyone has any ideas, tell me, since I certainly don't have any...)

12
DF Community Games & Stories / Re: Smithsoldier Year 11: [47.04]
« on: July 11, 2020, 05:11:48 pm »
Journal for Limestone
The pit is running mostly smoothly.
Yeah, today I learned that corners don't work well, and quite a few goblins escaped and at least one dwarf died. Oh, and some of the goblins don't die when dropped down, but it doesn't really matter- at least it frees up cages.
Oh, and someone made a artifact leather sandal. Really don't care.

It's extremely tedious to memorize a goblin's name, look through hundreds of similar goblin names, then select it and repeat to dump them one by one.

You know what we need? Lava. We need lava to get rid of the living goblins at the bottom of the pit, we need lava to finally kill all of the monsters in cages in the water room in the caverns, and possibly defense.
Unfortunately, I would almost certainly mess the entire thing up. Probably a job for the next overseer...

13
DF Community Games & Stories / Re: Smithsoldier Year 11: [47.04]
« on: July 08, 2020, 03:15:26 pm »
Journal for Galena
This  month was far more interesting, for a number of reasons.
A roc visited us- by the time I had gotten most everyone inside and the bridge up, the dumb thing landed right into a cage trap. What are we going to do with this roc? No idea. It's probably just going to sit there.
In addition, I had never turned off the burrow after the siege, so nothing was happening outside. Now, a lot of corpses and and ghosts can be put to rest.
As well as that, some people have gone completely insane. Someone went berserk and got completely curbstomped. And I think someone started babbling? Who knows.
Finally, and most excitingly, the pit is finally dug out, and the hatches are in place. I tested it, and there were no accidents. The goblin we threw down died, and there was no risk of escape. The next couple months ought to be fun, once we finish the walls around the open pit parts.
Hehehe...

14
DF Community Games & Stories / Re: Smithsoldier Year 11: [47.04]
« on: July 04, 2020, 02:25:57 pm »
Journal for Malachite
The pit is almost finished- can't wait to start throwing some trolls and goblins down there...
As well as that, I have some sad news to share- an old friend of mine, Rimtar Tim-something, was crushed by an atom smasher when I was getting rid of some things. No one is responsible, the person pulling the lever didn't know, and while Rimtar was being stupid, he didn't know either. As his body was completely gone, I will order a slab to be created soon.

15
DF Community Games & Stories / Re: Smithsoldier Year 11: [47.04]
« on: July 01, 2020, 05:52:46 pm »
Journal for Hematite
Continuing the work from the previous months, the channeling continues with no more accidents so far.
In addition, the siege finally left- and a caravan arrived. I don't really think we need anything from it, though.
Lastly, the metalsmiths asked for a guildhall, and I gave them one. They truly deserve it, for all the hard work they do for this fort.


[I'm sorry for these short, undetailed  updates. Not much is happening, and that's probably my fault. I'm not skilled enough to do ambitious projects without it being ugly, ineffective, deadly, or all at once. But who knows...?]

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