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Messages - Mikademus

Pages: [1] 2 3 ... 52
1
DF Suggestions / Re: Honey
« on: May 31, 2009, 02:36:30 pm »
If we get honey, we should get tea.  Tea goes well with a little honey.
Not to mention the cat tallow scones.
I think you mean =prickle berry scones=. 
This is an exceptional prickle berry scone.  It is made from finely minced prickle berry, exceptionally minced cave wheat flour, and exceptionally minced dwarven wine.

So Dwarf culinary arts is basically chopping up the ingredients finely? So the ultimate dorf food is thus paste. Come the food processor everyone will be legendary chefs.

2
DF Suggestions / Re: Background Noise
« on: May 31, 2009, 02:31:45 pm »
"Yes?"
"Yeeeeees?"
"What do you want?"
"Why do you keep touching me?"

3
DF Suggestions / Re: How I'd like personal weaponry to be handled
« on: May 31, 2009, 02:29:57 pm »
On top of the other things said, a "forge hammer" as you call it is not a smaller warhammer, and using them takes vastly different skills. A warhammer usually has a beak to penetrate armour, and a hammer used for forging can be very light or very heavy. Nitpicking, yeah I know...

Warhammer
V

4
DF Suggestions / Re: Vampire Produce
« on: May 29, 2009, 04:28:15 am »
Holy shit, a novel and great suggestion! It dragged me out of no-posting limbo, so I'm all for it!

5
DF Suggestions / Re: Total Interface Overhaul (now with sparkles)
« on: May 05, 2009, 04:53:52 pm »
I prefer DFs UI as it is now with some tweaking and a face lift.  And I won't say this often, but I think that DF should look to M$ apps for UI design.  Here are my ideas that may or may not have been shamelessly lifted from one of the afore mentioned apps:

No open windows, all windows slid closed, action window takes full precedence
Spoiler (click to show/hide)

As the mouse hovers over a small tab, the window expands (exposes clickable selectables as well as hotkeys)
Spoiler (click to show/hide)

Messages would be on the bottom separate, it would be expandable and shrinkable to whatever height is desired or hideable altogether, then also some kind of dropdown which separates the kinds of messages.
Spoiler (click to show/hide)

The stockpile menu can be tacked so it stays open and then the messages could be opened along bottom of it.
Spoiler (click to show/hide)


or the stockpile menu could be floating alongside the main window if desired so it would always be visible or could be put on a separate monitor.
Spoiler (click to show/hide)

In summary, pretty close to what Jiri's got laid out with everything being hideable.  I think i like the right click idea, but I would have to see it in practice to know for sure.

Edit: The Action Window wouldn't squish and stretch like that, that is just me being a little lazy and I'm at work...

The mockups are good for workflow and overview. There is only two problems with them: (1) they will hide information and require you to open and close panels which can be argued to slow down interaction (but is a minor problem); and (2) they are very much in the style of applications, not games. This Visual Studio-ish interface will probably detract from the immersive experience, even if it is good UI design.

I personally prefer the original mock-ups in this thread.

6
DF Suggestions / Re: Just some underground ideas
« on: April 15, 2009, 05:45:50 pm »
<.<

>.>

Lock button, anyone?

7
DF Suggestions / Re: Change temperature to Celsius
« on: April 15, 2009, 11:14:25 am »
To throw in another argument in favour of C in this thread that won't die, in being based on water freezing and boiling at 1 atmosphere C actually is MORE interesting and relevant for the human body than F, in that it says something about the human situation and constitution. 100F (ok, 96F) being "good" is not as immediately telling as 37C in the range 0..100.

8
Bumping to provoke updates

9
DF Suggestions / Re: Change temperature to Celsius
« on: April 14, 2009, 04:06:10 pm »
Why do so many people insist on demanding that discussion be dropped?

It is immoral because it wastes bandwidth and contributes to making people even stupider.

10
DF Suggestions / Re: Visible dwarven language
« on: April 12, 2009, 01:45:05 pm »
Sounds like a bloat, but I'm all for having separate glyphs for writing. Proper runes (or whatever glyphs are provided) would certainly add atmosphere.

11
DF Suggestions / Re: Change temperature to Celsius
« on: April 12, 2009, 01:43:39 pm »
DIE, THREAD, DIE!

12
DF General Discussion / Re: The Dwarves are Invading!
« on: April 04, 2009, 04:36:27 pm »
It is rather the proportions and the order of the courses: wine, beer, wine, cheese and beer. For breakfast.

13
DF General Discussion / Re: The Dwarves are Invading!
« on: April 04, 2009, 03:21:22 pm »
Continuing this thread of unequalled success, this must be a legendary dwarf breakfast-dining hall:


14
DF Suggestions / Re: Dwarves have no word for "dwarf".
« on: April 04, 2009, 11:34:54 am »
Quote
Dwarves have no word for "dwarf"

I took this to mean that dwarves have no word for unusually short person of their species. If they can say giant and titan they should be able to say dwarf/midget.

15
DF Suggestions / Re: Hero Cults
« on: April 03, 2009, 08:05:34 pm »
I don't know.  A Legendary +5 Pump operator would be fairly flexy.

I heard this was how Conan started out.

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