1
Other Games / Re: Path of Exile - Fall of Oriath
« on: October 01, 2017, 02:27:56 am »
I vendored most of the gems (keeping only leveled and quality ones)... I got 208 ID scrolls and a sore arm.
March 6, 2024: Dwarf Fortress 50.12 has been released.
News: February 3, 2024: The February '24 Report is up.
News: February 4, 2021: Dwarf Fortress Talk #28 has been posted.
News: November 21, 2018: A new Threetoe story has been posted.
Forum Guidelines
Ayup, the A6 gem vendor sells all level 1 gems.
yeah... anything I put in the guild stash I fully expect to never see again.
kcwong, I feel your pain on the skill gems, I really do. It took a _lot_ of effort to break my old habits... but I got there. Now, I manage to keep the gems down to a quarter of my Misc Neat Things tab; just the noteworthy stuff I mentioned before.
I'm not seeing a tab with someone's name on it... maybe that's a parsing error? or are you in hardcore?
I've got 7 showing Harbinger softcore: Gear - Rares - Flasks - Other - Uniques Uno (spanish 1) - Uniques Dos (spanish 2) - Add Only Storage
Gems... unless they're special in some way (drop-only, +quality, or levelled beyond L14) you shouldn't deposit them, or even hold onto them. Between Siosa and Lilly, most gems are easier to simply purchase when you need them.
For general rules on the stash, it boils down to "don't be a jerk." Drop off useful things when you can, grab what you need, but don't make any executive decisions around space use unless there's a proper issue with fullness. With 7 guild tabs we didn't even come close to maxxing out in the front half of Harbinger, when more people were active.
But some of the "found PQ" missions are just as ball breakingly hard as the last game and with no stats to gain, I only have QQ Bangs and new moves to essentially improve. One mission is trying to keep Jaco alive while grade A asshole AI keeps you tied up in fight after fight after fight. Failed it a couple times and am a little discouraged.
So I dunno, may have just burned out a little too much this weekend. But the game went from feeling pretty vast to, well, less.
It's... a bit expensive, yeah. I tinkered with a phys bow version in Prophecy, but haven't gotten it to quite the same level of capability (only have 5Ls lying around in Prophecy right now).so I made a thing.Well, I guess I should take another look at mines. They didn't seem this good before.
Very interesting!
The build is expensive though, needing two Essence Worm to keep the damage up and other pieces to make up for the lost resistances in the ring slots.
Frost Walls created by you or your allies are now no longer considered enemies for the purposes of projectile collision detection (your projectiles will not collide with your own Frost Wall). This intentionally fixes the exploit case where a player stacks many Frost Walls around a boss and uses a skill like Piercing Lightning Arrow to trigger an excessive amount of hits.
so I made a thing.Well, I guess I should take another look at mines. They didn't seem this good before.
Does anyone even still play normal Elona? Isn't everything after Chapter 1/initial continent Elona+ content? Or is + just changes to mechanics (skills, spells, jobs/plat costs, gods, etc).