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Messages - Surprisekitty

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Seeing that picture reminds me of the fact that doors don't seem to have a "direction" when it comes to their sprite. Like, your always looking at the door head on. That's the #1 reason I don't use diagonals with doorways, because the door looks hideous. The door doesn't "look" like it's a diagonal door. It's just a door facing forward that your looking at head on while sitting in a diagonal mineshaft. Is there any possibility of that being changed in the Steam tileset? Like, giving sprites context or something? Like "Oh, you placed the door in a diagonal corridor, so lets use a different sprite that would fit" sort of deal? I'm probably being overly critical, it's just a pet peeve of mine.

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Tilesets and Graphics / Re: rc tilesets (legible pure ASCII)
« on: March 16, 2019, 04:09:29 pm »
Love the tileset, but... how would I go about making the faces more 'default' rather than evil looking?

Your tileset is the only ASCII tileset I've found that looks good on my 1920x1080p screen. It isn't horribly zoomed in, seems to be ASCII rather than simply based on ASCII, and other than my taste in regards to the smileys I'm loving it so far. I honestly don't understand how I haven't heard of this tileset before.

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