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DF Adventure Mode Discussion / Re: Any tips on creating worlds filled with enemies to fight in Adventure Mode?
« on: March 18, 2022, 12:59:45 pm »
I've noticed that this is a real pain myself. Best size is probably medium, you should still be able to jack the monster settings up super high without triggering a collapse of civilization by year 100. Also worth a shot trying a large region and jacking semimegabeasts and megabeasts up to the limit of 100k for each, even if just to see if they still crash worldgen when you push them past 5k or not. Lowering civ numbers and giving the world a population cap might help with general lag but there's nothing that can be done to help the lag in the Dark Fortresses.
Jack numbers of semimegabeasts, megabeasts, and all the other monster or curse types to max, try increasing the desired size of evil regions if you're feeling lucky, and drop civ count to 15-20. Max out both types of cave too, and set them to min size 1 and max size 500. Set worldgen to end on year 300-350 and you should have plenty of necromancers to conquer to power up your adventurer (little tip: dfhack full-heal will allow an intelligent undead to bleed to death for a few turns after application and can be used to easily kill and revive for more powers). For world size start with medium region and if that has fuckups like civilization collapsing before necromancers can rise to power, try for a large world with less civs.
Jack numbers of semimegabeasts, megabeasts, and all the other monster or curse types to max, try increasing the desired size of evil regions if you're feeling lucky, and drop civ count to 15-20. Max out both types of cave too, and set them to min size 1 and max size 500. Set worldgen to end on year 300-350 and you should have plenty of necromancers to conquer to power up your adventurer (little tip: dfhack full-heal will allow an intelligent undead to bleed to death for a few turns after application and can be used to easily kill and revive for more powers). For world size start with medium region and if that has fuckups like civilization collapsing before necromancers can rise to power, try for a large world with less civs.