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Messages - Gavin_319

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I've noticed that this is a real pain myself. Best size is probably medium, you should still be able to jack the monster settings up super high without triggering a collapse of civilization by year 100. Also worth a shot trying a large region and jacking semimegabeasts and megabeasts up to the limit of 100k for each, even if just to see if they still crash worldgen when you push them past 5k or not. Lowering civ numbers and giving the world a population cap might help with general lag but there's nothing that can be done to help the lag in the Dark Fortresses.

Jack numbers of semimegabeasts, megabeasts, and all the other monster or curse types to max, try increasing the desired size of evil regions if you're feeling lucky, and drop civ count to 15-20. Max out both types of cave too, and set them to min size 1 and max size 500. Set worldgen to end on year 300-350 and you should have plenty of necromancers to conquer to power up your adventurer (little tip: dfhack full-heal will allow an intelligent undead to bleed to death for a few turns after application and can be used to easily kill and revive for more powers). For world size start with medium region and if that has fuckups like civilization collapsing before necromancers can rise to power, try for a large world with less civs.

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DF Adventure Mode Discussion / Re: Which TTRPG system is "most DF"?
« on: March 18, 2022, 12:49:58 pm »
Not much of an actual TTRPG player due to not having a group but I've done research in the event that I do end up getting a group to play with. Besides D&D/pathfinder/etc, I've found two arguably lesser heard of systems, that while maybe not getting the world down perfectly might do a better job at emulating DF's fancy ass combat system.

Those being The Riddle of Steel: fairly old, Conan vibes, with limb damage/realistic wounds etc, one good hit ends a fight, but initiative is based on player vs GM reaction time if you follow the RAW; and a newer, in development but possibly dead (their page hasn't been updated in a while iirc) one called Song of Swords: Cleaner rules for combat, initiative not based on player reactions, fuckloads of melee weapons, uses a dice pool system and opposed rolls for attacks much like DF does internally, but as I said above it's unfinished, possibly dead, and as such lacks a magic system, though melee and ranged combat seems fully workable.

There's also one more, Blade of the Iron Throne, which is supposed to be a new, improved successor to Riddle of Steel but all of the stuff for it costs money and there's not a free rulebook or anything of the like so I don't know much about it.

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I've checked his location a dozen times, it's a now-empty titan shrine that had two monstrous serpents from spellcrafts in it. While my injured swordsman (who I was controlling at the time) sprinted off east after the retreating one with decapitating intent, he shouted "I must withdraw!" (Very uncharacteristic of a fearless, overconfident hammerdwarf) and ran off somewhere to the west, but checking that way shows no tracks. The c-tab menu says he's in the shrine itself, but there's no one there, even checking with reveal, (and whoops now the denizens of the caverns are on the surface of this shrine) and he's not able to be switched to. Is there any way to find him using DFhack?

Edit: Got him back by retiring and unretiring. He was actually at a hillocks on the other side of the world.

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