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DF General Discussion / Re: Future of the Fortress
« on: September 10, 2012, 05:53:59 pm »
Off the current vein of conversation, I was looking at all the dev log things before where there was the calculations of minecarts and positions of characters relative to them and tracks and ledges, following trajectories and the like. My question is:
How tightly bound is the DF world to a grid? Is it actually a floating point position based world displayed through a grid, or is it more so connected to the grid on a mathematical level. If it isn't bound by the grid are they any current considerations to alter game displays in that direction?
I would expect with all the calculations for the entities they would be floating point, but walls and floors and other items might have a 1 tile presence or less than.
How tightly bound is the DF world to a grid? Is it actually a floating point position based world displayed through a grid, or is it more so connected to the grid on a mathematical level. If it isn't bound by the grid are they any current considerations to alter game displays in that direction?
I would expect with all the calculations for the entities they would be floating point, but walls and floors and other items might have a 1 tile presence or less than.





