1
DF Bug Reports / Re: [40D16] Heavy Dwarven Drinks
« on: February 13, 2010, 10:54:33 pm »
Just think, though -- any enemy that got a bolt stuck in him would be crippled!
March 6, 2024: Dwarf Fortress 50.12 has been released.
News: February 3, 2024: The February '24 Report is up.
News: February 4, 2021: Dwarf Fortress Talk #28 has been posted.
News: November 21, 2018: A new Threetoe story has been posted.
Forum Guidelines
Top-down view
River is flowing right-to-left
.......... .: floor
~~~%%~~~~~ ~: water =: horizontal axle
~~~%%~~~~~ %: screw-pump pumping to the west
~~~%%WWW~~ W: water wheel *: gear assembly
....*=*...The screw pumps have to be resting on floors, of course. Once you get them pumping, the spaces behind them should be clear of water, so you can go down (dig a staircase into the side of the river) and construct walls behind them. At that point you can turn the screw pumps off; the water flow will simply stop at the walls and won't overflow.
Side view:
#._._# #: wall
#_._.# .: floor
#._._# _: channel
#_._.# 7: fluid of your choice.
#._._#
#_._.#
#..._####
####77777
#########Then you just construct the screw pumps in the only way the game will let you.
Now if you meant one actual TILE instead of one embark tile, then you're insane beyond all reckoning...Assume we get 1 tile of "stuff", with an adjacent staircase, all surrounded by walls.