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Messages - darkshaed

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1
Any chance of seeing that remade for ToME 4?

No. I invested years into T3 modules, the T3 wiki, writing T3 module developer guides, answering forum questions about T3, generally working with and communicating with people about T3, and if you look around the web you might even find some scans of fliers that I had printed and distributed with the convention swag bags at Anime LA.

Then DarkGod started releasing alphas that completely screwed up the engine, broke a bunch of things that had been working for ages, and after we'd spent about six months continuing development for those new releases assuming the problems would eventually be fixed, one day he announced T4.

So he then strung us along for another six months, continually insisting that T3 development would continue, asking several of us to pitch in and help, until eventually I was working on the official T3 module itself. Then eventually with a great big 'fuck you' to all of us it was totally abandoned, the wiki and over a year's worth of documentation we'd made vanished without warning, the modules site was taken down without any backups made, and I was left with half functional modules I'd invested years of my time into for an engine that was less functional than it would have been if he's simply let it go and told us he was abandoning it in the first place rather than continually stringing us along with increasingly buggy releases.

So he apologized, because he knew how badly he'd screwed us over.

Meanwhile, I'd invested literally thousands of hours over three years learning, developing for and supporting an engine that was abandoned in bad condition.

I have no reason to invest myself into his latest project.

I have occasionally, over the years, considering porting Dragonball Tto adobe flash and releasing it on a games portal. But at this late date, Oculus Rift is probably coming out next year, we're going to be gaming in VR soon...I feel like it's a bit late in the game to be developing 2d roguelikes.

I enjoyed working on DBT. It was a lot of fun, and it would have ended up being the de facto flagship game of the engine. Certainly more people played it over the years than ever played the official ToME3 module. I enjoyed working on Bubblgegum Crisis, with its crazy three-dimensional highway system and fully dynamically generated mission content. I enjoyed working on Zombie Horror, my T3 submission to one year's seven-day-roguelike contest, a game that was terrifying, with thematic music that adapted as elements in the game changed, and quite possibly the most epic and memorable boss fight* of the roguelike genre. And I enjoyed working on BAMBIS: Beautiful Alien Merchant Babes in Space, which was a NSFW  roguelike datesim based on TradeWars 2002.

I had a lot of fun with T3.

But...it's done. It's gone. Most of what I did with it won't even run on modern operating systems. And the last six months and couple versions of DBT were forever lost when DarkGod not having kept a backup of the modules site was followed on my end by a hard drive wipe of the last remaining copy.


Spoiler: * (click to show/hide)

Been almost 10 years and I still think about your dragon ball T module. Did you ever port it somewhere else?

2
Awesome thanks for the update, love this mod.

3
DF Dwarf Mode Discussion / Overcome by terror from nothing it seems
« on: August 15, 2014, 04:23:28 pm »
My dwarves are freaking out over nothing, I can't figure out what's going on.  In my save, after about 10 seconds, all hell breaks loose. Everyone is terrified from each other. Its complete chaos. Can someone take a look at my save and try to see what's up?

http://dffd.wimbli.com/file.php?id=9406 Save Game

info:
Vanilla 40.08

4
Play With Your Buddies / Re: Lets Play Dragonball T, a module for ToME3
« on: December 06, 2013, 10:40:20 pm »
Lord Bucket, just wanted to thank you for making this module, I've been looking for a way to play this for ages. Its one of my favorite roguelikes. Thanks

5
oh, I figured it would be easy to implement since I thought it ran on the same things like DF mode, oh well guess I can find some abandoned houses or make one

6
I've been playing the Chocolate mod and been having a blast but I think what would really complete the whole craftiness of that mod would be a way to build a base via building with logs/stones blocks/ect... Like the subject asks is there a mod that allows you to build or dig for mats in Adv mode?

7
DF General Discussion / Re: Get well soon cards for toady
« on: December 31, 2009, 03:31:02 pm »
Get well soon Tarn!

8
DF Dwarf Mode Discussion / Re: Traders stuck in my depot
« on: June 03, 2009, 05:48:31 am »
this happened to me before, try mass forbidding everything around the wagons and they should leave

9
DF Suggestions / Filtered Announcements
« on: December 28, 2008, 10:10:51 pm »
I think it would be a nice feature if the announcements could be filtered so I could see everyone who has died without having to sift through the job cancellations.

10
DF Suggestions / inside outside indication
« on: July 26, 2008, 11:07:14 pm »
I think it would be nice/hopefully easy to add if in the unit list there were a way to know whether or not your dwarf was either inside or outside.  Maybe have a I symbol for inside and a O for outside.  This was I will know if a dwarf was stuck outside starving to death with no way in.

11
DF Adventure Mode Discussion / skill cap
« on: May 18, 2008, 04:12:00 pm »
is there a way to view all of your skills, once the list gets as long as the screen it doesn't show new skills.

12
DF Adventure Mode Discussion / Re: I want more things to kill
« on: May 18, 2008, 04:09:00 pm »
this is somewhat off topic but I find it strange that goblin drunkards can even afford silk fineries

13
DF Adventure Mode Discussion / I want more things to kill
« on: May 16, 2008, 02:31:00 pm »
is there a value to alter in world generation mode or something to put more enemies in the caves.  You know, the caves where you have to go to kill the minotaur, cyclops, ettin, ect..

There's like a ton of tunnes and only 3 or 6 enemies in there.


14
DF Adventure Mode Discussion / Re: stopped learning
« on: February 28, 2008, 04:48:00 pm »
oh that's why! yeah, since i'm a legendary wrestler, I like to take them down and choke them before hacking away, okay I understand now.

15
DF Adventure Mode Discussion / Re: stopped learning
« on: February 27, 2008, 09:38:00 pm »
nope, my other skills seem to get experience (pikeman)

oh btw what is the goal of adventure mode? is it just neverending?


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