I coulda sworn I listed it, but I might've forgotten to put it in whichever version I stuck it in. Either way I credited you in the raw file itself as well. I can also pop that in, it's useful enough. Can just reuse reactions I've already made elsewhere. Anything to get rid of bodyparts and dead vermin in a non-exploity way right?
And actually believe it or not the gunsmith stuff you made is what gave me the idea initially for actually adding something else new: Hand-cannons. They're heavy and being little cannons on sticks rather than proper muskets a hideously slow rate of fire works out well. Hand-cannons also skirt under the 1400s tech cut off, since they've potentially been in use since the mid-1100s in some parts of the world and compared to muskets are relatively simple to make, requiring no specialist parts to make (meaning DF smiths can make them rather easily.)
I also ended up adding my own take on meteoritic iron and titanium as part of the new fantasy metals addon that'll be coming out, inspired by a combination of Nature+ and Masterwork.
Next release is gonna be overwhelmingly dominated by creature content though.
Yeah, you could use any reaction to help get rid of vermin remains lol. That's just the one I saw on the wiki. Personally, I think it makes more sense to have it take place at the Wood Furnace, or maybe you could make a custom building? It just seems odd to cremate things in a smelter lol. Plus, that way it doesn't occupy your smelters and mess up metal production. Maybe you could also cremate corpses/corpse parts? That might cause more problems then it's worth, though...
I like the idea of hand cannons. It would help alleviate some of the logistics issues I had, since you don't have to deal with firing mechanisms. You might want to consider some other early firearms; primitive firearms have been in existence since at least 1100 A.D., so there's a fair amount of weapons you can choose from without going past the 1400s.
Honestly, the more I think about it, the more I think not (directly) using my metals is probably a good thing lol. I fudged a lot of the numbers because I couldn't find more accurate info for them. If you're looking for other fantasy metals to add, maybe Orichalcum? (assuming you haven't already, of course. It's a pretty common fantasy staple.) It was supposedly the metal utilized in Atlantis, and is commonly treated as magical in fantasy. There's even some indication it might have existed in real life: In 2015, 39 ingots of an usual metal were retrieved from a shipwreck in the Mediterranean Sea, and many people soon began to speculate if they might be Orichalcum. Upon further analysis, they were found to be about 75-80% copper, 15-20% zinc, and the rest a mixture of Nickle, lead and iron, all of which exist in Dwarf Fortress. You could approximate this formula with an 8:2:1:1:1 ratio; this would have the effect of making Orichalcum a rather expensive and labor intensive metal to produce. That being said, maybe it could be an alternative to Adamantine? If you don't want to risk breaching hell, you can go through the trouble to making Orichalcum instead of mining raw Adamantine?
Just some ideas. The mod is looking awesome! I'm glad I was able to contribute to it!