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DF General Discussion / Re: *We need your help to save the noobs!*
« on: November 05, 2019, 11:46:28 pm »
Hi, I'd definitely call myself a noob since I have probably less than 10-15 hours in this game. First of all, just wanted to thank you and Toady for making this amazing game and providing to everyone for free. It's definitely unlike anything else I've played and I can tell it's special.
I find that I really want to get deep into the game and sink my teeth into it but there always a couple of things that frustrate me into giving up. This doesn't have anything to do with the difficulty in terms of the challenges the game throws at you, such as early werebeasts, since I just consider that part of the learning process of the game. At any rate, I have a lot of patience with difficult and "unfair" scenarios since my favorite genre of game is roguelikes, and I consider grappling with and losing to such challenges to be part of the fun of the game.
However, it's always the more technical issues that make it difficult for me to keep playing, such as bugs. The biggest one for me are the marksman issues; to this day I still have no idea how to make them pick up the right arrows and train. The military overall is kind of incomprehensible to me and that's usually where I give up... I don't really understand how to make archers work or how to parse the military UI.
Overall, it can feel that it's hard to do basic tasks in a way that feels as if you're fighting against the game interface and controls. I notice that quite a few people in this thread are getting pretty passionate about this topic, and I think that's because they care about the game and want it to reach its full potential. Dwarf Fortress has the potential to easily be the greatest video game ever created, but it can feel held back by technical aspects like bugs, UI, controls, and some counter-intuitive/inscrutable mechanics. Obviously it's your creation, your baby, and you guys can and should develop it as you like, but I really think that the game would benefit from putting a temporary hold on new content and instead going through the existing base game and polishing everything.
Thanks again for creating this incredibly deep game.
I find that I really want to get deep into the game and sink my teeth into it but there always a couple of things that frustrate me into giving up. This doesn't have anything to do with the difficulty in terms of the challenges the game throws at you, such as early werebeasts, since I just consider that part of the learning process of the game. At any rate, I have a lot of patience with difficult and "unfair" scenarios since my favorite genre of game is roguelikes, and I consider grappling with and losing to such challenges to be part of the fun of the game.
However, it's always the more technical issues that make it difficult for me to keep playing, such as bugs. The biggest one for me are the marksman issues; to this day I still have no idea how to make them pick up the right arrows and train. The military overall is kind of incomprehensible to me and that's usually where I give up... I don't really understand how to make archers work or how to parse the military UI.
Overall, it can feel that it's hard to do basic tasks in a way that feels as if you're fighting against the game interface and controls. I notice that quite a few people in this thread are getting pretty passionate about this topic, and I think that's because they care about the game and want it to reach its full potential. Dwarf Fortress has the potential to easily be the greatest video game ever created, but it can feel held back by technical aspects like bugs, UI, controls, and some counter-intuitive/inscrutable mechanics. Obviously it's your creation, your baby, and you guys can and should develop it as you like, but I really think that the game would benefit from putting a temporary hold on new content and instead going through the existing base game and polishing everything.
Thanks again for creating this incredibly deep game.