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Messages - âbirtobul

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1
DF Dwarf Mode Discussion / Re: Is beekeeping as bad as it looks?
« on: February 01, 2020, 04:40:54 pm »
Wait do bees sting? Guard bees? I'd love a bees defense tunnel. If not I need to mod it

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DF Dwarf Mode Discussion / Re: Silver vs Steel Warhammer Test
« on: February 01, 2020, 04:32:32 pm »
I recall reading previously that a silver warhammer could outdo steel axes, but don't recall seeing actual science behind it. This thread has gotten me interested in testing that out again. I also vaguely recall seeing a test where someone tested axes vs swords and came to the conclusion that battle axes were better.

Silver hammers do great vs armor.
Steel axes can quickly end lightly armored combatants

I think axes penetrate better than swords on slashes, but long edges of swords do well vs big creatures with limbs.

Is what I've seen and read. I swear by silver hammers myself, because they're good and plentiful.



3
Tips for saving a near mad dwarf?

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DF Dwarf Mode Discussion / Re: Silver vs Steel Warhammer Test
« on: January 29, 2020, 04:15:18 pm »
How about gold hammers? And can you make rock hammers from the heaviest rocks? I remember seeing I could make rock weapons at some point.

Edit: I tested silver vs platinum and platinum won the 2 fights I did seemingly handily.

5
DoubleG already found the problem, i.e. items on top of the walls falling when the walls were removed. The solution to that problem is to remove those items before deconstructing the wall (or make somewhat sure the dodging dorfs would end up on a surface, as DoubleG seems to have done). Deconstructing the wall one element at a time without removing the items will just make the work slower, but won't reduce the amount of dodging.

If the wall items were suspended only by their neighboring wall elements and the deconstructing dorfs stood on a bridge (that doesn't support walls) rather than a floor of some kind, deconstruction of the wall would have to be done in the right order, typically starting in the middle and then proceeding one block at a time in each direction, but that's a different problem.

If I wanted to reproduce this as punishment for a dwarf how do I do it? Put object on tile, mine tiles around, go down, mine arou d, then mine support? And object will bop them? Or will the earth hit them too?

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DF Dwarf Mode Discussion / Re: I need ideas: punishments, rewards
« on: January 23, 2020, 01:33:08 pm »
Be your gods of the sacrificial variety, or otherwise, there is but one standard. For any ritual involving the nobility, magma is the key ingredient.

Yes! And maybe freezing if I could figure out how.

Question: how could I make a lava punishment have some rng element? Like where they may or may not fall off the walkway of Doom. Or they may or may not outrun lava in a maze?

I have had dwarves fall down Wells but I'm not sure how to reproduce it. Wiki said crowds bump into each other? So would a group of nobles going across a magma walkway have a chance to bump others off?

Edit: Reading the other thread maybe I could incorporate dropping items on them. Like the Noble wanted 3 backpacks, okay he'll have 3 backpacks dropped on him from a height and then live on with his backpack caused injuries. Or we consult our 'Oracle' device for the # of backpacks to be dropped.

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DF Dwarf Mode Discussion / Re: I need ideas: punishments, rewards
« on: January 23, 2020, 12:20:04 am »
Oh and I want an idea for creating an oracle of Delphi type thing we could 'consult' for certain decisions. I think Roman generals would check with the gods before battle with a chicken's behavior..

Ideas on a 'consult the gods' ritual?

Sorry, last thing, if I involved my elected nobles very specifically in rituals, what would be an interesting way to do that?

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DF Dwarf Mode Discussion / I need ideas: punishments, rewards
« on: January 23, 2020, 12:13:29 am »
Do you guys have any unusual punishments and rewards that you aflict/bestow upon your dwarves?

Like if I hold a foot-race what could the winner get? Any ideas for fortress games/rituals that could give reason for rewards or punishments?

I'm considering a caste system or social credit system where they move up and down, and toooo down is bad, and up gets progressively rewarded. I need ideas to help slot them over time. Or ideas for my system.

In Roman history you could serve as a legionary to get land and rights I think, after your many years are up. Have any of you done something like that?

In star wars the spice mines of Kessel are a capitalistic look I could model maybe... Massive slave colony, guards.


TLDR: share your creative ideas for punishments, rewards, class distinctions, and competitions or... Opportunities for them to go up/down.

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If you keep going I'd like to hear how the conflicts play out.

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DF Gameplay Questions / Can I get priests?
« on: January 21, 2020, 03:10:50 pm »
Can I get priests for my temples and how? Reading is giving me mixed info. I want a death cult with a high priest.

11
Started testing out the newest version (0.44.12) after a long break. So this relatively young fort (125-127) got a migrant wave recently. Soon after I started getting announcements of dorfs being found dead.
It appears non-berserk dorfs are killing each other. I've tried to investigate and the only similarity seems to be that the other combatant is a fresh migrant who has arrived in my fort in the year 127.
I hastily created a jail and assigned a hammerer but these fights dont seem to be registering as murders. I also cant put down these fights with squads because I cant target the brawlers with the kill command.

About 14 dead dorfs later this stopped and I have no idea what the cause was. Has this happened to anyone else? Is this a bug or a feature? :D
Save is shared in my google drive: https://drive.google.com/open?id=11Ga4lUwmh1nJ8l9XDT3lJcNQlfdtyStE

I had this happen in a fort I believe. I spent a looong time researching all the brawlers. There was a large family, one was part of a treasure hunting group, there was a visiting treasure Hunter, and a different family member visited as a mercenary and petitioned and swore fealty to our fort. It started between migrants and visiters and then drew in a Miner who pickaxed the few survivors. I could detect no cause, searched for hours tbh. Blood and bodies everywhere in the tavern.

12
Had a low skill 1 man militia dwarf punch a goblin poet to death. Because after goblin invasion he was ready to leave and looking at him said 'questions about the fortress'. Once punched to death away from fort I see that 'Questions about the fortress' was a book he wrote about an unrelated fort. The goblin poet was innocent.  :-\

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DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: January 20, 2020, 04:45:55 pm »
Quarantined my now were-elk Thresher Udil. She gave birth in the cell, turned, did not harm baby 1. Got baby out when Udil became dwarf. Udil gives birth again in the cell. No problem I think. Wrong, Udil turns and pulps baby #2.  :-\ Little Tun was quite fortunate it seems. I do wish he'd got baby 2's name though: Moses. That would have been too perfect. Anyway idk why 1 not other got rekt. Udil is devistated. I hope no more babies

14
That is exactly why I play DF ahahaha. What an irrisponsible merchant though, knowingly endangering others like that. Or maybe he was in self denial after he was bit?

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DF Gameplay Questions / Re: Werebeast in library
« on: January 18, 2020, 03:48:31 am »
Yeah they went mad. However they did keep in conversation with scholars even when 6 tiles away from the library. I stocked their area with good things but not everything.. ended up exiling the hero werescholar of the fort and memorializing him. I'll see what he gets up to in the world, but no immortal sane scholar for me

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