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Messages - Sugardust

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1
Tilesets and Graphics / Re: Sugardust's Dye Emporium - Color Themes
« on: June 15, 2021, 05:33:29 pm »
thanks. these are very nice, though honestly at this point I have so much trouble choosing between all the wonderful options I tend to just settle on whatever is most legible.

the newest, Rain, is lovely for hermit playthroughs. it just feels like foggy solitude!

Thank you, I'm glad you enjoy it.

2
Long time enjoyer of taffer's tileset. Looking forward to seeing those cantellated walls included.

3
Tilesets and Graphics / Re: Sugardust's Dye Emporium - Color Themes
« on: June 02, 2021, 04:11:40 pm »
New scheme today I'm really enjoying and think it's worthy of uploading here.
A focus on dull shades of blue and green, but red pops out a lot and catches your eye.

Rain
Pitter patter


Spoiler: World (click to show/hide)

4
Heyo Koumakan, I hope you don't mind but I tried my hand at turning your Elian tileset into a truetype font that can be used outside of DF. It works pretty well I think. All the download links for the original font in the reddit post are long since dead and I really doubt anyone has them anymore.

Spoiler (click to show/hide)

All the other Elian typesets out there just don't look all that great imo and yours is very readable to me. I tried pretty much all day to get it into a bitmap format but I've not had luck, I really have no experience in creating fonts whatsoever. I have the font currently in a github repo for everyone to download if they wish -> https://github.com/Chaussettes99/Elian-v2

EDIT: Through brute forcing myself on FontForge today I've successfully made a bitmapped version that looks pretty good. Added to the repo.

5
DF Modding / Re: Looking for some help identifying an ASCII tileset
« on: March 24, 2021, 08:41:35 pm »
Naturally, after asking, I've found it. I'll keep this up just in-case anyone happens to like the look of it, but it's a 5x12 Microsoft terminal font.


6
DF Modding / Looking for some help identifying an ASCII tileset
« on: March 24, 2021, 08:21:27 pm »
I have this picture on my hard drive of an ASCII tileset I was using a while ago, but I've since lost the tileset. I've looked everywhere in every thread of the tileset sub-forum and haven't been able to track it down. Didn't see it on the tileset repository either but I don't really remember finding it in either of those places initially. I'd appreciate if anyone can help me track down this tileset as it was a favorite of mine.


7
Tilesets and Graphics / Re: Sanzarote's Curvy Curses 12x12
« on: March 18, 2021, 08:15:42 pm »
Pretty nice tileset actually. Very clean.

8
DF General Discussion / Small fonts becoming blurred on maximization
« on: October 22, 2020, 04:18:38 pm »
Howdy. Had a look around here on the forum and I'm not sure where to get help for this issue to be honest so I hope someone here can help me out.

I have a couple smallish tilesets that look great and are fine in the default window size that Dwarf Fortress opens at, but upon maximizing the window, they become rather blurred and unreadable. Here is an example:

Spoiler: Default Window Size (click to show/hide)
Spoiler: Maximized Window Size (click to show/hide)

This happens with a number of other smaller fonts I have and I haven't been able to fix it unfortunately. For reference I'm using DFHack with TWBT but I'm not sure if that would have any effect on it. Any help would be very appreciated, thanks guys.

9
Tilesets and Graphics / Re: Little Fort Tileset (16x16)
« on: October 21, 2020, 10:01:55 pm »
Well done. The vegetation in this tileset is where it shines in my opinion. Small and cute yet detailed.

10
Tilesets and Graphics / Re: Sugardust's Dye Emporium - Color Themes
« on: October 19, 2020, 07:59:10 am »
This is great. :) And a very well done opening post, hope people will get good use of the color schemes.

Thank you, I appreciate your comment a lot. I am a big fan of your work on here.

11
DF Gameplay Questions / Scholars: How do they work?
« on: October 18, 2020, 06:43:49 pm »
Howdy. Got a question regarding the glasses wearing know-it-alls. I'm looking to create a new world and thinking about delving into having a few dedicated scholars if it's possible. I've read the knowledge and topics pages on the Dwarf Fortress wiki, but I'm still not sure how exactly they work practically in-game.

I'm looking to create a custom world for this and in the advanced world generation options is a setting that controls whether or not all history is known before-hand, I assume for legends mode. I was thinking maybe it has a function in-game? IE: If all history isn't known before-hand, could a dwarf scholar who studies history topics potentially "discover" historical events? Same goes for other scholars, can a dwarf scholar in my fortress who is adept at studying astronomy make actual discoveries in this field that would actually progress the knowledge of the world? How would that work if that's the case? I'm thinking he would maybe record his findings on scrolls/books and I would be able to make copies and export them during trades, throwing that knowledge out into the world.

Thanks guys, any explanation is appreciated.

12
Tilesets and Graphics / Sugardust's Dye Emporium - Color Themes
« on: October 17, 2020, 10:47:16 pm »
Sugardust's Dye Emporium
Your stop for all things unique color-themes

Howdy all. I have returned once again bearing new color themes. Some may recall a few months ago I posted a light-theme DF color theme called Cartography on here and a few people seemed to like it. I am glad and have created an assortment of additional themes I wish to throw out here and have people do what they wish with them. They are all pretty unique in my opinion, so I hope you all enjoy.

I will update this post over time if I create any new themes, so feel free to come back to the Emporium at any time. I've also become a contributor to the Dwarf Fortress Color Generator website made by Manmademagic --> https://manmademagic.github.io/DFColorGen/, and my Cartography theme is already up on there. If you have never used this site, it's a must-use for color theme enthusiasts such as myself. I will be hopefully contributing these and many more themes to that site for easy-viewing, but for now, enjoy the below themes and I would love to know you opinion on any. Thanks guys.

The tileset used in most of the screenshots is Koumakan's English version of their Elian Script tileset, found here --> http://www.bay12forums.com/smf/index.php?topic=169671.0


GRUVBOX
Based on the ever-popular text-editor theme. One of my personal favorites.


Spoiler: World (click to show/hide)
Spoiler: Mood (click to show/hide)


Gleaming Emeralds
As the stone crumbles, an emerald shines. Lots of green.


Spoiler: World (click to show/hide)
Spoiler: Mood (click to show/hide)


Rose Pine
Scents of pinecones and needle-fir trees fill the air.


Spoiler: World (click to show/hide)
Spoiler: Mood (click to show/hide)


Forgotten Beats
The Forgotten Beat Flouoromachine has come! It menaces with rays of digital sunset and it's skin is a groovy shade of purple. Beware!


Spoiler: World (click to show/hide)
Spoiler: Mood (click to show/hide)


Gloom
The dwarf reflects on drinking without a cup or mug.


Spoiler: World (click to show/hide)
Spoiler: Mood (click to show/hide)


Rain
Pitter patter


Spoiler: World (click to show/hide)


vv DOWNLOAD vv

13
Tilesets and Graphics / Re: tileset weird magenta amalgam
« on: October 16, 2020, 12:24:11 pm »
I'm not sure what caused it*
oh my god shut up
No reason whatsoever to give such an attitude to someone who offered a solution.

14
I've come across this tileset a few times on here but always turned away because of Elian script, assuming it was hard. I've looked into it and have begun learning. It's fairly simple and the tileset for it is fantastic and clear. I'll be playing a few games over the next few days to practice learning Elian but I just want to ask if a windows font version of this tileset is possible or lying around anywhere? I would love to throw it in a terminal or even use it to program from time to time to help learn. Thanks for the Elian tileset by the way, the community for it is great from the little bit I've been exposed to it and I'm looking forward to learning and hopefully becoming semi-fluent soon.

15
Howdy. Was thinking about putting this on the suggestions board but this would be a better place as I'm sure it's been talked about before. What's the general consensus on gunpower technology in DF?

I'm aware of DF's "time period cap", where Tarn wishes to keep things pretty medieval, but gunpowder technology would still fit this era in any case. Depictions of gunpowder cannons date back to the early 13th century in Europe, and even earlier in other parts of the world. Many if not all of the raw materials required to make gunpowder are present in DF as far as I'm aware as well, those being saltpeter, charcoal, and sulfur. While being quite hard to make, it could open up many possibilities gameplay wise, from utilizing explosives for mining to taking advantage of it for warfare in the form of cannons or other weaponry. I just would like to hear everyone's thoughts on it and if it could benefit or hurt the game in your opinions. Thanks lads.

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