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Messages - Benitosimies

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1
DF Dwarf Mode Discussion / Re: What to do with my caged Kobold
« on: April 25, 2009, 03:14:52 pm »
* Build a zoo out of it as an eternal warning to thieves and tribute to your trapmakers.
* Build the cage in your mayor's tomb. Connect it to a lever. After your mayor dies, seal the tomb with floodgates and release the kobold. Leave him imprisoned until some adventurer stumbles upon him.

2
DF Dwarf Mode Discussion / Re: Face Palm moments you had
« on: April 21, 2009, 01:32:09 pm »
A siege occurs; I decree that only soldiers can go outside.

Every plebe dwarf three squares from the entrance runs further outside and has their legs broken and dogs murdered by hammergoblins.

I guess if dwarves are already outside they don't think to run inside past all the cage traps they put in for just this purpose.

It is for this reason that I read 'Fisherdwarf' as 'Lone Victim'.

3
DF Dwarf Mode Discussion / Re: This was a triumph
« on: April 16, 2009, 07:23:38 pm »
Upload a movie please.

My Suggestion:
* Lock and seal the red tower and connect the door to a lever.
* Build some pumps in or around the blue tower to pump water to the top.
* Aquaduct it over to the red tower until the red tower is full of water.
* Release some of your thieves at the entrance of the red tower.
* Open the door of the red tower full of water.

4
Somehow I'm not a sufficiently sophisticated architect to hang prisoners from a pig tail rope; I have to resort to building a water tower and using it to cannon them down a gauntlet of enormous wooden corkscrews and into a pit full of hungry, hungry hippos.

5
DF Bug Reports / NEVERMIND: [40d vanilla] Liaison crushed or something
« on: April 08, 2009, 08:44:11 pm »


I received no announcements and did not witness it, but apparently the Hamlet Liaison from the Dwarf Civilization died next to my mayor/trader/mechanic. He still has all his body parts. My mayor was loading a stone trap which is the only thing I suspect would kill him.

The liaison was the only thing harmed at all.

UPDATE:

It just hit me to check the legends.

Quote
In the midautumn of 202, Shorast died of old age in Lashrain.

6
DF Adventure Mode Discussion / Re: Dangerous Pig Tail Socks
« on: December 17, 2008, 12:57:24 am »
Bruised liver?

The sock was soaked in <<rum>> so strong it drunkens on contact.

Fiercely.

7
DF Dwarf Mode Discussion / Re: Polyominoes
« on: October 22, 2008, 06:49:05 pm »
The uh, implications that happened in my brain were that you can describe possible Dwarf Rooms as a function of x polyominoes that are given enumerated arrangements.

The arrangement enumeration could describe the type of symmetry you expect, or alternatively you could come up with asymmetrical arrangements and call them "Arrangement 1", "Arrangement 2", or give the arrangements descriptive names like "Starfish", "Octopus", "PaintedOars_Throne_Room", depending on what the room looks like.

And similarly you could map an n-omino to the natural number n, for all natural numbers.
(So a domino would be considered a 2, triomino would be considered a 3, tetromino would count as a 4...)
You also would number each type of k-omino from 0 to however many. Like this picture of Hexominoes: The stick piece would be Hexomino 0, that sticky r-looking piece would be Hexomino 1... and that last staircase-looking thing would be Hexomino 34.

So you could work out a theoretical parameterized function PolyominoRoom( PolyominoType, k-ominoNumber, ArrangementType )

And for example you could invoke (not in any particular programming language, but you would do it in real life using math)

PolyominoRoom ( Hexomino, 8, HorizontalSymmetry)

And that would come up with

Code: [Select]
[ ]......[ ]
[ ][ ][ ][ ]
[ ][ ][ ][ ]
[ ]......[ ]
where [ ] is a square designated to be dug.

So I'm having fun with some math that describes rooms as functions that deal with types.

What's more is that these pre-defined rooms can, with some fiddling, be put into functions that designate floors on an undug floor, which we can consider a 2D matrix if we're going to be doing math on it.

Too bad I don't have the linear algebra background to putz around with this more, but the basic idea is that you would have a FloorMake function.

FloorMake (PolyominoRoom, FloorArrangement)

And instead of arranging POLYOMINO into ROOM
It arranges ROOM into FLOOR

You might have to apply it twice or change things in the Floormake function if you want rooms *and* corridors. Whatever, play with the idea.

So if this sort of pseudocode is imported into Dwarf Fortress you could designate an entire floor with one button to be dug in a way that takes friggin hours if you do it by moving the cursor around with the arrow keys & arrows, and it is all dug the same way.

Most DF players seem to want their rooms lookin all crazy though so all of the above is irrelevant.

8
DF Dwarf Mode Discussion / Polyominoes
« on: October 21, 2008, 04:48:57 pm »
Came upon an interesting wikipedia article.

Just looked familiar to me.

9
DF Dwarf Mode Discussion / Re: What...the....
« on: October 19, 2008, 01:17:03 pm »
Thong can be a sandal.

Kind of like a flip flop.

10
DF Dwarf Mode Discussion / Re: Galena...
« on: October 16, 2008, 12:19:32 pm »
I would have said cages for cage traps, then put them all over the place.

But no goblins.

Make the biggest bridge possible out of it. Arrange statues tastefully around it.

11
DF Dwarf Mode Discussion / Re: Dismemberment?
« on: July 26, 2008, 08:34:53 am »
I can't wait until there's necromancers and you could just graft amputees a new XxDog left legxX

12
DF Dwarf Mode Discussion / Re: View Profile - Kills
« on: July 16, 2008, 10:33:23 pm »
Does pulling the lever and making someong drop in the magma count as a kill?
I believe the engineering that causes the victim's death would have to be a little simpler than that.

13
DF Dwarf Mode Discussion / Re: Do you get turtles/cave lobster? (39b)
« on: July 16, 2008, 10:30:56 pm »
Can't get it from traders or embark screen. Haven't fished one up yet.

14
DF Dwarf Mode Discussion / Do you get turtles/cave lobster? (39b)
« on: July 16, 2008, 08:33:23 pm »
I don't get any shell creatures. Is this news to anyone else?

15
DF Dwarf Mode Discussion / Re: Something i noticed
« on: July 16, 2008, 05:56:19 pm »
Well tp2, the lava would melt the ice, non?

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