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Messages - Ralp

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1
DF Dwarf Mode Discussion / Re: silkfarm ‼science‼
« on: April 06, 2012, 01:53:28 pm »
You know, I remember people talking about how GCS ignore cats.  Now, I have no idea if that's true, and if it's true, I have no idea why it would be true, but have you tried using a different sort of bait creature?

That would definitely explain the problem, and I can't think of anything else that would, but since I had to re-trap the spider anyway in order to swap out the bait, I decided to tear the whole thing down and build a new farm designed to let me test multiple bait creatures easily.

edit: Sure enough, she shoots at other animals just fine.  But not kittens.

2
DF Dwarf Mode Discussion / Re: silkfarm !!science!!
« on: April 06, 2012, 12:55:12 pm »
I trapped a Giant Cave Spider and set up my first silk farm in the latest version but I'm confused why it's not working.  I set things up essentially the same as the example in the wiki, with three thin drawbridges for shutters.  The spider has never hurt anyone, but she's not tame.  I'm using a kitten tied to a rope as bait, right on the opposite side of some carved fortifications.  The spider is content to just sit between the tightly-closed doors.  What am I doing wrong here?

Here's what I think is going on, based on a similar situation I had:

You know how goblins can't/won't shoot through forts that aren't adjacent?  Same with the GCS.  Because your GCS isn't adjacent, it doesn't think it can see through the forts.  (Of course, once it decides to fire, its webs can go through any number of forts.)

That's a good thought, but not the case for me.  Thanks though.  My GCS had nowhere to go but sit right up against the fortifications.  Here's what I had (if this makes sense):
Code: [Select]
║+╞╡╬
║┼╬+╬
║S╬§╬
║┼╬c╬
║+╞╡╬
The 2×1 shutter drawbridges at the top and bottom open upwards and downwards; there doesn't seem to be anyway to tell from the bridges if they're raised or not since they look the same, but before I released the spider from her cage I checked that they were indeed impassable when the lever is flipped, and walkable otherwise.  When raised they're supposed to break pathing from the spider to her bait but based on the posts in this thread it sounds like that's useless now.  (Doesn't explain why I haven't seen any silk though.)

Anyway I could watch the spider every few seconds try to path through the doors and fall over (when her background tile flashed tan) so she was up to something, she just didn't seem to care about the kitten.  Maybe all I needed was juicier bait, but I retrapped her to try building a different farm configuration without the pathing drawbridges.

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DF Dwarf Mode Discussion / Re: silkfarm !!science!!
« on: April 06, 2012, 05:33:06 am »
No, they shoot through things like fortifications to get the Dwarfs inside without needing to path through them  ::)

Also, FB's actually use their webs now.

Hmm, ok.  That just makes this even more of a mystery then.  Do they not shoot at kittens?

4
DF Dwarf Mode Discussion / Re: silkfarm !!science!!
« on: April 06, 2012, 05:21:27 am »
I think it was in the dev logs somewhere Toady saying he fixed webbers.
Ok, meaning that they no longer try to path through doors they can't actually path through?  And therefore won't bother shooting webs at the inaccessible bait creature?

5
DF Gameplay Questions / Re: DF 2012v0.34 question and answer thread
« on: April 06, 2012, 05:01:43 am »
Anyway to remove  bad/cheap engravings??

Not on a wall, but if it's a floor engraving you can construct a floor tile over top of it, then remove the construction, and you'll have a natural rough-hewn floor again.  I've heard that this will transform a gem floor or native ore floor to a boring rock floor though, so if you're trying to boost the room value, it might backfire.

6
DF Dwarf Mode Discussion / Re: silkfarm !!science!!
« on: April 06, 2012, 04:11:09 am »
I trapped a Giant Cave Spider and set up my first silk farm in the latest version but I'm confused why it's not working.  I set things up essentially the same as the example in the wiki, with three thin drawbridges for shutters.  The spider has never hurt anyone, but she's not tame.  I'm using a kitten tied to a rope as bait, right on the opposite side of some carved fortifications.  The spider is content to just sit between the tightly-closed doors.  What am I doing wrong here?

7
Isn't "Pickup Equipment" the job name too now when a dwarf is dressing him- or herself?

As for the problem, the civilian alert burrow restriction method has never gone wrong for me either. edit: Even for military dwarves, as long as they're not on duty.

8
DF Modding / Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« on: August 08, 2010, 05:04:37 pm »
Is it possible to use flour as a reagent?  My thought is no, since it has to be stored in a bag, so I would have to say something like [REAGENT:A:1:BOX][BAG][CONTAINS_FLOUR] which doesn't exist.  Please prove me wrong though.  Please

9
DF Dwarf Mode Discussion / Re: Flooding Hell
« on: August 06, 2010, 11:31:08 pm »
Does anybody know whatever completly filling it with obsidion can stop them from spawning (this may require some/a lot of savescumming). I mean what happens if you tread it simmulair to a "normal" aquifer.That way you can cave in the entire structure and perhaps stop them from properly spawning this may take more then an entire day because of lag but it means it can be beaten!

I can see that working in theory, but how would you deal with the demons while you were flooding hell? Whatever hole you used to pump water and magma into hell would be used as a pathway for the demons to escape out of (they can all fly, breathe water, etc). Even if you trap all of the demons that initally spawn when you breach hell inside a walled-off corridor, and even if you can put up with the FPS drop, more demons spawn at about the rate of 1 per minute from inside hell.

You can breach "safely" by smoothing a raw adamantine wall, then carving fortifications into it.  Demons will spawn, but they can't get out (but they'll still TRY to get out, murdering the game speed).  Water and magma can flow through fortifications so good luck.  On the other hand, I heard somewhere that some magma creatures can pass through fortifications if the square is full of magma.  This seems wrong to me, but who knows.

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DF Dwarf Mode Discussion / Re: Dumb question: list of dwarves
« on: July 30, 2010, 04:33:46 am »
try pressing u
it works for me

yep.  [u]nit list is not listed on the little side menu for some reason.

11
DF Announcements / Re: Dwarf Fortress 0.31.11 Released
« on: July 23, 2010, 11:44:04 pm »
I had a crash (Segmentation fault) happen while the game was paused and I was designating some gemstone tiles to be dug out via mouse.  I had clicked a few single tiles and then got the crash while dragging the mouse from one tile to an adjacent one.  I just a moment ago realized the potential significance of this: I think it means the crash may have been caused by one of those weird things that can happen while the game is paused and the player click+drags the mouse around making designations.  E.g., cat adopting an owner, or liaison meeting advancement, or (I've heard?) social skill exercise from idle/partying dwarves?  I didn't have a liaison visiting, but I do have stray cats around.  This game was genned in 0.31.10.

12
DF Gameplay Questions / Re: Uncronically freezing water?
« on: July 11, 2010, 10:24:11 am »
This is on the surface, where there is no magma.

Yet.

Check out this thread before you rig up an elaborate brook-warming system.  (basically: it probably won't work.) http://www.bay12forums.com/smf/index.php?topic=61037.0

13
DF Gameplay Questions / Re: odd job cancellation...
« on: July 10, 2010, 06:36:27 pm »
Actually, it probably means he's trying to clean himself with soap and getting confused, because dwarves don't quite know how to use soap yet.  They don't need soap to clean themselves but they will try (and fail) if some is available.  If this message gets spammy, you can forbid all your soap for a while until he gets clean.  (You might need a water source zone for him to do that)

14
Iron scarcity is pretty rough, but if you have any sand you know you can pump magma with green glass corkscrews.  You can even make the tube and blocks from glass.  Hope this helps... really cool thread topic.

15
DF Gameplay Questions / Re: Mechanics won't make mechanisms
« on: July 08, 2010, 11:43:02 pm »
My experience has been largely the same as yours, with other sorts of workshops/labors, when trying to use the minimum skill profile -- it just doesn't work at all in this version.  But, removing all skill requirements and instead assigning the workshop directly to an individual has always done the trick for me; try assigning it to just those two (failing that, just one).  With any luck you will find the problem is not with your mechanics!

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