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Messages - Kyuuketsuki_23

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1
DF General Discussion / A weird error
« on: November 13, 2022, 04:41:47 pm »
Question, am I the only one who cannot open DFFD? When I try to connect to it, it appears like if my Internet connection is offline, while it isn't. :(

2
DF Modding / Looking for a mentor no longer.
« on: November 10, 2022, 09:49:53 am »
I've learned how to mod myself, please nevermind. :)

3
Mod Releases / Re: [47.05] Spellcrafts Mod - Basic Magic in Dwarf Fortress
« on: November 07, 2022, 12:05:53 pm »
However, how does the idea of making this change whenever you upload the next planned update sound?

4
Mod Releases / Re: [47.05] Spellcrafts Mod - Basic Magic in Dwarf Fortress
« on: November 07, 2022, 11:51:26 am »
Oh, I see. That changes the situation, sorry for the trouble.

5
Mod Releases / Re: [47.05] Spellcrafts Mod - Basic Magic in Dwarf Fortress
« on: November 07, 2022, 09:52:42 am »
My experiments bear fruit, at last! Removing the following lines from creature_spellcrafts_megabeasts.txt makes everything neutral to Primeval Vampires:
[SEMIMEGABEAST][DIFFICULTY:8]
      [ATTACK_TRIGGER:40:100:1000]
   [CREATURE_CLASS:SEMIMEGABEAST]
   [LAIR:SIMPLE_MOUND:100]
   [HABIT_NUM:TEST_ALL]
   [HABIT:COLLECT_WEALTH:100]
   [HABIT:COOK_BLOOD:100]
   [HABIT:COOK_PEOPLE:100]
   [HABIT:COLLECT_TROPHIES:100]

Another humble request on my part: could you, please, post up a small update for the mod with creature_spellcrafts_megabeasts.txt replaced by an identical copy of itself, only with these exact lines removed? Provided that you - and the other users of Spellcrafts - don't mind, of course. I'm asking because it'd be quite burdensome to locate and remove them after each and every update you make. :D

6
Mod Releases / Re: [47.05] Spellcrafts Mod - Basic Magic in Dwarf Fortress
« on: November 07, 2022, 08:43:17 am »
Oh, I see. Then, I'll tinker with the raws a bit once I have some free time and report to you with the results immediately afterwards!

7
Mod Releases / Re: [47.05] Zombies Ate My Dwarves - Monster Mash
« on: November 06, 2022, 10:49:55 am »
Noted, thanks again for the reply!

8
Mod Releases / Re: [47.05] Zombies Ate My Dwarves - Monster Mash
« on: November 06, 2022, 09:56:03 am »
Another question - how exactly do Necromorph Regenerators, well, regenerate? How can I do that when I'm playing as one in Adventurer mode?

9
Mod Releases / Re: [47.05] Spellcrafts Mod - Basic Magic in Dwarf Fortress
« on: November 06, 2022, 01:21:02 am »
Oh, that's great! If so, may you, please, run some tests to find out if that works and, provided that it does and no one minds Primeval Vampires losing their semi-Megabeast status, upload a mini-update making Primeval Vamps Night Creatures? Provided that they remain playable in Adventurer Mode afterwards, of course. :)

10
Mod Releases / Re: [47.05] Zombies Ate My Dwarves - Monster Mash
« on: November 05, 2022, 02:51:01 pm »
Alright, thank you for answering!

11
Mod Releases / Re: Dwarf Fortress: Fall From Grace 2.53
« on: November 05, 2022, 02:50:45 pm »
Is this mod alive..?

12
Mod Releases / Re: [47.05] Spellcrafts Mod - Basic Magic in Dwarf Fortress
« on: November 05, 2022, 02:36:44 pm »
Ah, I see. But why'd that be? Wouldn't making Primeval Vamps Night Creatures make them able to blend in with ordinary people like normal Vampires do?

13
Mod Releases / Re: [47.05] Zombies Ate My Dwarves - Monster Mash
« on: November 05, 2022, 05:28:02 am »
Weird question: is it intended that the Vampires caste of the Monsters still has to eat normal food & drink normal drinks?

14
Resurrecting this thread once more to ask, does this mod's Healing magic regrow lost limbs?
This does remind me, I really oughta come back to this and tinker with some things, and now that the steam release is eventually gonna be a thing...

Please do, it'll be interesting to see what'll become of your mod! :)

15
Mod Releases / Re: [47.05] Spellcrafts Mod - Basic Magic in Dwarf Fortress
« on: November 05, 2022, 05:25:25 am »
I could downgrade them to a night creature, but they'd still have all the drawbacks of being a semimegabeast...

Sorry, but what exactly do you mean by these "drawbacks"?

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