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DF Suggestions / Re: Collecting cave spider silk
« on: December 21, 2014, 07:18:52 pm »
Collecting silk has as much to do with weaving as farming pig tails IMO...
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Road and wall/etc. construction jobs use two skill-free labor settings now, since skill didn't matter for constructions anyway.
Second- It should be possible to make products mutually excusive. The tag [MUTUALLY_EXCULSIVE:X], where x is the name of the product the product that is marked with this tag is mutually exclusive with.
example- [PRODUCT:A:50:1:BAR:NO_SUBTYPE:INORGANIC:IRON][MUTUALLY_EXCULSIVE:B]
[PRODUCT:B:50:1:BAR:NO_SUBTYPE:INORGANIC:SILVER][MUTUALLY_EXCULSIVE:A]
Using this tag, an iron bar would be created 50% of the time and a silver bar would have the same chance of creation. You would not get both or neither, which you would if you used the current system.
As a blacksmith myself, I have significant issues with the process of making steel ingame. In the real world, 'so-called' pig iron is actually just the smelted iron ore. One does not have to go from "iron bars" to "pig iron". Pig iron is just plain old iron.Are the quantities used correct? I would expect steelmaking with minimal amenities, in a cellar dug in the ground, to be very fuel-consuming. Would you need chimneys or bellows (of what size) to get adequate ventilation and oxidation?
Also, a few words on flux stone: flux is not used for making steel. Flux is only used for forge welding, as in chain making or pattern welding (aka damascus steel). Steel is made when any molten iron is combined with a carbon source, like coal or charcoal.
Lastly, on coke: coke does not have to be made before forging can occur. It is perfectly allowable to forge using 'green coal'; coke is just green coal with the impurities burned out of it, a process that can occur while forging. If Toady could fix this, and thereby preserve my sanity, that would be great. I'm sure I'm not the only one frustrated by the game's time consuming idea of steel production.
It does matter, it just takes a decade before it's implementedLetīs just face it, guys.
We canīt think of anything that Tarn doesnīt already have planned
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I think a secretive mood shouldn't even be notified. They ought to hide stuff under their mattress until they have everything and then claim a workshop by surprise - locking themselves in.
I like this a lot, but there could be a serious downside to having a dwarf suddenly go berserk because you didn't have enough blocks or whatever. Though that can be part of the fun.