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DF Dwarf Mode Discussion / Re: Newbie questions or perhaps suggestions
« on: January 20, 2009, 03:33:54 am »Its pretty easy to keep track of because the names color-code to the tasks they perform so when you look at it later, all the Wood people are white, the Jewlers are green, etc.
DF Bug Reports / Re: 40a: Cat killing vermin in chasm
« on: August 19, 2008, 04:13:56 pm »DF Bug Reports / Re: [39c] Adv. Mode cave-ins, No Equipment, (edit) Veterans, Overlap of names
« on: July 18, 2008, 03:08:23 pm »DF Bug Reports / Re: [39c] Adv. Mode cave-ins, No Equipment, (edit) Veterans, Overlap of names
« on: July 18, 2008, 12:27:10 am »
In Adventure mode, make a human of Rulacomon. Go to "The Mine of Sacks," a bit to the south and featured in the screenshot above. Its only a world-map tile or two away from a nearby dark fortress. You should get a cave-in message right away followed shortly by notices of creatures being injured in various ways and falling into deep chasms.
http://dffd.wimbli.com/file.php?id=306
DF Bug Reports / [39c] Adv. Mode cave-ins, No Equipment, (edit) Veterans, Overlap of names
« on: July 17, 2008, 05:38:12 pm »
My gamelog shows the creatures colliding with obstacles and then some falling into a deep chasm. Each of the three instances involves at least one Giant Mole being wounded, and they were not back to back. I wandered around and killed some gremlins in the cave between these events. IIRC mole dogs will tunnel around in fortress mode (never saw them before in Adv mode) so my uneducated guess is that when these ones tunnel through the ground their square no longer supports adjacent squares. That or I'm getting 'section of cavern collapsed' when I shouldn't be.
2nd bug: I create a new adventurer following the old one's death, hoping to out-wrestle the meanie that exploded me with his fist.


Despite having good starting stats in armor and shield use, I start with no armor or shield. I suspect this is because I started with no weapon skill, because this has never happened to me before.
EDIT: Fresh install, no mods, minor changes to the init file.
EDIT2: The giant or cyclops or whatever keeps exploding my adventurers, but every time I travel there with a new adventurer I keep getting the 'Section of the cavern has collapsed!' message. It also offcenters my view when I do this, but it recenters when I move right after.
EDIT3:
Bug 3 - Gave up on the titan who kept exploding people, decided to play an elf. Each time I enter an elf retreat, I get messages of elves losing hold of some of their equipment, falling over, and giving in to pain. It doesn't mention anything about people falling. However, I joined the group of elves who were at war with a goblin nation and they have wounds or missing limbs. I believe that the game is giving them full equipment and they just drop it because they don't have the body parts to carry it. They always seem to drop hand gloves or gauntlets, which makes my theory more plausible.
Bug 4 - I'm wrestling an elf guard at a Dark Fortress and when I joint lock and break his limbs I noticed that they are named weirdly in the list of current holds at the top, being called "wrista" and "handima", but I think this is because the guards name is being partially overlapped.

DF Adventure Mode Discussion / Re: Epic Failures
« on: July 17, 2008, 05:02:43 am »So a word to the wise: ALWAYS stand up, even if it means being hit again. You lose a lot of speed if you don't, so unless you think you can take down your opponent with your next shot or desperately need to dish out some wound penalties don't just lie there on the floor.
DF Gameplay Questions / Re: Bring them home!
« on: July 15, 2008, 01:05:50 am »DF Adventure Mode Discussion / Re: Epic Awesomeness
« on: July 02, 2008, 04:26:33 am »You grab The wolf by the throat with your left hand!
You hack at The wolf in the head with your -Iron short sword-!
The head flies off in a bloody arc!
The wolf has been struck down.I meant to choke it to death, but forgot to change my attack preferences. However, this scene was made even more gruesome by the fact that I had cut off all of this wolf's limbs (LR, RR, LF, RF), its right ear and its tail immediately prior to this and it was still alive. I was also surrounded by its eviscerated brethren and plenty of vomit. You can just imagine the evil grin as the shadowed figure lifts the disfigured wolf into the air above him by the neck and then brings his sword across his victim right above his hand in a bloody final blow.
This game sometimes surprises me with how visceral and violent it can be.
DF Dwarf Mode Discussion / Re: Favorite engravings.
« on: May 06, 2008, 11:31:00 am »DF Dwarf Mode Discussion / Re: interesting artifacts...
« on: April 20, 2008, 05:28:00 pm »DF Dwarf Mode Discussion / Re: XD - I think I must have misunderstood. (trading questio
« on: April 17, 2008, 12:54:00 pm »DF Dwarf Mode Discussion / Re: Stupidest Things That Ever Happened
« on: April 21, 2008, 12:44:00 pm »quote:
Originally posted by gerkinzola:
<STRONG>just set a garbage dump over magma and dump some glass stuff in there because if its magma proof it wont be destroyed.</STRONG>
I actually tried that, but it isn't a good indicator I think. I can dump a piece of rock in the magma and it melts but a constructed wall will not. Similarly I can throw a rock door in there and it will melt but I believe a standing rock door will not.
Anyway, magma doesn't move fast enough to be a good defense mechanism like I read in Boatmurdered it seems, nor do I have access to iron ores on my map (so far) nor bauxite to make pumps, and with the water filled with hippos...
DF Dwarf Mode Discussion / Re: Stupidest Things That Ever Happened
« on: April 20, 2008, 05:20:00 pm »1. Vermin outside! Go for the door.
2. Huh? Door is locked, there isn't any other way to go. Turn around and head for my owner!
3. But wait! Vermin outside! Go for the door.
This is the same door that at least eight kobold thieves have tried to get into, but have had their cover blown by this cat. Neither the cat nor the thieves ever try the other door. The kobolds also love to spawn on the edge of the map and take no more than two steps before being promptly assaulted by the wildlife, turning around, and running for their lives. Hard for my dwarves to get out there and do much though, if only I could get my anvil from the caravan and find some lava-proof ore and make my lava-flooder. I don't necessarily trust the wiki's claim that glass floodgates will work, lest disaster occur. I am not going to risk the one mechanisim made from the bauxite I imported and my dwarves lives for that.
DF Dwarf Mode Discussion / Re: Ways to deal with cats
« on: April 15, 2008, 01:41:00 pm »I also sacrifice by captured goblins this way as well, less feasting though.