DF Adventure Mode Discussion / Re: Goblin Arrows...
« on: March 21, 2008, 05:57:00 pm »quote:
Originally posted by umiman:
<STRONG>Then I saw a pack of moledogs and trogdolytes run right past me like:code:
..m.m.T..m
.m.@.m.m.mm
..T...m.m..mWithout attacking me. I wasn't sneaking mind you, they just wooshed by like racing cars. I continued to press "." then I saw one goblin maceman run past me after the animals in the same manner.</STRONG>
Similar thing happened to me while I was throwing rocks at a goblin while sneaking. A mole dog walked by and the goblin, who otherwise didn't move while his internal organs were being knocked out, went off and chased the mole dog.
I was discovered moments later and the same goblin continued to ignore me in favor of the mole dog while I hacked him apart with my axe. Something tells me that the current adventure code doesn't allow an enemy to change their target until the target is inaccessible or dead, even if a different enemy is more threatening to them.
) and build myself a glass city, since it seems to be the rage these days.
, most of their music would obviously be written beforehand, just like an artifact. Composers could be a low-level noble would need an office, and would write music as they "come up with it." As the music is written, other musical dwarves can borrow it to play it, or make a copy. In case you lose the first copy in a fire or something.