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DF Dwarf Mode Discussion / Re: Of werebeasts and loyalty cascades.
« on: June 07, 2021, 10:01:13 am »
If you make a burrow covering the whole fortress minus the tavern, your dwarves will leave. If all the potential werebeasts are still inside, lock the doors, and start building memorial slabs. Sucks to be anyone who doesn't get out in time I guess. The ones that get out will tend to go to the hospital, so you might have to isolate those as well. Dwarven werebeasts can be recruited to a new squad and sent to a safe place.
And after some trial and error I finally dealt with the remaining isolated weregiraffes in my Stridefuldyes by carving fortifications in the walls of the temple where the last remaining beast was locked, and stationing my marksdwarves outside. This didn't seem to cause a loyalty cascade, as opposed to sending them to kill the beasts earlier. The temple was in an isolated part of the fortress, so I don't think there were witnesses, but I think just walking with the intent to kill the weregiraffe poet past his friends was enough to trigger a fight. Maybe the dorfs sing a jaunty tune about who they're going to kill and that vexed the others? Also - they didn't manage to kill the beast, but the unfortunate poet didn't recover from the wounds he took and didn't make it till the next transformation.
From my general reading I gather this method might also cause a cascade if an arrow is fired at the werebeast, but the victim transforms before the arrow reaches its target. While the risk of that isn't very large, you can always tell your dwarves to stand down before the transformation.
I tried stationing the militia around the werebeast, but the creature always managed to bite a few bystanders before being slain, so the cycle continued.
And after some trial and error I finally dealt with the remaining isolated weregiraffes in my Stridefuldyes by carving fortifications in the walls of the temple where the last remaining beast was locked, and stationing my marksdwarves outside. This didn't seem to cause a loyalty cascade, as opposed to sending them to kill the beasts earlier. The temple was in an isolated part of the fortress, so I don't think there were witnesses, but I think just walking with the intent to kill the weregiraffe poet past his friends was enough to trigger a fight. Maybe the dorfs sing a jaunty tune about who they're going to kill and that vexed the others? Also - they didn't manage to kill the beast, but the unfortunate poet didn't recover from the wounds he took and didn't make it till the next transformation.
From my general reading I gather this method might also cause a cascade if an arrow is fired at the werebeast, but the victim transforms before the arrow reaches its target. While the risk of that isn't very large, you can always tell your dwarves to stand down before the transformation.
I tried stationing the militia around the werebeast, but the creature always managed to bite a few bystanders before being slain, so the cycle continued.