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Forum Games and Roleplaying / Re: Tomb of the Pellucidaren Lords. (SG 6/6)
« on: April 02, 2024, 09:19:33 pm »
I figure any door is as good as any other door.
March 6, 2024: Dwarf Fortress 50.12 has been released.
News: February 3, 2024: The February '24 Report is up.
News: February 4, 2021: Dwarf Fortress Talk #28 has been posted.
News: November 21, 2018: A new Threetoe story has been posted.
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However, "Jungle" and "Savanna" aren't habitats, but what "Forest" and "Grassland" habitats are called when the climate is warm. I assume magma will probably just fix that when adding the species, though.Fixed
Diet: Herbivore
Climate: Warm
Habitat: Forest
Limbs:
-Front: Digging claws (+1 Herbivore)
-Back: Legs
Tail: Tail
Adaptations:
-Prey Eyes (+2 Herbivore, -2 Carnivore)
-Large Snout (+2 Forest)
-Rapid Growth (+1 Forest, -1 Desert)
Diet: Herbivore
Climate: Warm
Habitat: Forest
Limbs:
-Front: Climbing Claws (+1 Forest)
-Back: Legs
Tail: Tail
Adaptations:
-Prey Eyes (+2 Herbivore, -2 Carnivore)
-Strong Sense of Smell (+1 Forest)
-Folivorous (+1 Forest, -2 Plains, -2 Desert)
Diet: Herbivore
Climate: Warm
Habitat: Plains
Limbs:
-Front: Digging claws (+1 Herbivore)
-Back: Legs
Tail: Tail
Adaptations:
-Prey Eyes (+2 Herbivore, -2 Carnivore)
-Strong Sense of Smell (+2 Forest)
-Large (+1 Herbivore)
Diet: Herbivore
Climate: Warm
Habitat: Jungle
Limbs:
-Front: Digging claws (+1 Herbivore)
-Back: Legs
Tail: Tail
Adaptations:
-Prey Eyes (+2 Herbivore, -2 Carnivore)
-Strong Sense of Smell (+1 Forest)
(2) Fabrication Drone: Fallacy, Kashyyk
(1) Mining Laser: Fallacy
(2) Architect Drone: Bales, Fallacy
(1) Acidic Slime: Bales
(1) Ravenous Swarm: Bales
(3) National Museum: Bales, Fallacy, Kashyyk
(1) Industrial Automaton: Kashyyk
(1) Rad Reflection: Kashyyk
(2) Red Card: Kashyyk, Bales
Appeals:
Fallacy - Quickplay - Quickplay should only be used once per turn.
(1) Fabrication Drone: Fallacy
(1) Mining Laser: Fallacy
(1) Architect Drone: Bales
(1) Acidic Slime: Bales
(1) Ravenous Swarm: Bales
(1) National Museum: Bales
Name: Hardening Ooze
Cost: 2 Rads
Color: Green/Black
Type: Critter - Ooze
Effect:
Whenever you gain rad, place an armor token on Hardening Ooze.
Hardening Ooze has armored equal to 5 times the number of armor tokens on it.
Strength/Vitality: 30/30
Armored X: ignore the first X damage from any source.
Name: Lightning Ooze
Cost: 3 Rads
Color: Green/Yellow
Type: Critter - Ooze
Effect:
Whenever you gain rad, deal 10 damage to a randomly chosen enemy critter.
Strength/Vitality: 30/20
Name: King Ooze
Cost: 4 Rads
Color: Green/Pink
Type: Critter - Ooze
Effect:
Whenever you gain rad, King Ooze and a randomly chosen critter you control gain 10 vitality.
Strength/Vitality: 50/30
FiveBalesOfHayI thought I gave them ears sometime... oh well.
1: Herbivory for Treehouse Yarom
2: Resin for Tunneler Yarom
3: Better coordination for Mob Yarom
SS: Speech for Tunneler Yarom (but they can't hear?)