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Messages - protopulse

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Oh, I've seen that happen. So I've been careful the things my nobles prefer are things I actually have. A dwarf or two did unfortunately get whacked around a bit for failing to meet mandates early on though. I also don't have someone as hammerer and my captain of the guard sucks at combat so any punishments are usually non-lethal.

The reason I disabled strange moods was that they were occurring too frequently for my taste and I asked around and nobody knew a way to tone down their frequency a bit. Still good to know creating a pedestal for each artifact and chaining a dog next to it prevents 100% of thefts. So the thief doesn't even attempt it? Or they do but get caught by the animal?

2
Aha. I see the option. Don't need any witness to convict someone. So if I convict someone innocent, the AI takes over and keeps convicting innocents? I haven't had to deal much with the villain system presumably because I have disabled strange moods.

3
Oh, I was wondering how babies always seem to find their way down wells. I have a bunch of caged animals (and maybe prisoners?) getting fed too, so I wonder if it's the same priority to get fed.

I don't need to separate baby and mom if I exploit that bug. But if I had to separate them to save the baby, I'm still kinda stumped how I could do it other than catapulting both of them off a bridge (at which point the baby will be wandering randomly around OUTSIDE my fortress and I have no way to guide him back in, and the mom will be stuck in a task cancellation loop trying to seek infant). The mom won't fall asleep. And getting stunned and dodging/dropping her into a cage trap apparently doesn't work. I read webbed cage traps work 100% of the time but I don't have access to webs. And I can't order my dwarves to lock the mom up or knock her unconscious when she hasn't committed any crimes.

4
Okay. I think I figured out how to replicate the bug.

Load a new save. If you don't do anything, the dwarves will turn into werebeasts on full moon and kill those around them, their own babies included.

Now do the same thing, except you make a station order and then cancel it once they reach their destination, and suddenly, they're completely docile. Since I've been using station orders before full moons every time, they never went crazy on me before.

I actually don't know if I can get werebeasts to sleep...their drowsiness meter resets every full moon. So catching them in a cage trap during sleep doesn't seem possible.

They still don't seem interested in tearing apart that mudstone door or my tombs though.




5
Okay, thanks for clarifying how burrows work. I mean, I guess it's a blessing that my werebeasts are bugged and don't attack their children since I don't even need to separate them. If I have to cage the mother, I'd have to worry about feeding the kid and keeping the mother sane.

Just wish I knew what triggered them to become bugged like that. I don't recall them ever knocking over furniture/doors in this save file...and it wasn't until I tried putting a mother werebeast and a child in the same room during a full moon that I suspected something was wrong.

6
Any idea how to fix my werebeasts behavior? I'm not seeing the bug report in the bug tracker...the closest one is http://www.bay12games.com/dwarves/mantisbt/view.php?id=10014. Or maybe http://www.bay12games.com/dwarves/mantisbt/view.php?id=8403? My werebeasts are in squads although the squads are not active since I station them then remove the station order. No burrows.

Oh yea, forgot to mention sending him in a room with a bed and locking the door, he also doesn't destroy the bed...

Yea, I observed the cancellation spam for the mother dwarf. So if I have a dwarf that I assign to a burrow, and the burrow does not include the dwarf's current location, will it just stand there? Or will it walk to the burrow once a job at the burrow becomes available? In other words, can it walk through non-burrow areas to get to the burrow?

I was under the impression babies can't get caught in traps...maybe I'm wrong. Getting dropped onto a cage trap directly (stunned) did not capture the dwarf or child. I guess I really need to knock out the dwarf mother?

If I have a dwarf locked in a cage, will the dwarf starve/die of thirst? Will he go insane/unhappy? Turn into a werewolf and back? Or is his state basically locked while in that cage?

Edit: Further testing results

1. If in squad, with no station order, werecreatures will attack citizens. If their baby is knocked off their back, they will attack their babies too.

2. Regardless of whether the werebeasts are in a squad, they won't attack each other or furniture before or after transformation. All wounds are still healed, including infections.

7
I have a werepanda and werewolf in the same room during a full moon. The werewolf has a baby boy on her back. They don't turn on each other, they don't turn on the baby, and they don't break down the mudstone door or the tombs nearby. But if I let them out of the room, they attack my dwarves.

Is this normal behavior? The wiki seems to suggest that no, this is not. Do I have some setting on that makes them docile? Or is this a bug? Version 0.47.05 LNP.

Bonus question:

Best way to separate a dwarf from its child?

I've tried stationing the dwarf on a retracting bridge connected to a lever, with a cage trap underneath. I pull the lever, the dwarf and its baby falls, but the dwarf does not end up in the cage trap.

I've tried putting the dwarf in a danger room surrounded by cage traps. Again, dodging into the cage trap does not capture the dwarf...

I've also tried flinging the baby and dwarf together off a bridge. That works in separating the two, but the dwarf then immediately goes into seek child mode. If I burrow the dwarf so that the child isn't inside of the burrow, she just freezes there, doing nothing else. If I station the dwarf, she ignores the burrow and all station orders and goes to the child again.

I've tried running the dwarf across a waterfall, but I don't have a good setup where the dwarf won't just drop the baby down the well instead.

I've tried burrowing the infant, but apparently it doesn't obey burrows.

I read it's possible to put a dwarf in a locked room full of cage traps, and the cages then capture her immediately when she goes to sleep. Haven't tried this yet. Also haven't tried constructing a support with a wall connected and then removing the support and knocking my dwarf unconscious.



8
@Cat I've already messaged him. But his last post on here was sometime last year and I don't think it links to his email, so god knows when he'll see it.

@Moeteru So, good news is the thing runs now. Bad news is the cycle is 58 ticks...so the repeater might as well not be there. The bridge is constantly down.

If I leave the hatch up, then it does a 58 tick loop.

https://giphy.com/gifs/yUU86NYjcoieiQnalY

If I leave the hatch open, it just cycles in the middle and nothing happens.

https://giphy.com/gifs/bkE1wpTORL895aa7jJ

Edit: I just realized I forgot to account for a bit of your description though. Let me try linking the hatch with the pressure plate instead of just the bridge.

And voila! I think it works. o_o

https://giphy.com/gifs/xR7uGhhxPtwWUmemQG

I really did not expect the circuit to work this way but it's really quite clever. Lemme count those ticks (I know it's going to be close just because of the way the circuit is designed though).

I counted 206 ticks. It works. :)

9
I understand impulse ramps, so that's not the issue here. All they are is a way to generate momentum by tricking the game into thinking the minecart is rolling downhill.

I made these a while back, using impulse ramps.

https://giphy.com/gifs/Jqm8CWdnynUpODp2Vw

It's not the power generation that's an issue for me with this schematic. It's that I feel like I'm trying to solve a jigsaw puzzle without all of the pieces.

Let's assume that there's power in this system. I still don't understand why there is an up-ramp, or what that central circuit/hatch is for, what is beneath the hatch, or where the cart is going. I'd be happy to change my setup so that it uses rollers, but then I can't be assured that the circuit completes in 205 ticks. And it has to be 205 ticks since it takes 200 ticks for the bridge to retract and then reset.

Thanks for replying all the same. If someone knows a way to ask Larix directly, let me know and I can try that too.

10
I posted on reddit weekly questions thread but I get the sense the community is more active here.

The repeater is the one on here. http://dwarffortresswiki.org/index.php/User:Larix/MPL/3 called bridge repeater.

I'm having trouble seeing how this repeater is supposed to work, since there is no animation and no screenshot of the z-1 level or z+1 level.

I'm guessing there must be an impulse ramp somewhere in there...

His description says:

'A curiosity, a powerless repeater sending a signal every ~205 steps which can be used to operate a constantly opening and closing bridge. The only operational pit is the one to the north, a looped-ramp pit (ramps SW and NW) with the northern ramp covered with a hatch cover linked to the output plate. As long as the hatch cover is open, the cart will cycle through the pit and the flat half-circle directly west of it. Once the hatch closes - one hundred steps after the cart went over the pressure plate - the cart will pass over the hatch, bump into the wall and move incredibly slowly to the south, fall into the bunker pit, leave at a slightly more sustainable speed and touch the plate again.'

So the weird looking c is a floor hatch? What purpose does it serve?

How does the cart travel? What is an 'operational pit'? A 'bunker pit'? Where are the SW ramp or NW ramp? What is hidden beneath the minecart?

I appreciate people for sharing their designs since it's otherwise very annoying trying to design a cycle with x tick loops. But it's so difficult to follow their schematics.

My design so far. https://imgur.com/a/Xfecr2a

Not understanding how the middle circuit works. https://imgur.com/a/CgSJN12 is how I'm visualizing the minecart travels. What does the hatch do? What is it covering?

And if anyone has tips in general for how to design your own repeater, please share or refer me to a thread to learn more.


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