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Messages - Strangething

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1
DF Wiki Discussion / Re: Is the Wiki out of date?
« on: December 11, 2022, 04:26:30 pm »
What's the ETA on the new namespace? I want to get started.

2
That places screen is going to be so useful.  :o

3
DF General Discussion / Re: PeridexisErrant's DF Starter Pack
« on: March 17, 2021, 02:57:06 pm »
PeridexisErrant, have you considered splitting the Phoebus tileset? Like so:



Considering TWBT is on by default, it would make the game look better for most users.

4
When I read the subject I assumed the overhead of all those coins made your CPU overheat.

This is far more entertaining. This might be the funniest DF bug since tavern cats dying of instant alcohol poisoning.

5
DF Dwarf Mode Discussion / Re: Surviving in the worst world imaginable
« on: November 15, 2020, 01:44:15 pm »
Cannon fodder I know, cannon meat is a type of steak that you stuff into an artillery piece, and you shall not convince me otherwise :P

Those big guns get can pretty hot, you know. Artillerymen gotta eat.

6
DF Dwarf Mode Discussion / Re: dwarves stuck in cages
« on: April 28, 2020, 10:45:46 am »
I should point out that I've had no problems caging and uncaging animals. I keep a puppy cage to maintain my frame rate. I've been able to dump captured crundles back into the caverns.

I'll probably have to use the level method to get my dwarves back.

7
DF Dwarf Mode Discussion / dwarves stuck in cages
« on: April 26, 2020, 03:29:13 pm »
I've got two dwarves stuck in cages, and my other dwarves aren't letting them out.

I rebuilt the cages in the dining hall, but they are still not being let out.

This is very frustrating. Is this a known bug? Does anyone have a solution?

8
DF Dwarf Mode Discussion / Re: Damp Stone all down 20 z-levels
« on: April 26, 2020, 02:48:49 pm »
I encountered the same thing when I punched through an aquifer. I think the water pouring down from above makes the stone below instantly damp.

After a few z-levels I took a chance and branched out sideways. No flooding.

I think two z-levels are all you need to get past the aquifer.

9
DF Dwarf Mode Discussion / Re: Trivial findings
« on: March 27, 2020, 01:50:10 pm »
Two thousand dorfbucks is a lot of money, too. It usually takes an artifact on a pedestal.

I noticed you get a little more value if you designate a meeting hall through the zones mode, rather than building from a piece of furniture. I tried making a guild hall from a statue garden built from a masterwork marble statue, and the statue's value wasn't added to the guild hall.



10
How up-to-date is this page?

http://dwarffortresswiki.org/index.php/DF2014:Known_bugs_and_issues

It's linked from the reddit sideboard, so it probably gets a lot of traffic.

11
DF Dwarf Mode Discussion / Re: What do monster slayers do?
« on: March 05, 2020, 02:40:10 pm »
When they get killed, you can take their stuff.  :D


12
DF General Discussion / Re: PeridexisErrant's DF Starter Pack
« on: March 05, 2020, 02:21:44 pm »
The newb pack should probably treat the twbt version and original version as two separate tilesets. 

13
DF Dwarf Mode Discussion / Re: Migrants in 0.47
« on: March 02, 2020, 03:46:14 pm »
Migrants have been especially weird in my current fortress. Four necromancers, a triple legendary Carpenter/Boyer/Woodcutter, ten herbalists and nine animal caretakers.

14
DF Dwarf Mode Discussion / Re: Temple Petition?
« on: February 14, 2020, 02:41:16 pm »
How do you pick a dwarf to be a priest? There's no easy way to see who's a follower of which faith.

Never mind this; I was looking to fill an entertainer role in the temple.

You can't fill an actual priest role until the temple hits 2000 dorfbucks of bling value. Once it does, the game only shows you a short list of candidates. Neat.

15
DF Dwarf Mode Discussion / Re: Temple Petition?
« on: February 11, 2020, 12:37:22 pm »
In my current fort, the two popular cults both worship the same deity.

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